//初期化 public void Init(AdvGraphicManager manager, AdvLayerSettingData settingData) { this.manager = manager; this.settingData = settingData; this.transform.localPosition = new Vector3(SettingData.Center.x / manager.PixelsToUnits, SettingData.Center.y / manager.PixelsToUnits, SettingData.GetZ(manager.SortOderToZUnits)); if (!string.IsNullOrEmpty(SettingData.LayerMask)) { gameObject.layer = LayerMask.NameToLayer(SettingData.LayerMask); } }