Exemple #1
0
    public void Init(SRSXocXocConfig config, AssetBundleSettingItem assetBundleConfig, XocXocSignalRServer server, SRSXocXoc xocXocData)
    {
        ClearUI();

        _config            = config;
        _xocxoc            = xocXocData;
        _assetBundleConfig = assetBundleConfig;
        _settingSound      = AudioAssistant.Instance.GetSettingSound(_config.gameId);

        _account = Database.Instance.Account();

        _server               = server;
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;

        transSystemChip.gameObject.SetActive(_xocxoc.session.RoomType == XocXocRoom.Fifty);
        uiPlayerMaster.gameObject.SetActive(_xocxoc.session.RoomType != XocXocRoom.Fifty);

        gUiCoints.ForEach(a => a.SetActive(_xocxoc.moneyType == MoneyType.COIN));
        gUiGolds.ForEach(a => a.SetActive(_xocxoc.moneyType == MoneyType.GOLD));

        SetNotify("");
        LoadMoneyType();
        LoadMyData();
        LoadRoomData();
        LoadRoomUser();
        LoadGate();
        FirstLoadPlayer();
        LoadHistory();
        LoadButtonMaster();

        ChangeChip(uiChips[0]);

        UpdateGame();
    }
Exemple #2
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    public void Init()
    {
        UILayerController.Instance.ShowLoading();
        uiSelect.gameObject.SetActive(false);
        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_GAMEID);
        _soundSetting      = AudioAssistant.Instance.GetSettingSound(_GAMEID, true);

        moneyType             = (int)MoneyType.GOLD;
        _server               = SignalRController.Instance.CreateServer <VuaBaoSignalRServer>((int)_GAMEID);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;
        _server.SRSInit(_URL, _HUBNAME);

        this.roomIdSelected = 1;

        lastResult = null;

        this.isAuto = false;
        btAuto.SetupAll(false);
        vkBtBets[roomIdSelected - 1].VKInteractable = false;

        this.accountInfo = Database.Instance.Account();
        ChangeSound();
        ChangeTypeMoney();

        slotMachine.ClearUI();

        List <int> id = new List <int>()
        {
            1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
        };

        slotMachine.InitLineSelected(id);
    }
    public void Init()
    {
        UILayerController.Instance.ShowLoading();

        // Music
        AudioAssistant.Instance.PlayMusicGame(_bacayConfig.gameId, _bacayConfig.audioBackground);

        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_bacayConfig.gameId);
        _settingSound      = AudioAssistant.Instance.GetSettingSound(_bacayConfig.gameId);

        _server            = SignalRController.Instance.CreateServer <SignalRServer>(_bacayConfig.gameId);
        _server.OnSRSEvent = OnSRSEvent;
        //_server.OnSRSHubEvent = OnSRSHubEvent;

        _server.SRSInit(_bacayConfig.urlServer, _bacayConfig.hubName);
        _server.Connection.OnConnected += HandleConnected;

        _server.AddListener("lobbyInfo", HandleLobby);
        _server.AddListener("joinGame", HandleJoin);
        _server.AddListener("error", HandleErrorCode);

        moneyType = MoneyType.GOLD;
        LoadMoney();
        ChangeTypeMoney();
    }
Exemple #4
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    public void Init(SRSSamConfig config, AssetBundleSettingItem assetBundleConfig, SamSignalRServer server, SRSSamGameSession session, int moneyType, bool isSolo)
    {
        _sam           = new SRSSam();
        _sam.session   = session;
        _sam.moneyType = moneyType;

        ClearUI();

        _config            = config;
        _assetBundleConfig = assetBundleConfig;
        _settingSound      = AudioAssistant.Instance.GetSettingSound(_config.gameId);
        _account           = Database.Instance.Account();

        _server                   = server;
        _server.OnSRSEvent        = OnSRSEvent;
        _server.OnSRSHubEvent     = OnSRSHubEvent;
        _server.OnSRSHubCallEvent = OnSRSHubCallEvent;

        gUiCoints.ForEach(a => a.SetActive(_sam.moneyType == MoneyType.COIN));
        gUiGolds.ForEach(a => a.SetActive(_sam.moneyType == MoneyType.GOLD));

        gUiSamNormals.ForEach(a => a.SetActive(!isSolo));
        gUiSamSolos.ForEach(a => a.SetActive(isSolo));

        LoadRoomInfo();
        LoadUserFirst(isSolo);
    }
Exemple #5
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    public void MuteSoundGame(int gameId)
    {
        SettingSoundItem item = GetSettingSound(gameId);

        item.isMuteSound = !item.isMuteSound;

        SaveSettingSound();
    }
Exemple #6
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    // On/off by game
    public void MuteMusicGame(int gameId)
    {
        SettingSoundItem item = GetSettingSound(gameId);

        item.isMuteMusic = !item.isMuteMusic;

