void StartInstruction() { Dispatcher.Dispatch(ShowModelAction.From(true)); Dispatcher.Dispatch(SetInstructionUIStateAction.From(SetInstructionUIStateAction.InstructionUIState.Init)); Dispatcher.Dispatch(SetARInstructionUIAction.From(new { currentARInstructionUI = this })); Dispatcher.Dispatch(SetAREnabledAction.From(false)); Dispatcher.Dispatch(SetActiveToolBarAction.From(SetActiveToolBarAction.ToolbarType.ARModelAlignSidebar)); Dispatcher.Dispatch(SetInstructionMode.From(true)); Dispatcher.Dispatch(SetModelScaleAction.From(SetModelScaleAction.ArchitectureScale.OneToOne)); Dispatcher.Dispatch(EnableBimFilterAction.From(true)); Dispatcher.Dispatch(EnableSceneSettingsAction.From(true)); Dispatcher.Dispatch(EnableSunStudyAction.From(false)); Dispatcher.Dispatch(EnableMarkerSettingsAction.From(false)); Dispatcher.Dispatch(ToggleMeasureToolAction.From(ToggleMeasureToolAction.ToggleMeasureToolData.defaultData)); var toolState = SetARToolStateAction.SetARToolStateData.defaultData; toolState.selectionEnabled = true; toolState.measureToolEnabled = true; toolState.scaleEnabled = true; toolState.cancelEnabled = true; Dispatcher.Dispatch(SetARToolStateAction.From(toolState)); Next(); }
// Initializing state void StartInstruction() { // Set initial state, hide model so it doesn't occlude any markers in the user's view. Dispatcher.Dispatch(ShowModelAction.From(false)); Dispatcher.Dispatch(SetInstructionUIStateAction.From(SetInstructionUIStateAction.InstructionUIState.Init)); Dispatcher.Dispatch(SetAREnabledAction.From(false)); Dispatcher.Dispatch(SetARInstructionUIAction.From(new { currentARInstructionUI = this })); Dispatcher.Dispatch(SetInstructionMode.From(true)); Dispatcher.Dispatch(ClearStatusAction.From(false)); Next(); }
void StartInstruction() { Dispatcher.Dispatch(ShowModelAction.From(true)); Dispatcher.Dispatch(SetInstructionUIStateAction.From(SetInstructionUIStateAction.InstructionUIState.Init)); Dispatcher.Dispatch(SetARInstructionUIAction.From(new { currentARInstructionUI = this })); Dispatcher.Dispatch(SetAREnabledAction.From(false)); Dispatcher.Dispatch(SetInstructionMode.From(true)); m_Raycaster.Reset(); Dispatcher.Dispatch(SetModelScaleAction.From(SetModelScaleAction.ArchitectureScale.OneToOne)); Dispatcher.Dispatch(ToggleMeasureToolAction.From(ToggleMeasureToolAction.ToggleMeasureToolData.defaultData)); Next(); }
void StartInstruction() { Dispatcher.Dispatch(ShowModelAction.From(false)); Dispatcher.Dispatch(SetInstructionUIStateAction.From(SetInstructionUIStateAction.InstructionUIState.Init)); Dispatcher.Dispatch(SetARInstructionUIAction.From(new { currentARInstructionUI = this })); Dispatcher.Dispatch(SetAREnabledAction.From(true)); m_Raycaster.Reset(); m_ARModeUIController.ActivePlacementRules(SetModelFloorAction.PlacementRule.TableTopPlacementRule); Dispatcher.Dispatch(SetARPlacementRuleAction.From(SetModelFloorAction.PlacementRule.TableTopPlacementRule)); Dispatcher.Dispatch(SetActiveToolBarAction.From(SetActiveToolBarAction.ToolbarType.ARInstructionSidebar)); // default scale 1:100 Dispatcher.Dispatch(SetModelScaleAction.From(SetModelScaleAction.ArchitectureScale.OneToOneHundred)); Dispatcher.Dispatch(EnableAllNavigationAction.From(false)); Dispatcher.Dispatch(SetShowScaleReferenceAction.From(true)); Dispatcher.Dispatch(SetInstructionMode.From(true)); Dispatcher.Dispatch(EnableBimFilterAction.From(false)); Dispatcher.Dispatch(EnableSceneSettingsAction.From(true)); Dispatcher.Dispatch(EnableSunStudyAction.From(false)); Dispatcher.Dispatch(EnableMarkerSettingsAction.From(false)); Dispatcher.Dispatch( ToggleMeasureToolAction.From(ToggleMeasureToolAction.ToggleMeasureToolData.defaultData)); var toolState = SetARToolStateAction.SetARToolStateData.defaultData; toolState.selectionEnabled = true; toolState.measureToolEnabled = true; toolState.scaleEnabled = true; toolState.cancelEnabled = true; Dispatcher.Dispatch(SetARToolStateAction.From(toolState)); Next(); }