private void ExecuteBuild()
        {
            foreach (BuildProfileTable profile in buildProfiles)
            {
                if (!profile.Enabled)
                {
                    continue;
                }

                if (!PreBuildChecks.Check(profile))
                {
                    BuildFailed();
                    return;
                }

                // We want to shut down the process if its already running
                if (killOldProcesses)
                {
                    CheckIfProcessRunning(profile);
                }

                if (eraseDirectory)
                {
                    FileUtil.DeleteFileOrDirectory(profile.ScriptableObject.directory);
                }

                string buildFullLocation = profile.ScriptableObject.directory +
                                           profile.ScriptableObject.executableName +
                                           SetExecutableExtension.Get(profile.ScriptableObject.platform);

                BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions
                {
                    locationPathName = buildFullLocation,
                    //options = profile.ScriptableObject.buildOptions,
                    scenes = profile.ScriptableObject.sceneDirectories,
                    //target = ConvertToUnityBuildTarget.Convert(profile.ScriptableObject.platform)
                    target = BuildTarget.StandaloneWindows64
                };

                BuildReport  buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
                BuildSummary summary     = buildReport.summary;

                if (summary.result == BuildResult.Succeeded)
                {
                    BuildSucceeded(summary, buildFullLocation, profile.ScriptableObject.args);
                    AddCompletedBuild(profile);
                }
            }
        }
Exemple #2
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        public void Play()
        {
            Debug.Log("Launching " + BuildProfile.name);

            string buildFullLocation = BuildProfile.directory +
                                       BuildProfile.executableName +
                                       SetExecutableExtension.Get(BuildProfile.platform);

            Process proc = new Process();

            proc.StartInfo.FileName  = buildFullLocation;
            proc.StartInfo.Arguments = BuildProfile.args;

            proc.Start();
        }