        StartCoroutine(CrossFadeGame(item.isMuteMusic ? null : currentTrack, item.isMuteMusic));
        SaveSettingSound();
    }
Exemple #7
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    public void Init()
    {
        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_GAMEID);
        _soundSetting      = AudioAssistant.Instance.GetSettingSound(_GAMEID);

        btSpin.interactable = true;

        gCapcha.SetActive(false);
        UILayerController.Instance.ShowLoading();
        SendRequest.SendGetAvailable(urlApi);

        ChangeSound();
    }
Exemple #8
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    // A single sound effect
    public void PlaySoundGame(int gameId, AudioClip clip)
    {
        SettingSoundItem item = GetSettingSound(gameId);

        if (item.isMuteSound)
        {
            return;
        }

        if (clip != null)
        {
            sfx.PlayOneShot(clip);
        }
    }
    public void Init(SRSSlot20LineConfig config, Slot20lineSignalRServer server, SRSSlot20LineAccount account, AssetBundleSettingItem assetBundleConfig, int roomId, int mType)
    {
        _config = config;

        ClearUI();

        _server               = server;
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;

        _assetBundleConfig = assetBundleConfig;
        _settingSound      = AudioAssistant.Instance.GetSettingSound(_config.gameId);

        this.accountSpin = account;
        this.accountInfo = Database.Instance.Account();

        this.roomBetId    = roomId;
        this.moneyType    = mType;
        this.roomBetValue = accountSpin.RoomBetValue(roomBetId);

        txtRomBet.SetNumber(roomBetValue);

        SetNotifyFree();
        SetLineSelected(account.GetLineData());

        // event
        OnEventUpdate();

        // update jackpot
        if (_server.jackpots.ContainsKey(roomBetId.ToString()))
        {
            jackpot = _server.jackpots[roomBetId.ToString()];
            UpdateJackpot();
        }

        // Set data
        imgIconMoney.sprite = sprIconMoney[moneyType == MoneyType.GOLD ? 0 : 1];
        vkTxtMyMoney.SetNumber(accountInfo.GetCurrentBalance(moneyType));

        // finish bonus
        if (account.BonusId > 0)
        {
            _server.HubCallFinishBonusGame(moneyType, account.BonusId);
        }
    }
    public void Init()
    {
        UILayerController.Instance.ShowLoading();

        // Music
        AudioAssistant.Instance.PlayMusicGame(_config.gameId, _config.audioBackground);

        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_config.gameId);
        _settingSound      = AudioAssistant.Instance.GetSettingSound(_config.gameId);

        _server               = SignalRController.Instance.CreateServer <Slot20lineSignalRServer>((int)_config.gameId);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;

        moneyType = MoneyType.GOLD;
        _server.SRSInit(_config.urlServer, _config.hubName);

        LoadMoney();
        StartCoroutine(WaitToLoadEvent());
    }
Exemple #11
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    public void Init()
    {
        isClickChoiNhanh = false;
        UILayerController.Instance.ShowLoading();

        // Music
        AudioAssistant.Instance.PlayMusicGame(_config.gameId, _config.audioBackground);

        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_config.gameId);
        _settingSound      = AudioAssistant.Instance.GetSettingSound(_config.gameId);

        _server               = SignalRController.Instance.CreateServer <XocXocSignalRServer>(_config.gameId);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;

        moneyType = MoneyType.GOLD;
        _server.SRSInit(_config.urlServer, _config.hubName);

        LoadMoney();
        ChangeTypeMoney();
    }
Exemple #12
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    public void Init()
    {
        ClearUI();
        UILayerController.Instance.ShowLoading();
        _taixiu            = new SRSTaiXiu();
        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_GAMEID);
        _soundSetting      = AudioAssistant.Instance.GetSettingSound(_GAMEID);

        _taixiu.MoneyType     = MoneyType.GOLD;
        _server               = SignalRController.Instance.CreateServer <TaiXiuSignalRServer>((int)_GAMEID);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;
        _server.SRSInit(_URL, _HUBNAME);

        this._account = Database.Instance.Account();

        ChangeSound();
        ShowMoneyType();
        UpdateMoneyType();
        UpdateGameInfo();
    }
    public void Init()
    {
        this.roomIdSelected = 1;
        this.moneyType      = MoneyType.GOLD;

        ClearUI();

        UILayerController.Instance.ShowLoading();

        _account           = Database.Instance.Account();
        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_GAMEID);
        _soundSetting      = AudioAssistant.Instance.GetSettingSound(_GAMEID);

        _server               = SignalRController.Instance.CreateServer <HighLowSignalRServer>((int)_GAMEID);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;

        _server.SRSInit(_URL, _HUBNAME);

        ChangeSound();
        ChangeTypeMoney();
        vkTxtJackpot.UpdateNumber(0);
    }
Exemple #14
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    public void Init()
    {
        _baucua           = new SRSBauCua();
        _baucua.moneyType = MoneyType.GOLD;

        ClearUI();

        UILayerController.Instance.ShowLoading();

        _account           = Database.Instance.Account();
        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_GAMEID);
        _soundSetting      = AudioAssistant.Instance.GetSettingSound(_GAMEID);

