void Update() { if (burning) { sRenderer.sprite = fireSprite; if (!GetComponent <AudioSource>().isPlaying) { GetComponent <AudioSource>().Play(); } if (myFlameScript == null) { myFlameScript = gameObject.AddComponent <SetFlameDeath>(); } gameObject.tag = "Untagged"; } else { sRenderer.sprite = normalSprite; if (myFlameScript != null) { Destroy(myFlameScript); } gameObject.tag = "Finish"; } }
void Start() { sRenderer = GetComponent <SpriteRenderer>(); myFlameScript = GetComponent <SetFlameDeath>(); dataMetric.obstacle = DataMetricObstacle.Obstacle.FireFinish; gameObject.tag = "Untagged"; }