private void Awake() { if (!IsActivateWidget) { return; } var widget = Instantiate(widgetPrefab, transform); scanButton = widget.GetComponent <UI_Initialize>().scanButton.transform; settingObjectPool = widget.GetComponent <SettingObjectPool>(); }
private void Awake() { #if !UNITY_ANDROID return; #endif if (!IsActivateWidget) { return; } GameObject widget; if (WidgetType == WidgetType.Dark) { widget = Instantiate(darkWidgetPrefab, transform); } else { widget = Instantiate(lightWidgetPrefab, transform); } scanButton = widget.GetComponent <UI_Initialize>().scanButton.transform; settingObjectPool = widget.GetComponent <SettingObjectPool>(); }