public void Open() { menu.Close(); panel.transform.localScale = Data.Instance.screenManager.scale; panel.SetActive(true); panel.GetComponent <Animation>().Play("PopupOn"); }
private void Start() { _score = 0; _scoreLabel.text = _score.ToString(); _settingsMenu.Close(); }
private IEnumerator MoveToPosition(GameObject cameraMover, Vector3 startPosition, Vector3 endPosition) { float elapsedTime = 0; float time = 1f; while (elapsedTime < time) { float a = elapsedTime / time; cameraMover.transform.position = Vector3.Lerp(startPosition, endPosition, a); yield return(new WaitForEndOfFrame()); elapsedTime += Time.deltaTime; } SettingsMenu.Close(); }
public void Settings() { if (settingsMenu.isOpen) { settingsMenu.Close(); playButton.SetActive(true); closeButton.SetActive(true); } else { settingsMenu.Open(); playButton.SetActive(false); closeButton.SetActive(false); } }
public static void UnPause() { if (IsPaused) { settingsMenu.Close(); if (!LevelCompletedScreen.IsOpen) { CameraController.LockCamera(); } Time.timeScale = TimeController.CurrentTimeScale; Close(); instance.gameObject.SetActive(false); IsPaused = false; } }
private void Start() { Player.PlayerInstance.gameObject.SetActive(false); settingsMenu.Close(); sceneSelectMenu.Close(); HUD.DisableHUD(); Open(); if (FlagsController.ControlSchemeChosen) { controlSchemeScreen.Close(); OpenTitleScreen(); } else { titleScreen.Close(); OpenControlSchemeScreen(); } }
void Start() { score = 0; settingMenu.Close(); uprMenu.Close(); }
// Called by OnClick() of CloseMenu button (linkedin in editor) public void OnClickCloseMenu() { menu.Close(); }