private void ResetRenderTexture(SetTextureRegion region) { RenderTexture = initialTexture; }
private void SetRenderTexture(SetTextureRegion region) { RenderTexture = region.TargetTexture; }
private void ResetRenderTexture(SetTextureRegion region) { RenderTexture = initialTexture; }
private void SetRenderTexture(SetTextureRegion region) { RenderTexture = region.TargetTexture; }