public void OnTaskComplete_NavWay() { if (Settings_Task_NavWay != null) { Settings_Task_NavWay.Dispose(); } Settings_Task_NavWay = new SettingsLevel(Settings_Task_NavEngage); AfterTaskComplete.InvokeIfExists(); }
public void OnTaskComplete_NavRot() { if (Settings_Task_NavRot != null) { Settings_Task_NavRot.Dispose(); } Settings_Task_NavRot = new SettingsLevel(Settings_Commands); OnTaskComplete_NavMove(); }
public void OnTaskComplete_NavEngage() { if (Settings_Task_NavEngage != null) { Settings_Task_NavEngage.Dispose(); } Settings_Task_NavEngage = new SettingsLevel(Settings_Task_NavMove); OnTaskComplete_NavWay(); }
public void OnStartOfCommands() { if (Settings_Commands != null) { Settings_Commands.Dispose(); } Settings_Commands = new SettingsLevel(defaultNavBlock); OnTaskComplete_NavRot(); }
// Set the settings of the level public void Settings(SettingsLevel settings) { movementSpeed = settings.moveSpeed; jumpSpeed = settings.jumpSpeed; gravity = settings.gravity; if (rangerAttack != null) { rangerAttack.transform.localPosition = new Vector3(rangerAttack.transform.localPosition.x, rangerAttack.transform.localPosition.y, settings.distanceRanger); } player = settings.player; character = settings.character; }
// Start the game public GameObject StartGame(Transform parentTransform, Vector3 spawnPoint, Quaternion spawnRotation, SettingsLevel settings) { // Create the character at the right spawnlocation GameObject current = Instantiate(currentCharacter, spawnPoint, spawnRotation); current.transform.parent = parentTransform; character = current.GetComponent <BasicMovement>(); // Set the name+character name settings.SetCharacter(name, currentCharacter.name); character.Settings(settings); // Set the right spawnpoint to the respawn location character.spawnPoint = spawnPoint; character.rotationPoint = spawnRotation; // Reset the menu if (menuCharacter != null) { name = menuCharacter.name; clr = menuCharacter.clr; } // Set the color of the character character.SetBasics(name, clr); // Set the right game state game = true; menu = false; // Return the current character that the controller controls return(current); }
public void OnTaskComplete_NavMove() { if (Settings_Task_NavMove != null) Settings_Task_NavMove.Dispose(); Settings_Task_NavMove = new SettingsLevel(Settings_Task_NavRot); OnTaskComplete_NavEngage(); }
public void OnTaskComplete_NavEngage() { Settings_Task_NavEngage = new SettingsLevel(Settings_Task_NavMove); OnTaskComplete_NavWay(); }
public void OnTaskComplete_NavWay() { Settings_Task_NavWay = new SettingsLevel(Settings_Task_NavEngage); //OnUpdate(); }
//public void OnGainControl() //{ // Settings_GainControl = new SettingsLevel(); // OnStartOfCommands(); //} public void OnStartOfCommands() { Settings_Commands = new SettingsLevel(defaultNavBlock); OnTaskComplete_NavRot(); }
public void OnTaskComplete_NavRot() { Settings_Task_NavRot = new SettingsLevel(Settings_Commands); OnTaskComplete_NavMove(); }
// Start is called before the first frame update void Start() { playerload = GameObject.Find("PlayerLoader"); parentCharacters = transform.Find("Characters"); settings = new SettingsLevel(moveSpeed, jumpSpeed, gravity, distanceRangerAttack); if (playerload != null) { foreach (Transform child in playerBoardUI) { Destroy(child.gameObject); } int i = 0; foreach (Transform child in playerload.transform) { Vector3 spawnPoint = new Vector3(0, 2.5f, 0); Quaternion rotationPoint = Quaternion.identity; Transform transformSpawnPoint = parentSpawnPointCharacters.GetChild(i); if (transformSpawnPoint != null) { spawnPoint = transformSpawnPoint.position; rotationPoint = transformSpawnPoint.rotation; } StandardController stController = child.GetComponent <StandardController>(); if (stController != null) { GameObject character = stController.StartGame(parentCharacters, spawnPoint, rotationPoint, settings); GameObject scoreUI = Instantiate(prefabPlayerScore, playerBoardUI); PlayerManager pManager = character.GetComponent <PlayerManager>(); pManager.killsNeeded = killsNeeded; PlayerUI uiPlayer = scoreUI.GetComponent <PlayerUI>(); uiPlayer.SetPlayer(pManager); uiPlayer.ShowBells(); } ClientServerConnection phoneConnection = child.GetComponent <ClientServerConnection>(); if (phoneConnection != null) { GameObject character = phoneConnection.StartGame(parentCharacters, spawnPoint, rotationPoint, settings); GameObject scoreUI = Instantiate(prefabPlayerScore, playerBoardUI); PlayerManager pManager = character.GetComponent <PlayerManager>(); pManager.killsNeeded = killsNeeded; PlayerUI uiPlayer = scoreUI.GetComponent <PlayerUI>(); uiPlayer.SetPlayer(pManager); uiPlayer.ShowBells(); } i++; } } // Switch menu clients Server.StartGame(); // Show message StartCoroutine(ShowMessage()); pickups.SearchForPlayers(); if (FadeInOut.screen != null) { FadeInOut.screen.FadeIn(); } }
public void OnTaskComplete_NavWay() { if (Settings_Task_NavWay != null) Settings_Task_NavWay.Dispose(); Settings_Task_NavWay = new SettingsLevel(Settings_Task_NavEngage); }
public void OnTaskComplete_NavRot() { if (Settings_Task_NavRot != null) Settings_Task_NavRot.Dispose(); Settings_Task_NavRot = new SettingsLevel(Settings_Commands); OnTaskComplete_NavMove(); }
/// <summary> /// Creates a SettingLevel with a parent. Where values are not present, value from parent will be used. /// </summary> internal SettingsLevel(SettingsLevel parent) { this.parent = parent; }
public GameObject StartGame(Transform parentTransform, Vector3 spawnPoint, Quaternion spawnRotation, SettingsLevel settings) { GameObject behaviour = GameObject.Find("Behaviour"); GameObject current = Instantiate(currentCharacter, spawnPoint, spawnRotation); current.transform.parent = parentTransform; character = current.GetComponent <BasicMovement>(); character.spawnPoint = spawnPoint; character.rotationPoint = spawnRotation; clr = menuCharacter.clr; name = menuCharacter.name; character.SetBasics(name, clr); Debug.Log("Start with name " + name); settings.SetCharacter(name, currentCharacter.name); character.Settings(settings); return(current); }
public void OnStartOfCommands() { if (Settings_Commands != null) Settings_Commands.Dispose(); Settings_Commands = new SettingsLevel(defaultNavBlock); OnTaskComplete_NavRot(); }