public void Init() { Global.Instance.modManager.Load(Content.LayerableFiles); SettingsCache.Clear(); WorldGen.LoadSettings(); CustomGameSettings.Instance.LoadWorlds(); Global.Instance.modManager.Report(base.gameObject); settings = CustomGameSettings.Instance; widgets = new List <NewGameSettingWidget>(); foreach (KeyValuePair <string, SettingConfig> qualitySetting in settings.QualitySettings) { if (!qualitySetting.Value.debug_only || DebugHandler.enabled) { ListSettingConfig listSettingConfig = qualitySetting.Value as ListSettingConfig; if (listSettingConfig != null) { NewGameSettingList newGameSettingList = Util.KInstantiateUI <NewGameSettingList>(prefab_cycle_setting, content.gameObject, true); newGameSettingList.Initialize(listSettingConfig); widgets.Add(newGameSettingList); } else { ToggleSettingConfig toggleSettingConfig = qualitySetting.Value as ToggleSettingConfig; if (toggleSettingConfig != null) { NewGameSettingToggle newGameSettingToggle = Util.KInstantiateUI <NewGameSettingToggle>(prefab_checkbox_setting, content.gameObject, true); newGameSettingToggle.Initialize(toggleSettingConfig); widgets.Add(newGameSettingToggle); } else { SeedSettingConfig seedSettingConfig = qualitySetting.Value as SeedSettingConfig; if (seedSettingConfig != null) { NewGameSettingSeed newGameSettingSeed = Util.KInstantiateUI <NewGameSettingSeed>(prefab_seed_input_setting, content.gameObject, true); newGameSettingSeed.Initialize(seedSettingConfig); widgets.Add(newGameSettingSeed); } } } } } Refresh(); }
public void Cancel() { Global.Instance.modManager.Unload(Content.LayerableFiles); SettingsCache.Clear(); }