Exemple #1
0
        public void ClientJoined(S server, Connection newConn)
        {
            var defaults = new GameRules.PlayerSettings();

            var client = new Session.Client()
            {
                Index = newConn.PlayerIndex,
                Color1 = defaults.Color1,
                Color2 = defaults.Color2,
                Name = defaults.Name,
                Country = "random",
                State = Session.ClientState.NotReady,
                SpawnPoint = 0,
                Team = 0,
                Slot = ChooseFreeSlot(server),
            };

            var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
            if (slotData != null)
                SyncClientToPlayerReference(client, server.Map.Players[slotData.MapPlayer]);

            server.lobbyInfo.Clients.Add(client);

            Log.Write("server", "Client {0}: Accepted connection from {1}",
                newConn.PlayerIndex, newConn.socket.RemoteEndPoint);

            server.SendChat(newConn, "has joined the game.");
            server.SyncLobbyInfo();
        }
Exemple #2
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "state",
                  s =>
                  {
                      var state = Session.ClientState.Invalid;
                      if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                      {
                          server.SendOrderTo(conn, "Message", "Malformed state command");
                          return(true);
                      }

                      client.State = state;

                      Log.Write("server", "Player @{0} is {1}",
                                conn.Socket.RemoteEndPoint, client.State);

                      server.SyncLobbyClients();

                      CheckAutoStart(server);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game.");
                          return(true);
                      }

                      if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.LobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }

                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.LobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];

                      if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.MapPlayers.Players[s]);
                      server.SyncLobbyClients();
                      CheckAutoStart(server);

                      return(true);
                  } },
                { "allow_spectators",
                  s =>
                  {
                      if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                      {
                          server.SyncLobbyGlobalSettings();
                          return(true);
                      }
                      else
                      {
                          server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                          return(true);
                      }
                  } },
                { "spectate",
                  s =>
                  {
                      if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                      {
                          client.Slot       = null;
                          client.SpawnPoint = 0;
                          client.Color      = HSLColor.FromRGB(255, 255, 255);
                          server.SyncLobbyClients();
                          return(true);
                      }
                      else
                      {
                          return(false);
                      }
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(occupant);
                              server.SyncLobbyClients();
                              var ping = server.LobbyInfo.PingFromClient(occupant);
                              if (ping != null)
                              {
                                  server.LobbyInfo.ClientPings.Remove(ping);
                                  server.SyncClientPing();
                              }
                          }
                          else
                          {
                              var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.LobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];
                      slot.Closed = false;
                      server.SyncLobbySlots();

                      // Slot may have a bot in it
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.LobbyInfo.Clients.Remove(occupant);
                          var ping = server.LobbyInfo.PingFromClient(occupant);
                          if (ping != null)
                          {
                              server.LobbyInfo.ClientPings.Remove(ping);
                              server.SyncClientPing();
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[parts[0]];
                      var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }

                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Race       = "Random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // Pick a random color for the bot
                          HSLColor botColor;
                          do
                          {
                              var hue = (byte)server.Random.Next(255);
                              var sat = (byte)server.Random.Next(255);
                              var lum = (byte)server.Random.Next(51, 255);
                              botColor = new HSLColor(hue, sat, lum);
                          } while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));

                          bot.Color = bot.PreferredColor = botColor;

                          server.LobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.MapPlayers.Players[parts[0]]);
                      server.SyncLobbyClients();
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                          return(true);
                      }

                      if (server.ModData.MapCache[s].Status != MapStatus.Available)
                      {
                          server.SendOrderTo(conn, "Message", "Map was not found on server.");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.Map = s;

                      var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);
                      SetDefaultDifficulty(server);

                      // Reset client states
                      foreach (var c in server.LobbyInfo.Clients)
                      {
                          c.State = Session.ClientState.Invalid;
                      }

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.LobbyInfo.Slots.Keys.ToArray();
                      var i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.LobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              // Remove Bot from slot if slot forbids bots
                              if (c.Bot != null && !server.MapPlayers.Players[c.Slot].AllowBots)
                              {
                                  server.LobbyInfo.Clients.Remove(c);
                              }
                              S.SyncClientToPlayerReference(c, server.MapPlayers.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(c);
                          }
                      }

                      foreach (var c in server.LobbyInfo.Clients)
                      {
                          // Validate if color is allowed and get an alternative it it isn't
                          c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
                      }

                      server.SyncLobbyInfo();

                      server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                      if (server.Map.RuleDefinitions.Any())
                      {
                          server.SendMessage("This map contains custom rules. Game experience may change.");
                      }

                      return(true);
                  } },
                { "fragilealliance",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.FragileAlliances.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Diplomacy Changes."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.Cheats.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Developer Cheats."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "allowed" : "disallowed"));

                      return(true);
                  } },
                { "shroud",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.Shroud.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Shroud."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "fog",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.Fog.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled fog configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Fog of War."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      int teamCount;
                      if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var clients = server.LobbyInfo.Slots
                                    .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var clientCount = clients.Count();
                      foreach (var player in clients)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }
                          else
                          {
                              player.Team = assigned++ *teamCount / clientCount + 1;
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "crates",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.Crates.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled crate configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Crates."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "creeps",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.Creeps.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled Creeps spawning configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Creeps);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Creeps spawning."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Creeps ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "allybuildradius",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.AllyBuildRadius.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Build off Allies' ConYards."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "difficulty",
                  s =>
                  {
                      if (!server.Map.Options.Difficulties.Any())
                      {
                          return(true);
                      }

                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (s != null && !server.Map.Options.Difficulties.Contains(s))
                      {
                          server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                          server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.Difficulty = s;
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));

                      return(true);
                  } },
                { "startingunits",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (!server.Map.Options.ConfigurableStartingUnits)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration.");
                          return(true);
                      }

                      var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface <MPStartUnitsInfo>();
                      var selectedClass  = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
                      var className      = selectedClass != null ? selectedClass : s;

                      server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));

                      return(true);
                  } },
                { "startingcash",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.StartingCash.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));

                      return(true);
                  } },
                { "techlevel",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.TechLevel != null)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration.");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.TechLevel = s;
                      server.SyncLobbyInfo();
                      server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));

                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players.");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                      var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "Noone in that slot.");
                          return(true);
                      }

                      var kickClient = server.GetClient(kickConn);

                      Log.Write("server", "Kicking client {0}.", kickClientID);
                      server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
                          server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                          server.TempBans.Add(kickClient.IpAddress);
                      }

                      server.SyncLobbyClients();
                      server.SyncLobbySlots();

                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      var sanitizedName = OpenRA.Settings.SanitizedPlayerName(s);
                      if (sanitizedName == client.Name)
                      {
                          return(true);
                      }

                      Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
                      server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
                      client.Name = sanitizedName;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Race = parts[1];
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) ||
                          spawnPoint <0 || spawnPoint> server.Map.SpawnPoints.Value.Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var newHslColor = FieldLoader.GetValue <HSLColor>("(value)", parts[1]);

