public void OnMonsterLoaded(GameObject m) { MonsterController controller = m.GetComponent <MonsterController>(); MonsterData md = controller.MonsterEntityData.MD;//晚于OnShow执行 EntityMonster em = new EntityMonster { BattleMgr = this, StateMgr = m_StateMgr, SkillMgr = m_SkillMgr }; //设置初始属性 em.Md = md; em.SetBattleProps(md.mCfg.bps); em.Name = "m" + md.mWave + "_" + md.mIndex; MonsterController mc = m.GetComponent <MonsterController>(); mc.Init(); em.SetCtrl(mc); mc.gameObject.SetActive(false); monsterDic.Add(m.name, em); if (md.mCfg.mType == MonsterType.Normal) { GameEntry.UI.AddHpItemInfo(m.name, mc.hpRoot, em.HP); } else if (md.mCfg.mType == MonsterType.Boss) { SetBossHPBarStateEventArgs stateEventArgs = ReferencePool.Acquire <SetBossHPBarStateEventArgs>(); stateEventArgs.Fill(true); GameEntry.Event.Fire(this, stateEventArgs); } }
public void SetBossHPBarState(object sender, GameEventArgs e) { SetBossHPBarStateEventArgs ne = e as SetBossHPBarStateEventArgs; SetActive(transBossHPBar, ne.State); imgRed.fillAmount = 1; imgYellow.fillAmount = 1; }