void ClientInputSettings(string inputSettingsString, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);

        //LogManager.General.Log("Player '" + player.name + "' sent new input settings");
        InputSettings inputSettings = Jboy.Json.ReadObject <InputSettings>(inputSettingsString);

        SettingsDB.SetInputSettings(player, inputSettings);
    }