                      // Validate if color is allowed and get an alternative it it isn't
                      var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);

                      targetClient.Color = altHslColor;

                      // Only update player's preferred color if new color is valid
                      if (newHslColor == altHslColor)
                      {
                          targetClient.PreferredColor = altHslColor;
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "shortgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      if (server.Map.Options.ShortGame.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled short game configuration.");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.ShortGame);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Short Game."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.ShortGame ? "enabled" : "disabled"));

                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Exemple #3
0
        static bool Map(S server, Connection conn, Session.Client client, string s)
        {
            lock (server.LobbyInfo)
            {
                if (!client.IsAdmin)
                {
                    server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                    return(true);
                }

                var lastMap = server.LobbyInfo.GlobalSettings.Map;
                Action <MapPreview> selectMap = map =>
                {
                    lock (server.LobbyInfo)
                    {
                        // Make sure the map hasn't changed in the meantime
                        if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                        {
                            return;
                        }

                        server.LobbyInfo.GlobalSettings.Map = map.Uid;

                        var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                        server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                        server.LobbyInfo.Slots = server.Map.Players.Players
                                                 .Select(p => MakeSlotFromPlayerReference(p.Value))
                                                 .Where(ss => ss != null)
                                                 .ToDictionary(ss => ss.PlayerReference, ss => ss);

                        LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);

                        // Reset client states
                        var selectableFactions = server.Map.Rules.Actors["world"].TraitInfos <FactionInfo>()
                                                 .Where(f => f.Selectable)
                                                 .Select(f => f.InternalName)
                                                 .ToList();

                        foreach (var c in server.LobbyInfo.Clients)
                        {
                            c.State = Session.ClientState.Invalid;
                            if (!selectableFactions.Contains(c.Faction))
                            {
                                c.Faction = "Random";
                            }
                        }

                        // Reassign players into new slots based on their old slots:
                        //  - Observers remain as observers
                        //  - Players who now lack a slot are made observers
                        //  - Bots who now lack a slot are dropped
                        //  - Bots who are not defined in the map rules are dropped
                        var botTypes = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                        var slots    = server.LobbyInfo.Slots.Keys.ToArray();
                        var i        = 0;
                        foreach (var os in oldSlots)
                        {
                            var c = server.LobbyInfo.ClientInSlot(os);
                            if (c == null)
                            {
                                continue;
                            }

                            c.SpawnPoint = 0;
                            c.Slot       = i < slots.Length ? slots[i++] : null;
                            if (c.Slot != null)
                            {
                                // Remove Bot from slot if slot forbids bots
                                if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botTypes.Contains(c.Bot)))
                                {
                                    server.LobbyInfo.Clients.Remove(c);
                                }
                                S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                            }
                            else if (c.Bot != null)
                            {
                                server.LobbyInfo.Clients.Remove(c);
                            }
                            else
                            {
                                c.Color = Color.White;
                            }
                        }

                        // Validate if color is allowed and get an alternative if it isn't
                        foreach (var c in server.LobbyInfo.Clients)
                        {
                            if (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor)
                            {
                                c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
                            }
                        }

                        server.LobbyInfo.DisabledSpawnPoints.Clear();

                        server.SyncLobbyInfo();

                        server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                        if (server.Map.DefinesUnsafeCustomRules)
                        {
                            server.SendMessage("This map contains custom rules. Game experience may change.");
                        }

                        if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
                        {
                            server.SendMessage(server.TwoHumansRequiredText);
                        }
                        else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                        {
                            server.SendMessage("Bots have been disabled on this map.");
                        }

                        var briefing = MissionBriefingOrDefault(server);
                        if (briefing != null)
                        {
                            server.SendMessage(briefing);
                        }
                    }
                };

                Action queryFailed = () => server.SendOrderTo(conn, "Message", "Map was not found on server.");

                var m = server.ModData.MapCache[s];
                if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                {
                    selectMap(m);
                }
                else if (server.Settings.QueryMapRepository)
                {
                    server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
                    var mapRepository = server.ModData.Manifest.Get <WebServices>().MapRepository;
                    server.ModData.MapCache.QueryRemoteMapDetails(mapRepository, new[] { s }, selectMap, queryFailed);
                }
                else
                {
                    queryFailed();
                }

                return(true);
            }
        }
Exemple #4
0
 public static void SetupReadyWidget(Widget parent, Session.Slot s, Session.Client c)
 {
     parent.Get <ImageWidget>("STATUS_IMAGE").IsVisible = () => c.IsReady || c.Bot != null;
 }
Exemple #5
0
 public static void SetupTeamWidget(Widget parent, Session.Slot s, Session.Client c)
 {
     parent.Get <LabelWidget>("TEAM").GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
 }
Exemple #6
0
        public static void SetupNameWidget(Widget parent, Session.Slot s, Session.Client c)
        {
            var name = parent.Get <LabelWidget>("NAME");

            name.GetText = () => c.Name;
        }
Exemple #7
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client
                {
                    Name           = OpenRA.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IpAddress      = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.PreferredColor,
                    Color          = handshake.Client.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.Socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                newConn.Validated = true;

                var clientPing = new Session.ClientPing {
                    Index = client.Index
                };
                LobbyInfo.ClientPings.Add(clientPing);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();

                Log.Write("server", "{0} ({1}) has joined the game.",
                          client.Name, newConn.Socket.RemoteEndPoint);

                if (LobbyInfo.NonBotClients.Count() > 1)
                {
                    SendMessage("{0} has joined the game.".F(client.Name));
                }

                // Send initial ping
                SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));

                if (Dedicated)
                {
                    var motdFile = Platform.ResolvePath(Platform.SupportDirPrefix, "motd.txt");
                    if (!File.Exists(motdFile))
                    {
                        File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                    }

                    var motd = File.ReadAllText(motdFile);
                    if (!string.IsNullOrEmpty(motd))
                    {
                        SendOrderTo(newConn, "Message", motd);
                    }
                }

                if (Map.DefinesUnsafeCustomRules)
                {
                    SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
                }

                if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
                {
                    SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                }
                else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                {
                    SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
                }

                if (handshake.Mod == "{DEV_VERSION}")
                {
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                                "and may desynchronize the game state if they have incompatible rules.");
                }
            }
            catch (Exception ex)
            {
                Log.Write("server", "Dropping connection {0} because an error occurred:", newConn.Socket.RemoteEndPoint);
                Log.Write("server", ex.ToString());
                DropClient(newConn);
            }
        }
Exemple #8
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
                    vo.OrderValidation(orderManager, world, clientId, order)))
                    return;
            }

            switch (order.OrderString)
            {
                case "Chat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var player = world != null ? world.FindPlayerByClient(client) : null;
                            var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                            Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
                        }
                        else
                            Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                        break;
                    }
                case "Disconnected": /* reports that the target player disconnected */
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            client.State = Session.ClientState.Disconnected;
                        }
                        break;
                    }
                case "TeamChat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                        if (client != null)
                        {
                            if (world == null)
                            {
                                if (client.Team == orderManager.LocalClient.Team)
                                    Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
                                                     order.TargetString);
                            }
                            else
                            {
                                var player = world.FindPlayerByClient(client);
                                var display = player != null
                                              &&
                                              (world.LocalPlayer != null &&
                                               player.Stances[world.LocalPlayer] == Stance.Ally
                                               || player.WinState == WinState.Lost);

