private void Start() { setEffects = GetComponent <SetEffects>(); agent = GetComponent <NavMeshAgent>(); playerControl = GetComponent <PlayerControl>(); rb = GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { rg = GetComponent <Rigidbody>(); auxNumColision = numColisions; setEffects = GetComponent <SetEffects>(); setEffects.PlaySx("SxFire"); }
private void Awake() { origScale = transform.localScale; scale = transform.localScale; rg = GetComponent <Rigidbody>(); setEffects = GetComponent <SetEffects>(); }
void Start() { rg = GetComponent<Rigidbody>(); setEffects = GetComponent<SetEffects>(); controlInteract = GetComponent<ControlInteract>(); checkers.isMovingMouse(mousePos = Util.getMousePointWorld(Manager.instance.GlobalUsePad)); }
// Start is called before the first frame update void Start() { globalMenu.gameObject.SetActive(false); isActiveGlobalMenu = false; setItemMoneyItem(0); setEffects = GetComponent <SetEffects>(); }
// Start is called before the first frame update void Start() { wallsCreate = new List <GameObject>(); auxMaxIncrement = CanvasControlParent.instance.menuCurrent.maxIncrement; controlInteract = GetComponent <ControlInteract>(); playerControl = GetComponent <PlayerControl>(); setEffects = GetComponent <SetEffects>(); }
// Start is called before the first frame update void Start() { setEffects = GetComponent <SetEffects>(); scaleOriginalCollisionArea = transform.localScale; maxArea = new Vector3(maxRangeAreaAtack, maxRangeAreaAtack, maxRangeAreaAtack); if (MyPlayerControl == null) { Debug.LogError("Need PLayerControl"); } }
// Start is called before the first frame update void Start() { canMove = true; anim = GetComponent <Animator>(); rg = GetComponent <Rigidbody>(); jumpControlPhysic = GetComponent <JumpControlPhysic>(); horizontalControlPhysic = GetComponent <HorizontalControlPhysic>(); controlInteract = GetComponent <ControlInteract>(); ingravityFall = GetComponent <IngravityFall>(); setEffects = GetComponent <SetEffects>(); }
// Start is called before the first frame update private void Start() { playerControl = GetComponent <PlayerControl>(); setEffects = GetComponent <SetEffects>(); simpleIA = GetComponent <SimpleIA>(); }
private void Awake() { origScale = rescaleWall; scale = rescaleWall; setEffects = GetComponent <SetEffects>(); }
private void Awake() { playerControl = transform.parent.GetComponent <PlayerControl>(); setEffects = GetComponent <SetEffects>(); }
// Start is called before the first frame update void Start() { setEffects = GetComponent <SetEffects>(); }
// Start is called before the first frame update void Start() { setEffects = GetComponent <SetEffects>(); anim = GetComponent <Animator>(); }
private void Awake() { setEffects = GetComponent <SetEffects>(); }