Exemple #1
0
    public override void Init()
    {
        float[]   randoms = new float[] { Random.Range(.4f, .6f), Random.Range(.4f, .6f), Random.Range(.4f, .6f), Random.Range(.4f, .6f) };
        Vector3[] vecs    =
        {
            new Vector3(-1,  1, 0) * .5f,
            new Vector3(1,   1, 0) * .5f,
            new Vector3(1,  -1, 0) * .5f,
            new Vector3(-1, -1, 0) * .5f
        };
        float j = Random.Range(.5f, .8f);

        for (int i = 0; i < 4; i++)
        {
            GameObject g = GameObject.CreatePrimitive(PrimitiveType.Cube);
            g.transform.parent = this.transform;

            g.GetComponent <MeshRenderer>().material = material;
            SetRandomColor randomColor = g.AddComponent <SetRandomColor>();
            randomColor.SetValues(j, j + .1f, Random.value, 1, 1, 1);
            randomColor.RandomizeColor();

            int k = (i + 1) % 4;
            int l = (i + 2) % 4;
            g.transform.localScale = new Vector3(.1f, .1f, Vector3.Distance(
                                                     Vector3.Lerp(vecs[i], vecs[k], randoms[i]),
                                                     Vector3.Lerp(vecs[k], vecs[l], randoms[k])));
            g.transform.localPosition = Vector3.Lerp(Vector3.Lerp(vecs[i], vecs[k], randoms[i]),
                                                     Vector3.Lerp(vecs[k], vecs[l], randoms[k]), .5f);
            g.transform.LookAt(Vector3.Lerp(vecs[i], vecs[k], randoms[i]));
            j += .04f;
        }

        GameObject G = GameObject.CreatePrimitive(PrimitiveType.Cube);

        G.transform.parent = this.transform;

        G.GetComponent <MeshRenderer>().material = material;
        SetRandomColor RandomColor = G.AddComponent <SetRandomColor>();

        RandomColor.SetValues(j, j + .1f, Random.value, 1, .5f, .6f);
        RandomColor.RandomizeColor();

        G.transform.localScale    = new Vector3(1, 1, .1f);
        G.transform.localPosition = new Vector3(0, 0, .2f);
    }
Exemple #2
0
    public override void Init()
    {
        int   rand = Random.Range(1, 10);
        float j    = Random.Range(.3f, .5f);

        for (int i = 0; i < rand; i++)
        {
            GameObject g = GameObject.CreatePrimitive(PrimitiveType.Cube);
            g.transform.parent = this.transform;

            SetRandomColor randomColor = g.AddComponent <SetRandomColor>();
            randomColor.SetValues(j, j + .1f, Random.value, 1, 1, 1);
            randomColor.RandomizeColor();
            g.GetComponent <MeshRenderer>().material = material;
            float size = ((float)i + 1) / (float)rand;
            g.transform.localScale       = new Vector3(size, size, .1f);
            g.transform.localPosition    = new Vector3(0, 0, i * .1f);
            g.transform.localEulerAngles = new Vector3(0, 0, Random.Range(-5f, 5f));
            j += .04f;
        }
    }