                                if (display)
                                {
                                    var suffix = (player != null && player.WinState == WinState.Lost)
                                                     ? " (Dead)"
                                                     : " (Team)";
                                    Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
                                }
                            }
                        }
                        break;
                    }
                case "StartGame":
                    {
                        Game.AddChatLine(Color.White, "Server", "The game has started.");
                        Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
                        break;
                    }

                case "HandshakeRequest":
                {
                    var request = HandshakeRequest.Deserialize(order.TargetString);

                    // Check that the map exists on the client
                    if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
                        throw new InvalidOperationException("Missing map {0}".F(request.Map));

                    var info = new Session.Client()
                    {
                        Name = Game.Settings.Player.Name,
                        ColorRamp = Game.Settings.Player.ColorRamp,
                        Country = "random",
                        SpawnPoint = 0,
                        Team = 0,
                        State = Session.ClientState.NotReady
                    };

                    var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();
                    var response = new HandshakeResponse()
                    {
                        Client = info,
                        Mods = localMods,
                        Password = "******"
                    };

                    orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                    break;
                }
                case "ServerError":
                    orderManager.ServerError = order.TargetString;
                break;
                case "SyncInfo":
                    {
                        orderManager.LobbyInfo = Session.Deserialize(order.TargetString);

                        if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
                            && !orderManager.GameStarted)
                        {
                            orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
                            Game.Debug(
                                "Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
                        }
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SetStance":
                    {
                        if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
                            return;

                        var targetPlayer = order.Player.World.players[order.TargetLocation.X];
                        var newStance = (Stance)order.TargetLocation.Y;

                        SetPlayerStance(world, order.Player, targetPlayer, newStance);

                        Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                            order.Player.PlayerName, targetPlayer.PlayerName, newStance));

                        // automatically declare war reciprocally
                        if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                        {
                            SetPlayerStance(world, targetPlayer, order.Player, newStance);
                            Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
                        }

                        break;
                    }
                default:
                    {
                        if( !order.IsImmediate )
                        {
                            var self = order.Subject;
                            var health = self.TraitOrDefault<Health>();
                            if( health == null || !health.IsDead )
                                foreach( var t in self.TraitsImplementing<IResolveOrder>() )
                                    t.ResolveOrder( self, order );
                        }
                        break;
                    }
            }
        }
Exemple #9
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "ready",
                  s =>
                  {
                      // if we're downloading, we can't ready up.
                      if (client.State == Session.ClientState.NotReady)
                      {
                          client.State = Session.ClientState.Ready;
                      }
                      else if (client.State == Session.ClientState.Ready)
                      {
                          client.State = Session.ClientState.NotReady;
                      }

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyInfo();

                      if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
                      {
                          InterpretCommand(server, conn, client, "startgame");
                      }

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      server.StartGame();
                      return(true);
                  } },
                { "lag",
                  s =>
                  {
                      int lag;
                      if (!int.TryParse(s, out lag))
                      {
                          Log.Write("server", "Invalid order lag: {0}", s); return(false);
                      }

                      Log.Write("server", "Order lag is now {0} frames.", lag);

                      server.lobbyInfo.GlobalSettings.OrderLatency = lag;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.lobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }
                      var slot = server.lobbyInfo.Slots[s];

                      if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spectate",
                  s =>
                  {
                      client.Slot       = null;
                      client.SpawnPoint = 0;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(occupant);
                          }
                          else
                          {
                              var occupantConn = server.conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.lobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[s];
                      slot.Closed = false;

                      // Slot may have a bot in it
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.lobbyInfo.Clients.Remove(occupant);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 2)
                      {
                          server.SendChatTo(conn, "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot    = server.lobbyInfo.Slots[parts[0]];
                      var bot     = server.lobbyInfo.ClientInSlot(parts[0]);
                      var botType = parts.Skip(1).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendChatTo(conn, "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady
                          };

                          // pick a random color for the bot
                          var hue = (byte)server.Random.Next(255);
                          var sat = (byte)server.Random.Next(255);
                          var lum = (byte)server.Random.Next(51, 255);
                          bot.ColorRamp = new ColorRamp(hue, sat, lum, 10);

                          server.lobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can change the map");
                          return(true);
                      }
                      server.lobbyInfo.GlobalSettings.Map = s;
                      var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.lobbyInfo.Slots.Keys.ToArray();
                      int i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.lobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.State      = Session.ClientState.NotReady;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(c);
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "lockteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can kick players");
                          return(true);
                      }

                      int clientID;
                      int.TryParse(s, out clientID);

                      var connToKick = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
                      if (connToKick == null)
                      {
                          server.SendChatTo(conn, "Noone in that slot.");
                          return(true);
                      }

                      server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
                      server.DropClient(connToKick);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      client.Name = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!int.TryParse(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s); return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.lobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendChatTo(conn, "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled color changes
                      if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                      targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Exemple #10
0
        public Player(World world, Session.Client client, PlayerReference pr)
        {
            World           = world;
            InternalName    = pr.Name;
            PlayerReference = pr;

            inMissionMap = world.Map.Visibility.HasFlag(MapVisibility.MissionSelector);

            // Real player or host-created bot
            if (client != null)
            {
                ClientIndex = client.Index;
                Color       = client.Color;
                if (client.Bot != null)
                {
                    var botInfo        = world.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().First(b => b.Type == client.Bot);
                    var botsOfSameType = world.LobbyInfo.Clients.Where(c => c.Bot == client.Bot).ToArray();
                    PlayerName = botsOfSameType.Length == 1 ? botInfo.Name : "{0} {1}".F(botInfo.Name, botsOfSameType.IndexOf(client) + 1);
                }
                else
                {
                    PlayerName = client.Name;
                }

                BotType        = client.Bot;
                Faction        = ChooseFaction(world, client.Faction, !pr.LockFaction);
                DisplayFaction = ChooseDisplayFaction(world, client.Faction);
            }
            else
            {
                // Map player
                ClientIndex    = 0;              // Owned by the host (TODO: fix this)
                Color          = pr.Color;
                PlayerName     = pr.Name;
                NonCombatant   = pr.NonCombatant;
                Playable       = pr.Playable;
                Spectating     = pr.Spectating;
                BotType        = pr.Bot;
                Faction        = ChooseFaction(world, pr.Faction, false);
                DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
            }

            if (!Spectating)
            {
                PlayerMask = new LongBitSet <PlayerBitMask>(InternalName);
            }

            var playerActorType = world.Type == WorldType.Editor ? "EditorPlayer" : "Player";

