public void InitSetUp()
    {
        SetUp tmpSetUp = setUp.GetComponent <SetUp>();

        tmpSetUp.mapParam     = selectedMap;
        tmpSetUp.setOfBulding = selectedBulding;
        tmpSetUp.setOfItem    = selectedItem;
        tmpSetUp.setOfNPC     = selectedNPC;
        tmpSetUp.setOfQuest   = selectedQuest;

        tmpSetUp.CreateAllConstraint();
    }