Exemple #1
0
        private void Awake()
        {
            if (!IsActivateWidget)
            {
                return;
            }
            var widget = Instantiate(widgetPrefab, transform);

            scanButton        = widget.GetComponent <UI_Initialize>().scanButton.transform;
            settingObjectPool = widget.GetComponent <SettingObjectPool>();
        }
        private void Awake()
        {
            #if !UNITY_ANDROID
            return;
            #endif

            if (!IsActivateWidget)
            {
                return;
            }
            GameObject widget;
            if (WidgetType == WidgetType.Dark)
            {
                widget = Instantiate(darkWidgetPrefab, transform);
            }
            else
            {
                widget = Instantiate(lightWidgetPrefab, transform);
            }

            scanButton        = widget.GetComponent <UI_Initialize>().scanButton.transform;
            settingObjectPool = widget.GetComponent <SettingObjectPool>();
        }