            PlayerActor = world.CreateActor(playerActorType, new TypeDictionary {
                new OwnerInit(this)
            });
            Shroud           = PlayerActor.Trait <Shroud>();
            FrozenActorLayer = PlayerActor.TraitOrDefault <FrozenActorLayer>();

            // Enable the bot logic on the host
            IsBot = BotType != null;
            if (IsBot && Game.IsHost)
            {
                var logic = PlayerActor.TraitsImplementing <IBot>().FirstOrDefault(b => b.Info.Type == BotType);
                if (logic == null)
                {
                    Log.Write("debug", "Invalid bot type: {0}", BotType);
                }
                else
                {
                    logic.Activate(this);
                }
            }

            stanceColors.Self     = ChromeMetrics.Get <Color>("PlayerStanceColorSelf");
            stanceColors.Allies   = ChromeMetrics.Get <Color>("PlayerStanceColorAllies");
            stanceColors.Enemies  = ChromeMetrics.Get <Color>("PlayerStanceColorEnemies");
            stanceColors.Neutrals = ChromeMetrics.Get <Color>("PlayerStanceColorNeutrals");

            unlockRenderPlayer = PlayerActor.TraitsImplementing <IUnlocksRenderPlayer>().ToArray();
        }
Exemple #11
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
                    vo.OrderValidation(orderManager, world, clientId, order)))
                    return;
            }

            switch (order.OrderString)
            {
                case "Chat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var player = world != null ? world.FindPlayerByClient(client) : null;
                            var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                            suffix = client.IsObserver ? " (Spectator)" : suffix;
                            Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                        }
                        else
                            Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                        break;
                    }

                case "Message": // Server message
                        Game.AddChatLine(Color.White, "Server", order.TargetString);
                    break;

                case "Disconnected": /* reports that the target player disconnected */
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                            client.State = Session.ClientState.Disconnected;
                        break;
                    }

                case "TeamChat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                        if (client != null)
                        {
                            if (world == null)
                            {
                                if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                                    Game.AddChatLine(client.Color.RGB, client.Name + " (Team)",
                                        order.TargetString);
                            }
                            else
                            {
                                var player = world.FindPlayerByClient(client);
                                if (player == null) return;

                                if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
                                {
                                    var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
                                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                                }
                            }
                        }
                        break;
                    }

                case "StartGame":
                    {
                        Game.AddChatLine(Color.White, "Server", "The game has started.");
                        Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
                        break;
                    }

                case "PauseGame":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var pause = order.TargetString == "Pause";
                            if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
                            {
                                var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                                Game.AddChatLine(Color.White, "", pausetext);
                            }

                            orderManager.world.Paused = pause;
                            orderManager.world.PredictedPaused = pause;
                        }
                        break;
                    }

                case "HandshakeRequest":
                    {
                        // TODO: Switch to the server's mod if we have it
                        // Otherwise send the handshake with our current settings and let the server reject us
                        var mod = Game.modData.Manifest.Mod;

                        var info = new Session.Client()
                        {
                            Name = Game.Settings.Player.Name,
                            PreferredColor = Game.Settings.Player.Color,
                            Color = Game.Settings.Player.Color,
                            Country = "random",
                            SpawnPoint = 0,
                            Team = 0,
                            State = Session.ClientState.Invalid
                        };

                        var response = new HandshakeResponse()
                        {
                            Client = info,
                            Mod = mod.Id,
                            Version = mod.Version,
                            Password = orderManager.Password
                        };

                        orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                        break;
                    }

                case "ServerError":
                    {
                        orderManager.ServerError = order.TargetString;
                        orderManager.AuthenticationFailed = false;
                        break;
                    }

                case "AuthenticationError":
                    {
                        orderManager.ServerError = order.TargetString;
                        orderManager.AuthenticationFailed = true;
                        break;
                    }

                case "SyncInfo":
                    {
                        orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                        SetOrderLag(orderManager);
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncLobbyClients":
                    {
                        var clients = new List<Session.Client>();
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "Client")
                                clients.Add(Session.Client.Deserialize(node.Value));
                        }

                        orderManager.LobbyInfo.Clients = clients;
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncLobbySlots":
                    {
                        var slots = new Dictionary<string, Session.Slot>();
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "Slot")
                            {
                                var slot = Session.Slot.Deserialize(node.Value);
                                slots.Add(slot.PlayerReference, slot);
                            }
                        }

                        orderManager.LobbyInfo.Slots = slots;
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncLobbyGlobalSettings":
                    {
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "GlobalSettings")
                                orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                        }

                        SetOrderLag(orderManager);
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncClientPings":
                    {
                        var pings = new List<Session.ClientPing>();
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "ClientPing")
                                pings.Add(Session.ClientPing.Deserialize(node.Value));
                        }

                        orderManager.LobbyInfo.ClientPings = pings;
                        break;
                    }

                case "SetStance":
                    {
                        if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
                            return;

                        var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
                        var newStance = (Stance)order.TargetLocation.X;

                        SetPlayerStance(world, order.Player, targetPlayer, newStance);

                        Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                            order.Player.PlayerName, targetPlayer.PlayerName, newStance));

                        // automatically declare war reciprocally
                        if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                        {
                            SetPlayerStance(world, targetPlayer, order.Player, newStance);
                            Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
                        }

                        break;
                    }

                case "Ping":
                    {
                        orderManager.IssueOrder(Order.Pong(order.TargetString));
                        break;
                    }

                default:
                    {
                        if (!order.IsImmediate)
                        {
                            var self = order.Subject;
                            var health = self.TraitOrDefault<Health>();
                            if (health == null || !health.IsDead)
                                foreach (var t in self.TraitsImplementing<IResolveOrder>())
                                    t.ResolveOrder(self, order);
                        }
                        break;
                    }
            }
        }
Exemple #12
0
        public static void SetupEditableSlotWidget(LobbyLogic logic, Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager)
        {
            var slot = parent.Get <DropDownButtonWidget>("SLOT_OPTIONS");

            slot.IsVisible   = () => true;
            slot.IsDisabled  = () => orderManager.LocalClient.IsReady;
            slot.GetText     = () => c != null ? c.Name : s.Closed ? "Closed" : "Open";
            slot.OnMouseDown = _ => ShowSlotDropDown(logic, slot, s, c, orderManager);

