public void SetToWaterListener(SetToWaterEvent setToWater) { _pathFinder.ChangeCostOfMove(setToWater.CellPosition.X, setToWater.CellPosition.Y, 0); }
public void SetToWaterListener(SetToWaterEvent setToWaterEvent) { var position = setToWaterEvent.CellPosition; ChangeTerrain(position.X, position.Y, WaterValue); }