private static void SetSaveFlag(ref SetFlag flags, SetFlag toSet, bool setIf) { if (setIf) { flags |= toSet; } }
public override Task <SetFlag> doCalibrate(CalibReq request, ServerCallContext context) { /* * 原来代码可以编译 Position X " + request.Position.X.ToString() + " Y " + request.Position.Y.ToString() + " Z " + request.Position.Z.ToString() + * 目前机器人端.pro文件如果为更新过则需要更新机器人端.pro协议,否则软件可能不能工作 */ Console.WriteLine("reve doCalibrate: OffsetMethod " + request.OffsetMethod + " Position X " + request.Position.X.ToString() + " Y " + request.Position.Y.ToString() + " Z " + request.Position.Theta.ToString() + " Terminate " + request.Terminate.ToString()); SetFlag resultFlag = new SetFlag(); return(Task.FromResult(resultFlag)); }
public override Task <SetFlag> triggerCamera(TriggerReq request, ServerCallContext context) { SetFlag resultFlag = new SetFlag(); int flag = 0; if (triggerCamerHandler != null) { /* * 原来代码可以编译flag = triggerCamerHandler(request.RobotPose.Position.X, request.RobotPose.Position.Y, request.RobotPose.Position.Z); * 目前机器人端.pro文件如果为更新过则需要更新机器人端.pro协议,否则软件可能不能工作 */ flag = triggerCamerHandler(request.RobotPose.X, request.RobotPose.Y, request.RobotPose.Theta); } resultFlag.ErrorFlag = flag; return(Task.FromResult(resultFlag)); }
private void Click(object sender, MouseButtonEventArgs e) { switch (Type) { case CellType.Unknow: (IsFlag == (e.ChangedButton == MouseButton.Left) ? SetFlag : Open)?.Invoke(this, e); break; case CellType.Flag: SetFlag?.Invoke(this, e); break; case CellType.Open: Open?.Invoke(this, e); break; } }
private static bool GetSaveFlag( SetFlag flags, SetFlag toGet ) { return ( (flags & toGet) != 0 ); }
// Genova: suporte ao UO:ML. #region Mondain's Legacy private static void SetSaveFlag( ref SetFlag flags, SetFlag toSet, bool setIf ) { if ( setIf ) flags |= toSet; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 6: { #region Set Items SetFlag sflags = (SetFlag)reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.Attributes)) { m_SetAttributes = new AosAttributes(this, reader); } else { m_SetAttributes = new AosAttributes(this); } if (GetSaveFlag(sflags, SetFlag.SkillBonuses)) { m_SetSkillBonuses = new AosSkillBonuses(this, reader); } else { m_SetSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(sflags, SetFlag.SetHue)) { m_SetHue = reader.ReadEncodedInt(); } if (GetSaveFlag(sflags, SetFlag.LastEquipped)) { m_LastEquipped = reader.ReadBool(); } if (GetSaveFlag(sflags, SetFlag.SetEquipped)) { m_SetEquipped = reader.ReadBool(); } #endregion goto case 5; } case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_AosAttributes = new AosAttributes(this, reader); } else { m_AosAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) { m_AosClothingAttributes = new AosArmorAttributes(this, reader); } else { m_AosClothingAttributes = new AosArmorAttributes(this); } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses = new AosSkillBonuses(this, reader); } else { m_AosSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.Resistances)) { m_AosResistances = new AosElementAttributes(this, reader); } else { m_AosResistances = new AosElementAttributes(this); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ClothingQuality)reader.ReadEncodedInt(); } else { m_Quality = ClothingQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes(this, reader); m_AosClothingAttributes = new AosArmorAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_AosResistances = new AosElementAttributes(this, reader); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (ClothingQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = ClothingQuality.Regular; break; } } #region Sets Items if (m_SetAttributes == null) { m_SetAttributes = new AosAttributes(this); } if (m_SetSkillBonuses == null) { m_SetSkillBonuses = new AosSkillBonuses(this); } #endregion if (version < 2) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } if (version < 3) { m_AosAttributes = new AosAttributes(this); m_AosClothingAttributes = new AosArmorAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosResistances = new AosElementAttributes(this); } if (version < 4) { m_Resource = DefaultResource; } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } Mobile parent = Parent as Mobile; if (parent != null) { if (Core.AOS) { m_AosSkillBonuses.AddTo(parent); } AddStatBonuses(parent); parent.CheckStatTimers(); } }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)6); // version #region Set Items SetFlag sflags = SetFlag.None; SetSaveFlag(ref sflags, SetFlag.Attributes, !m_SetAttributes.IsEmpty); SetSaveFlag(ref sflags, SetFlag.SkillBonuses, !m_SetSkillBonuses.IsEmpty); SetSaveFlag(ref sflags, SetFlag.SetHue, m_SetHue != 0); SetSaveFlag(ref sflags, SetFlag.LastEquipped, m_LastEquipped); SetSaveFlag(ref sflags, SetFlag.SetEquipped, m_SetEquipped); writer.WriteEncodedInt((int)sflags); if (GetSaveFlag(sflags, SetFlag.Attributes)) { m_SetAttributes.Serialize(writer); } if (GetSaveFlag(sflags, SetFlag.SkillBonuses)) { m_SetSkillBonuses.Serialize(writer); } if (GetSaveFlag(sflags, SetFlag.SetHue)) { writer.WriteEncodedInt((int)m_SetHue); } if (GetSaveFlag(sflags, SetFlag.LastEquipped)) { writer.Write((bool)m_LastEquipped); } if (GetSaveFlag(sflags, SetFlag.SetEquipped)) { writer.Write((bool)m_SetEquipped); } #endregion SaveFlag flags = SaveFlag.None; SetSaveFlag(ref flags, SaveFlag.Resource, m_Resource != DefaultResource); SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty); SetSaveFlag(ref flags, SaveFlag.ClothingAttributes, !m_AosClothingAttributes.IsEmpty); SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty); SetSaveFlag(ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty); SetSaveFlag(ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0); SetSaveFlag(ref flags, SaveFlag.HitPoints, m_HitPoints != 0); SetSaveFlag(ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false); SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null); SetSaveFlag(ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular); SetSaveFlag(ref flags, SaveFlag.StrReq, m_StrReq != -1); writer.WriteEncodedInt((int)flags); if (GetSaveFlag(flags, SaveFlag.Resource)) { writer.WriteEncodedInt((int)m_Resource); } if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_AosAttributes.Serialize(writer); } if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) { m_AosClothingAttributes.Serialize(writer); } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses.Serialize(writer); } if (GetSaveFlag(flags, SaveFlag.Resistances)) { m_AosResistances.Serialize(writer); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { writer.WriteEncodedInt((int)m_MaxHitPoints); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { writer.WriteEncodedInt((int)m_HitPoints); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { writer.Write((Mobile)m_Crafter); } if (GetSaveFlag(flags, SaveFlag.Quality)) { writer.WriteEncodedInt((int)m_Quality); } if (GetSaveFlag(flags, SaveFlag.StrReq)) { writer.WriteEncodedInt((int)m_StrReq); } }
private static bool GetSaveFlag(SetFlag flags, SetFlag toGet) { return((flags & toGet) != 0); }