            // Ensure Name selector (if present) is hidden
            var name = parent.GetOrNull("NAME");

            if (name != null)
            {
                name.IsVisible = () => false;
            }
        }
Exemple #13
0
 public void Bind(OrderManager orderManager, WorldRenderer worldRenderer, Session.Client client)
 {
     this.orderManager  = orderManager;
     this.worldRenderer = worldRenderer;
     this.client        = client;
 }
        public AnonymousProfileTooltipLogic(Widget widget, OrderManager orderManager, Session.Client client)
        {
            var address             = LobbyUtils.GetExternalIP(client, orderManager);
            var cachedDescriptiveIP = address ?? "Unknown IP";

            var nameLabel = widget.Get <LabelWidget>("NAME");
            var nameFont  = Game.Renderer.Fonts[nameLabel.Font];

            widget.Bounds.Width = nameFont.Measure(nameLabel.Text).X + 2 * nameLabel.Bounds.Left;

            var ipLabel = widget.Get <LabelWidget>("IP");

            ipLabel.GetText = () => cachedDescriptiveIP;

            var locationLabel       = widget.Get <LabelWidget>("LOCATION");
            var cachedCountryLookup = GeoIP.LookupCountry(address);

            locationLabel.GetText = () => cachedCountryLookup;

            if (client.IsAdmin)
            {
                var adminLabel = widget.Get("GAME_ADMIN");
                adminLabel.IsVisible  = () => client.IsAdmin;
                widget.Bounds.Height += adminLabel.Bounds.Height;
            }
        }
        public RegisteredProfileTooltipLogic(Widget widget, WorldRenderer worldRenderer, ModData modData, Session.Client client)
        {
            playerDatabase = modData.Manifest.Get <PlayerDatabase>();

            var header         = widget.Get("HEADER");
            var badgeContainer = widget.Get("BADGES_CONTAINER");
            var badgeSeparator = badgeContainer.GetOrNull("SEPARATOR");

            var profileHeader = header.Get("PROFILE_HEADER");
            var messageHeader = header.Get("MESSAGE_HEADER");
            var message       = messageHeader.Get <LabelWidget>("MESSAGE");
            var messageFont   = Game.Renderer.Fonts[message.Font];

            profileHeader.IsVisible = () => profileLoaded;
            messageHeader.IsVisible = () => !profileLoaded;

            var profileWidth = 0;
            var messageText  = "Loading player profile...";
            var messageWidth = messageFont.Measure(messageText).X + 2 * message.Bounds.Left;

            Action <DownloadDataCompletedEventArgs> onQueryComplete = i =>
            {
                try
                {
                    if (i.Error == null)
                    {
                        var yaml = MiniYaml.FromString(Encoding.UTF8.GetString(i.Result)).First();
                        if (yaml.Key == "Player")
                        {
                            profile = FieldLoader.Load <PlayerProfile>(yaml.Value);
                            Game.RunAfterTick(() =>
                            {
                                var nameLabel = profileHeader.Get <LabelWidget>("PROFILE_NAME");
                                var nameFont  = Game.Renderer.Fonts[nameLabel.Font];
                                var rankLabel = profileHeader.Get <LabelWidget>("PROFILE_RANK");
                                var rankFont  = Game.Renderer.Fonts[rankLabel.Font];

                                var adminContainer = profileHeader.Get("GAME_ADMIN");
                                var adminLabel     = adminContainer.Get <LabelWidget>("LABEL");
                                var adminFont      = Game.Renderer.Fonts[adminLabel.Font];

                                var headerSizeOffset = profileHeader.Bounds.Height - messageHeader.Bounds.Height;

                                nameLabel.GetText = () => profile.ProfileName;
                                rankLabel.GetText = () => profile.ProfileRank;

                                profileWidth = Math.Max(profileWidth, nameFont.Measure(profile.ProfileName).X + 2 * nameLabel.Bounds.Left);
                                profileWidth = Math.Max(profileWidth, rankFont.Measure(profile.ProfileRank).X + 2 * rankLabel.Bounds.Left);

                                header.Bounds.Height    += headerSizeOffset;
                                badgeContainer.Bounds.Y += header.Bounds.Height;
                                if (client.IsAdmin)
                                {
                                    profileWidth = Math.Max(profileWidth, adminFont.Measure(adminLabel.Text).X + 2 * adminLabel.Bounds.Left);

                                    adminContainer.IsVisible     = () => true;
                                    profileHeader.Bounds.Height += adminLabel.Bounds.Height;
                                    header.Bounds.Height        += adminLabel.Bounds.Height;
                                    badgeContainer.Bounds.Y     += adminLabel.Bounds.Height;
                                }

                                Func <int, int> negotiateWidth = badgeWidth =>
                                {
                                    profileWidth = Math.Min(Math.Max(badgeWidth, profileWidth), widget.Bounds.Width);
                                    return(profileWidth);
                                };

                                if (profile.Badges.Any())
                                {
                                    var badges = Ui.LoadWidget("PLAYER_PROFILE_BADGES_INSERT", badgeContainer, new WidgetArgs()
                                    {
                                        { "worldRenderer", worldRenderer },
                                        { "profile", profile },
                                        { "negotiateWidth", negotiateWidth }
                                    });

                                    if (badges.Bounds.Height > 0)
                                    {
                                        badgeContainer.Bounds.Height = badges.Bounds.Height;
                                        badgeContainer.IsVisible     = () => true;
                                    }
                                }

                                profileWidth         = Math.Min(profileWidth, widget.Bounds.Width);
                                header.Bounds.Width  = widget.Bounds.Width = badgeContainer.Bounds.Width = profileWidth;
                                widget.Bounds.Height = header.Bounds.Height + badgeContainer.Bounds.Height;

                                if (badgeSeparator != null)
                                {
                                    badgeSeparator.Bounds.Width = profileWidth - 2 * badgeSeparator.Bounds.X;
                                }

                                profileLoaded = true;
                            });
                        }
                    }
                }
                catch (Exception e)
                {
                    Log.Write("debug", "Failed to parse player data result with exception: {0}", e);
                }
                finally
                {
                    if (profile == null)
                    {
                        messageText         = "Failed to load player profile.";
                        messageWidth        = messageFont.Measure(messageText).X + 2 * message.Bounds.Left;
                        header.Bounds.Width = widget.Bounds.Width = messageWidth;
                    }
                }
            };

            message.GetText        = () => messageText;
            header.Bounds.Height  += messageHeader.Bounds.Height;
            header.Bounds.Width    = widget.Bounds.Width = messageWidth;
            widget.Bounds.Height   = header.Bounds.Height;
            badgeContainer.Visible = false;

            new Download(playerDatabase.Profile + client.Fingerprint, _ => { }, onQueryComplete);
        }
Exemple #16
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                var client = new Session.Client()
                {
                    Name = handshake.Client.Name,
                    IpAddress = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString(),
                    Index = newConn.PlayerIndex,
                    Slot = lobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color = handshake.Client.Color,
                    Country = "random",
                    SpawnPoint = 0,
                    Team = 0,
                    State = Session.ClientState.NotReady,
                    IsAdmin = !lobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.Slot != null)
                    SyncClientToPlayerReference(client, Map.Players[client.Slot]);
                else
                    client.Color = HSLColor.FromRGB(255, 255, 255);

