private async void ChangeDifficulty(Settings.DifficultyLevel newDifficulty) { if (sliderDifficultyLevels.Value == 0) { await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { showDifficultyLevel.Text = "Уровень сложности: Легкий"; }); } if (sliderDifficultyLevels.Value == 1) { await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { showDifficultyLevel.Text = "Уровень сложности: Нормальный"; }); } if (sliderDifficultyLevels.Value == 2) { await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { showDifficultyLevel.Text = "Уровень сложности: Максимальный"; }); } }
private void ChangeDifficulty(Settings.DifficultyLevel newDifficulty) { if (newDifficulty == Settings.DifficultyLevel.Easy) { Cat.healthCoefficient = 2; Cat.hungerCoefficient = 4; Cat.boredomCoefficient = 5; Cat.touletCoefficient = 3; } if (newDifficulty == Settings.DifficultyLevel.Normal) { Cat.healthCoefficient = 4; Cat.hungerCoefficient = 6; Cat.boredomCoefficient = 7; Cat.touletCoefficient = 5; } if (newDifficulty == Settings.DifficultyLevel.Hard) { Cat.healthCoefficient = 5; Cat.hungerCoefficient = 7; Cat.boredomCoefficient = 8; Cat.touletCoefficient = 6; } }