void Unsink() { gameObject.SetAlpha(0, true); Vector3 position = transform.position; position.y -= sinkDelta; var delay = DelayAction.Create(0.05f); var setPosition = SetPositionAction.Create(position); var move = MoveAction.MoveBy(new Vector3(0, sinkDelta, 0), 0.5f, Ease.SineOut); var fadeIn = FadeAction.RecursiveFadeIn(0.5f); gameObject.Play(SequenceAction.Create(delay, setPosition, ParallelAction.ParallelAll(move, fadeIn)), () => { _swingEnabled = true; }); }
public BaseAction GetAction() { if (actionType == ActionType.Move) { return(MoveAction.Create(v31.VarianceXY(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.HorizontalMove) { return(HMoveAction.Create(f1.Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.VerticalMove) { return(VMoveAction.Create(f1.Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Scale) { return(ScaleAction.Create(v31.VarianceXY(variance), b1, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Rotate) { return(RotateAction.Create(f1.Variance(variance), b1, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Fade) { return(FadeAction.Create(f1.Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Tint) { return(TintAction.Create(c1.RGB().Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.SetPosition) { return(SetPositionAction.Create(v31, v32, b1, b2)); } if (actionType == ActionType.SetScale) { return(SetScaleAction.Create(v31, v32, b1)); } if (actionType == ActionType.SetRotation) { return(SetRotationAction.Create(f1, f2)); } if (actionType == ActionType.SetAlpha) { return(SetAlphaAction.Create(f1, f2, b1)); } if (actionType == ActionType.SetRGB) { return(SetRGBAction.Create(c1.RGB(), c2.RGB(), b1)); } if (actionType == ActionType.Delay) { return(DelayAction.Create(duration, f2)); } if (actionType == ActionType.AnimatorTrigger) { return(AnimatorTriggerAction.Create(s1)); } if (actionType == ActionType.PlaySound) { return(PlaySoundAction.Create(soundId, soundType, f1)); } if (actionType == ActionType.CallEvent) { return(CallEventAction.Create(e1)); } if (actionType == ActionType.PlayParticleSystem) { return(PlayPSAction.Create(b1)); } return(null); }