                // Check that the client has compatible mods
                var mods = handshake.Mods;
                var validMod = mods.All(m => m.Contains('@')) && //valid format
                    mods.Count() == Game.CurrentMods.Count() && //same number
                    mods.Select(m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(kv => Game.CurrentMods.ContainsKey(kv.First));

                if (!validMod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Your mods don't match the server");
                    DropClient(newConn);
                    return;
                }

                var validVersion = mods.Select(m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(
                    kv => kv.Second == Game.CurrentMods[kv.First].Version);

                if (!validVersion && !lobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Not running the same version.");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You are {0} from the server.".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                preConns.Remove(newConn);
                conns.Add(newConn);
                lobbyInfo.Clients.Add(client);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.socket.RemoteEndPoint);

                foreach (var t in ServerTraits.WithInterface<IClientJoined>())
                    t.ClientJoined(this, newConn);

                SyncLobbyInfo();
                SendMessage("{0} has joined the server.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Environment.TickCount.ToString());

                if (File.Exists("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0])))
                {
                    var motd = System.IO.File.ReadAllText("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0]));
                    SendOrderTo(newConn, "Message", motd);
                }

                if (mods.Any(m => m.Contains("{DEV_VERSION}")))
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                    "and may desynchronize the game state if they have incompatible rules.");

                SetOrderLag();
            }
            catch (Exception) { DropClient(newConn); }
        }
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
                return false;

            var dict = new Dictionary<string, Func<string, bool>>
            {
                { "ready",
                    s =>
                    {
                        // if we're downloading, we can't ready up.
                        if (client.State == Session.ClientState.NotReady)
                            client.State = Session.ClientState.Ready;
                        else if (client.State == Session.ClientState.Ready)
                            client.State = Session.ClientState.NotReady;

                        Log.Write("server", "Player @{0} is {1}",
                            conn.socket.RemoteEndPoint, client.State);

                        server.SyncLobbyInfo();

                        CheckAutoStart(server, conn, client);

                        return true;
                    }},
                { "startgame",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can start the game");
                            return true;
                        }

                        if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
                            server.lobbyInfo.ClientInSlot(sl.Key) == null))
                        {
                            server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                            return true;
                        }
                        server.StartGame();
                        return true;
                    }},
                { "slot",
                    s =>
                    {
                        if (!server.lobbyInfo.Slots.ContainsKey(s))
                        {
                            Log.Write("server", "Invalid slot: {0}", s );
                            return false;
                        }
                        var slot = server.lobbyInfo.Slots[s];

                        if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                            return false;

                        client.Slot = s;
                        S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                        server.SyncLobbyInfo();
                        CheckAutoStart(server, conn, client);

                        return true;
                    }},
                { "spectate",
                    s =>
                    {
                        client.Slot = null;
                        client.SpawnPoint = 0;
                        client.Color = HSLColor.FromRGB(255, 255, 255);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot_close",
                    s =>
                    {
                        if (!ValidateSlotCommand( server, conn, client, s, true ))
                            return false;

                        // kick any player that's in the slot
                        var occupant = server.lobbyInfo.ClientInSlot(s);
                        if (occupant != null)
                        {
                            if (occupant.Bot != null)
                                server.lobbyInfo.Clients.Remove(occupant);
                            else
                            {
                                var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
                                if (occupantConn != null)
                                {
                                    server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                    server.DropClient(occupantConn);
                                }
                            }
                        }

                        server.lobbyInfo.Slots[s].Closed = true;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot_open",
                    s =>
                    {
                        if (!ValidateSlotCommand( server, conn, client, s, true ))
                            return false;

                        var slot = server.lobbyInfo.Slots[s];
                        slot.Closed = false;

                        // Slot may have a bot in it
                        var occupant = server.lobbyInfo.ClientInSlot(s);
                        if (occupant != null && occupant.Bot != null)
                            server.lobbyInfo.Clients.Remove(occupant);

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot_bot",
                    s =>
                    {
                        var parts = s.Split(' ');

                        if (parts.Length < 3)
                        {
                            server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                            return true;
                        }

                        if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                            return false;

                        var slot = server.lobbyInfo.Slots[parts[0]];
                        var bot = server.lobbyInfo.ClientInSlot(parts[0]);
                        int controllerClientIndex;
                        if (!int.TryParse(parts[1], out controllerClientIndex))
                        {
                            Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                            return false;
                        }
                        var botType = parts.Skip(2).JoinWith(" ");

                        // Invalid slot
                        if (bot != null && bot.Bot == null)
                        {
                            server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
                            return true;
                        }

                        slot.Closed = false;
                        if (bot == null)
                        {
                            // Create a new bot
                            bot = new Session.Client()
                            {
                                Index = server.ChooseFreePlayerIndex(),
                                Name = botType,
                                Bot = botType,
                                Slot = parts[0],
                                Country = "random",
                                SpawnPoint = 0,
                                Team = 0,
                                State = Session.ClientState.NotReady,
                                BotControllerClientIndex = controllerClientIndex
                            };

                            // pick a random color for the bot
                            var hue = (byte)server.Random.Next(255);
                            var sat = (byte)server.Random.Next(255);
                            var lum = (byte)server.Random.Next(51,255);
                            bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);

                            server.lobbyInfo.Clients.Add(bot);
                        }
                        else
                        {
                            // Change the type of the existing bot
                            bot.Name = botType;
                            bot.Bot = botType;
                        }

                        S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "map",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can change the map");
                            return true;
                        }

                        if (!server.ModData.AvailableMaps.ContainsKey(s))
                        {
                            server.SendOrderTo(conn, "Message", "Map not found");
                            return true;
                        }
                        server.lobbyInfo.GlobalSettings.Map = s;
                        var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                        LoadMap(server);
                        SetDefaultDifficulty(server);

                        // Reassign players into new slots based on their old slots:
                        //  - Observers remain as observers
                        //  - Players who now lack a slot are made observers
                        //  - Bots who now lack a slot are dropped
                        var slots = server.lobbyInfo.Slots.Keys.ToArray();
                        int i = 0;
                        foreach (var os in oldSlots)
                        {
                            var c = server.lobbyInfo.ClientInSlot(os);
                            if (c == null)
                                continue;

                            c.SpawnPoint = 0;
                            c.State = Session.ClientState.NotReady;
                            c.Slot = i < slots.Length ? slots[i++] : null;
                            if (c.Slot != null)
                            {
                                // Remove Bot from slot if slot forbids bots
                                if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
                                    server.lobbyInfo.Clients.Remove(c);
                                S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                            }
                            else if (c.Bot != null)
                                server.lobbyInfo.Clients.Remove(c);
                        }

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "fragilealliance",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.FragileAlliances.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.FragileAlliances);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "allowcheats",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.Cheats.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "shroud",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.Shroud.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Shroud);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "fog",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.Fog.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Fog);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "assignteams",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        int teamCount;
                        if (!int.TryParse(s, out teamCount))
                        {
                            server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                            return true;
                        }

                        var maxTeams = (server.lobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                        teamCount = teamCount.Clamp(0, maxTeams);
                        var players = server.lobbyInfo.Slots
                            .Select(slot => server.lobbyInfo.ClientInSlot(slot.Key))
                            .Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam);

                        var assigned = 0;
                        var playerCount = players.Count();
                        foreach (var player in players)
                        {
                            // Free for all
                            if (teamCount == 0)
                                player.Team = 0;

