public void BounceBlock(Vector3S location) { var bc = new SetBlockServer { X = location.X, Y = location.Y, Z = location.Z, Block = CurrentMap.GetBlockId(location.X, location.Y, location.Z) }; _client.BlockChanges.Enqueue(bc); _client.DataAvailable = true; //_client.SendPacket(bc); }
private void MapBlockChange(Vector3S location, byte type) { var bc = new SetBlockServer { X = location.X, Y = location.Y, Z = location.Z, Block = type }; _client.BlockChanges.Enqueue(bc); _client.DataAvailable = true; //_client.SendPacket(bc); }