public void SetToWaterListener(SetToWaterEvent setToWater)
 {
     _pathFinder.ChangeCostOfMove(setToWater.CellPosition.X, setToWater.CellPosition.Y, 0);
 }
        public void SetToWaterListener(SetToWaterEvent setToWaterEvent)
        {
            var position = setToWaterEvent.CellPosition;

            ChangeTerrain(position.X, position.Y, WaterValue);
        }