                            // Humans vs Bots
                            else if (teamCount == 1)
                                player.Team = player.Bot == null ? 1 : 2;

                            else
                                player.Team = assigned++ * teamCount / playerCount + 1;
                        }

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "crates",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.Crates.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Crates);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "allybuildradius",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.AllyBuildRadius.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllyBuildRadius);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "difficulty",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (s != null && !server.Map.Options.Difficulties.Contains(s))
                        {
                            server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                            server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
                            return true;
                        }

                        server.lobbyInfo.GlobalSettings.Difficulty = s;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "startingunits",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (!server.Map.Options.ConfigurableStartingUnits)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
                            return true;
                        }

                        server.lobbyInfo.GlobalSettings.StartingUnitsClass = s;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "startingcash",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option");
                            return true;
                        }

                        if (server.Map.Options.StartingCash.HasValue)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
                            return true;
                        }

                        server.lobbyInfo.GlobalSettings.StartingCash = int.Parse(s);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "kick",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can kick players");
                            return true;
                        }

                        var split = s.Split(' ');
                        if (split.Length < 2)
                        {
                            server.SendOrderTo(conn, "Message", "Malformed kick command");
                            return true;
                        }

                        int kickClientID;
                        int.TryParse(split[0], out kickClientID);

                        var kickConn = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                        if (kickConn == null)
                        {
                            server.SendOrderTo(conn, "Message", "Noone in that slot.");
                            return true;
                        }

                        var kickConnIP = server.GetClient(kickConn).IpAddress;

                        Log.Write("server", "Kicking client {0} as requested", kickClientID);
                        server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
                        server.DropClient(kickConn);

                        bool tempBan;
                        bool.TryParse(split[1], out tempBan);

                        if (tempBan)
                        {
                            Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickConnIP);
                            server.TempBans.Add(kickConnIP);
                        }

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "name",
                    s =>
                    {
                        Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                        client.Name = s;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "race",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled race changes
                        if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                            return true;

                        targetClient.Country = parts[1];
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "team",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled team changes
                        if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                            return true;

                        int team;
                        if (!int.TryParse(parts[1], out team))
                        {
                            Log.Write("server", "Invalid team: {0}", s );
                            return false;
                        }

                        targetClient.Team = team;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "spawn",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Spectators don't need a spawnpoint
                        if (targetClient.Slot == null)
                            return true;

                        // Map has disabled spawn changes
                        if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                            return true;

                        int spawnPoint;
                        if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
                        {
                            Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                            return true;
                        }

                        if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) ))
                        {
                            server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
                            return true;
                        }

                        targetClient.SpawnPoint = spawnPoint;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "color",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Spectator or map has disabled color changes
                        if (targetClient.Slot == null || server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                            return true;

                        var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                        targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
                        server.SyncLobbyInfo();
                        return true;
                    }}
            };

            var cmdName = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func<string, bool> a;
            if (!dict.TryGetValue(cmdName, out a))
                return false;

            return a(cmdValue);
        }
Exemple #18
0
        public static void SetupEditableStartCashWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, WorldRenderer worldRenderer, Dictionary <string, LobbyFaction> factions)
        {
            var          name = parent.Get <TextFieldWidget>("STARTCASH");
            LobbyFaction fact = factions[c.Faction];

            name.IsVisible = () => true;

            name.IsDisabled = () => orderManager.LocalClient.IsReady;

            //name.Text = c.StartCash.ToString();
            if (c.StartCash == 0)
            {
                c.StartCash = fact.StartCash;
                //orderManager.IssueOrder(Order.Command("startcash " + name.Text));
            }
            name.Text = c.StartCash.ToString();
            var escPressed = false;

            name.OnLoseFocus = () =>
            {
                if (escPressed)
                {
                    escPressed = false;
                    return;
                }

                name.Text = name.Text.Trim();
                if (name.Text.Length == 0)
                {
                    name.Text = c.StartCash.ToString();
                }
                else if (name.Text != c.StartCash.ToString())
                {
                    //name.Text = Settings.SanitizedPlayerName(name.Text);
                    //добавить позже проверку на валидность
                    orderManager.IssueOrder(Order.Command("startcash " + name.Text));
                    //Game.Settings.Player. = name.Text;
                    //Game.Settings.Save();
                }
            };

            name.OnEnterKey = () => { name.YieldKeyboardFocus(); return(true); };
            name.OnEscKey   = () =>
            {
                name.Text  = c.StartCash.ToString();
                escPressed = true;
                name.YieldKeyboardFocus();
                return(true);
            };

            SetupProfileWidget(name, c, orderManager, worldRenderer);

            //HideChildWidget(parent, "SLOT_OPTIONS");
        }
Exemple #19
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client
                {
                    Name           = EW.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IpAddress      = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.PreferredColor,
                    Color          = handshake.Client.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(cl => cl.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }


                //Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                //Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                newConn.Validated = true;


                var clientPing = new Session.ClientPing {
                    Index = client.Index
                };
                LobbyInfo.ClientPings.Add(clientPing);

                foreach (var t in serverTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();

                if (LobbyInfo.NonBotClients.Count() > 1)
                {
                    SendMessage("{0} has joined the game".F(client.Name));
                }

                SendOrderTo(newConn, "Ping", WarGame.RunTime.ToString(CultureInfo.InvariantCulture));

                if (Dedicated)
                {
                }

                if (Map.DefinesUnsafeCustomRules)
                {
                    SendOrderTo(newConn, "Message", "This map contains custom rules.Game experience may change.");
                }

                if (!LobbyInfo.GlobalSettings.EnableSinglePlayer)
                {
                    SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                }
                else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                {
                    SendOrderTo(newConn, "Message", "Bots have been disabled on this map");
                }
            }
            catch (Exception ex)
            {
                DropClient(newConn);
            }
        }
Exemple #20
0
 public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
 {
     Console.WriteLine("Server received command from player {1}: {0}", cmd, conn.PlayerIndex);
     return(false);
 }
Exemple #21
0
        public bool InterpretCommand(S server, EW.Server.Connection conn, Session.Client client, string cmd)
        {
            if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                {
                    "state",
                    s =>
                    {
                        var state = Session.ClientState.Invalid;
                        if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                        {
                            server.SendOrderTo(conn, "Message", "Malformed state command");
                            return(true);
                        }
                        client.State = state;

                        server.SyncLobbyClients();
                        CheckAutoStart(server);
                        return(true);
                    }
                },
                {
                    "startgame",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can start the game.");
                            return(true);
                        }

                        if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                       server.LobbyInfo.ClientInSlot(sl.Key) == null))
                        {
                            server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                            return(true);
                        }

                        if (!server.LobbyInfo.GlobalSettings.EnableSinglePlayer && server.LobbyInfo.NonBotPlayers.Count() < 2)
                        {
                            server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
                            return(true);
                        }

                        server.StartGame();
                        return(true);
                    }
                },
                {
                    "slot_bot",
                    s => {
                        var parts = s.Split(' ');

