private void OnSetGameLanguageEvent(object sender, EventArgs arg) { SetGameLanguageEvent e = arg as SetGameLanguageEvent; PlayerPrefs.SetInt(KEY_GAME_LANGUAGE, (int)e.Language); PlayerPrefs.Save(); Publish(new AfterLanguageChangedEvent(e.Language)); }
private void OnSetGameLanguageEvent(SetGameLanguageEvent e) { PlayerPrefs.SetInt(KEY_GAME_LANGUAGE, (int)e.Language); PlayerPrefs.Save(); Publish(new AfterLanguageChangedEvent(e.Language)); }