void Start()
    {
        setRandomPosition = GetComponent<SetRandomPosition>();
        animator = GetComponentInChildren<Animator>();

        speed = Random.Range(minSpeed, maxSpeed);
        transform = gameObject.transform;
    }
    void Start()
    {
        setRandomPosition = GetComponent <SetRandomPosition>();
        animator          = GetComponentInChildren <Animator>();


        speed     = Random.Range(minSpeed, maxSpeed);
        transform = gameObject.transform;
    }