        _server               = SignalRController.Instance.CreateServer <BauCuaSignalRServer>((int)_GAMEID);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;

        _server.SRSInit(_URL, _HUBNAME);

        ChangeSound();
        ChangeTypeMoney();
        ChangeChip(uiChips[0]);
    }
Exemple #15
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    public void Init()
    {
        UILayerController.Instance.ShowLoading();
        _assetBundleConfig = AssetbundlesManager.Instance.assetSetting.GetItemByGameId(_GAMEID);
        _soundSetting      = AudioAssistant.Instance.GetSettingSound(_GAMEID);

        moneyType             = (int)MoneyType.GOLD;
        _server               = SignalRController.Instance.CreateServer <MiniPokerSignalRServer>((int)_GAMEID);
        _server.OnSRSEvent    = OnSRSEvent;
        _server.OnSRSHubEvent = OnSRSHubEvent;
        _server.SRSInit(_URL, _HUBNAME);

        this.accountInfo    = Database.Instance.Account();
        this.roomIdSelected = 1;
        vkBtBets[roomIdSelected - 1].VKInteractable = false;

        ChangeSound();
        ChangeTypeMoney();
        toggleAuto.isOn = false;
        toggleFast.isOn = false;
        ButtonFastSpinClickListener();

        var rnd           = new System.Random();
        var randomNumbers = Enumerable.Range(1, 49).OrderBy(x => rnd.Next()).Take(5).ToList();

        VKDebug.LogColorRed(randomNumbers.Count);
        for (int i = 0; i < randomNumbers.Count; i++)
        {
            VKDebug.LogColorRed(randomNumbers[i]);
        }

        for (int i = 0; i < lines.Count; i++)
        {
            lines[i].LoadCard(randomNumbers[i]);
        }
    }
Exemple #16
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    // Play GAME
    // Launching a music track
    public void PlayMusicGame(int gameId, AudioClip track)
    {
        SettingSoundItem item = GetSettingSound(gameId);

        StartCoroutine(CrossFadeGame(track, item.isMuteMusic));
    }
    public void Init(Account myself, SignalRServer server, SRSBacay bacayData, SRSBaCayConfig config)
    {
        accountIdNumber = myself.AccountID;
        accountIdString = Convert.ToString(accountIdNumber);
        _config         = config;

        _bacayData = bacayData;
        _server    = server;
        _server.AddListener("playerLeave", HandlePlayerLeave);
        _server.AddListener("playerJoin", HandlePlayerJoin);
        _server.AddListener("startGame", HandleStartGame);
        _server.AddListener("startBettingTime", HandleStartBettingTime);
        _server.AddListener("updateBetting", HandleUpdateBetting);
        _server.AddListener("feedChicken", HandleUpdateFeedChicken);
        _server.AddListener("startAnimationTime", HandleStartAnimationTime);
        _server.AddListener("showAllResult", HandleShowAllResult);
        _server.AddListener("showPrize", HandleShowPrize);
        _server.AddListener("askToSell", HandleAskToSell);
        _server.AddListener("askOtherToBuy", HandleAskOtherToBuy);
        _server.AddListener("changeOwner", HandleChangeOwner);
        _server.AddListener("updateSession", HandleUpdateSession);
        _server.AddListener("updateAccount", HandleUpdateAccount);
        _server.AddListener("message", HandleMessage);
        //_server.AddListener("error", HandleError);
        _server.AddListener("recieveMessage", HandleRecieveMessage);
        _server.AddListener("notifyEvent", HandleNotifyEvent);
        _server.AddListener("stopHub", HandleStopHub);

        _settingSound = AudioAssistant.Instance.GetSettingSound(_config.gameId);

        posRoot = _bacayData.Players[accountIdString].Position;

        leaveRoom = false;
        notify.transform.parent.gameObject.SetActive(false);
        feedChecken.transform.parent.gameObject.SetActive(false);

        register.gameObject.SetActive(false);
        resign.gameObject.SetActive(false);
        noResign.gameObject.SetActive(false);
        showOneCard.gameObject.SetActive(false);
        showAllCard.gameObject.SetActive(false);
        submitChecken.gameObject.SetActive(false);

        register.onClick.AddListener(OnRegisterOwnerClick);
        resign.onClick.AddListener(OnRresignOwnerClick);
        noResign.onClick.AddListener(OnTakeOwnerClick);
        showOneCard.onClick.AddListener(OnShowOneCardClick);
        showAllCard.onClick.AddListener(OnShowAllCardClick);
        submitChecken.onClick.AddListener(OnSubmitCheckenClick);
        submitBet.onClick.AddListener(OnSubmitBetClick);

        if (_bacayData.GameLoop.Phrase < 0)
        {
            SetRoomState(8);
        }
        else
        {
            SetRoomState(0);
        }

        SetupBetOption();
        HideBetOption();
        LoadRoomInfo();
        LoadRoomPlayer(true);
        Ping();
        LoadSound();
    }