                        if (parts.Length < 3)
                        {
                            server.SendOrderTo(conn, "Message", " Malformed slot_bot command");
                            return(true);
                        }

                        if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                        {
                            return(false);
                        }

                        var slot = server.LobbyInfo.Slots[parts[0]];
                        var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                        int controllerClientIndex;

                        if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                        {
                            return(false);
                        }
                        // Invalid slot

                        if (bot != null && bot.Bot == null)
                        {
                            server.SendOrderTo(conn, "Message", "Can't add bots to a slot with  another client");
                            return(true);
                        }

                        var botType = parts[2];
                        var botInfo = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().FirstOrDefault(b => b.Type == botType);

                        if (botInfo == null)
                        {
                            server.SendOrderTo(conn, "Message", "Invalid bot type.");
                            return(true);
                        }

                        slot.Closed = false;
                        if (bot == null)
                        {
                            //Create a new bot
                            bot = new Session.Client()
                            {
                                Index      = server.ChooseFreePlayerIndex(),
                                Name       = botInfo.Name,
                                Bot        = botType,
                                Slot       = parts[0],
                                Faction    = "Random",
                                SpawnPoint = 0,
                                Team       = 0,
                                State      = Session.ClientState.NotReady,
                                BotControllerClientIndex = controllerClientIndex,
                            };

                            // Pick a random color for the bot
                            var validator     = server.ModData.Manifest.Get <ColorValidator>();
                            var tileset       = server.Map.Rules.TileSet;
                            var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                            var playerColors  = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
                                                .Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB));

                            bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);

                            server.LobbyInfo.Clients.Add(bot);
                        }
                        else
                        {
                            // Change the type of the existing bot
                            bot.Name = botInfo.Name;
                            bot.Bot  = botType;
                        }

                        S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                        server.SyncLobbyClients();
                        server.SyncLobbySlots();
                        return(true);
                    }
                },
                {
                    "map",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                            return(true);
                        }

                        var lastMap = server.LobbyInfo.GlobalSettings.Map;

                        Action <MapPreview> selectMap = map =>
                        {
                            if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                            {
                                return;
                            }

                            server.LobbyInfo.GlobalSettings.Map = map.Uid;

                            var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                            server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                            server.LobbyInfo.Slots = server.Map.Players.Players
                                                     .Select(p => MakeSlotFromPlayerReference(p.Value))
                                                     .Where(ss => ss != null)
                                                     .ToDictionary(ss => ss.PlayerReference, ss => ss);

                            LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);

                            //Reset Client states.
                            foreach (var c in server.LobbyInfo.Clients)
                            {
                                c.State = Session.ClientState.Invalid;
                            }

                            var botTypes = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                            var slots    = server.LobbyInfo.Slots.Keys.ToArray();
                            var i        = 0;
                            foreach (var os in oldSlots)
                            {
                                var c = server.LobbyInfo.ClientInSlot(os);
                                if (c == null)
                                {
                                    continue;
                                }

                                c.SpawnPoint = 0;
                                c.Slot       = i < slots.Length?slots[i++]:null;
                                if (c.Slot != null)
                                {
                                    if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botTypes.Contains(c.Bot)))
                                    {
                                        server.LobbyInfo.Clients.Remove(c);
                                    }

                                    S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                                }
                                else if (c.Bot != null)
                                {
                                    server.LobbyInfo.Clients.Remove(c);
                                }
                            }

                            foreach (var c in server.LobbyInfo.Clients)
                            {
                                if (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor)
                                {
                                    c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
                                }
                            }

                            server.SyncLobbyInfo();

                            server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                            if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
                            {
                                server.SendMessage(server.TwoHumansRequiredText);
                            }
                            else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                            {
                                server.SendMessage("Bots have been disabled on this map.");
                            }

                            var briefing = MissionBriefingOrDefault(server);
                            if (briefing != null)
                            {
                                server.SendMessage(briefing);
                            }
                        };

                        Action queryFailed = () =>
                                             server.SendOrderTo(conn, "Message", "Map was not found on server.");

                        var m = server.ModData.MapCache[s];
                        if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                        {
                            selectMap(m);
                        }
                        else if (server.Settings.QueryMapRepository)
                        {
                        }
                        else
                        {
                            queryFailed();
                        }
                        return(true);
                    }
                }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Exemple #22
0
        public Player(World world, Session.Client client, PlayerReference pr, MersenneTwister playerRandom)
        {
            World           = world;
            InternalName    = pr.Name;
            PlayerReference = pr;

            inMissionMap = world.Map.Visibility.HasFlag(MapVisibility.MissionSelector);

            // Real player or host-created bot
            if (client != null)
            {
                ClientIndex = client.Index;
                Color       = client.Color;
                PlayerName  = ResolvePlayerName(client, world.LobbyInfo.Clients, world.Map.Rules.Actors[SystemActors.Player].TraitInfos <IBotInfo>());

                BotType        = client.Bot;
                Faction        = ResolveFaction(world, client.Faction, playerRandom, !pr.LockFaction);
                DisplayFaction = ResolveDisplayFaction(world, client.Faction);

                var assignSpawnPoints = world.WorldActor.TraitOrDefault <IAssignSpawnPoints>();
                HomeLocation      = assignSpawnPoints?.AssignHomeLocation(world, client, playerRandom) ?? pr.HomeLocation;
                SpawnPoint        = assignSpawnPoints?.SpawnPointForPlayer(this) ?? client.SpawnPoint;
                DisplaySpawnPoint = client.SpawnPoint;

                Handicap = client.Handicap;
            }
            else
            {
                // Map player
                ClientIndex    = world.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin)?.Index ?? 0;              // Owned by the host (TODO: fix this)
                Color          = pr.Color;
                PlayerName     = pr.Name;
                NonCombatant   = pr.NonCombatant;
                Playable       = pr.Playable;
                spectating     = pr.Spectating;
                BotType        = pr.Bot;
                Faction        = ResolveFaction(world, pr.Faction, playerRandom, false);
                DisplayFaction = ResolveDisplayFaction(world, pr.Faction);
                HomeLocation   = pr.HomeLocation;
                SpawnPoint     = DisplaySpawnPoint = 0;
                Handicap       = pr.Handicap;
            }

            if (!spectating)
            {
                PlayerMask = new LongBitSet <PlayerBitMask>(InternalName);
            }

            // Set this property before running any Created callbacks on the player actor
            IsBot = BotType != null;

            // Special case handling is required for the Player actor:
            // Since Actor.Created would be called before PlayerActor is assigned here
            // querying player traits in INotifyCreated.Created would crash.
            // Therefore assign the uninitialized actor and run the Created callbacks
            // by calling Initialize ourselves.
            var playerActorType = world.Type == WorldType.Editor ? SystemActors.EditorPlayer : SystemActors.Player;

            PlayerActor = new Actor(world, playerActorType.ToString(), new TypeDictionary {
                new OwnerInit(this)
            });
            PlayerActor.Initialize(true);

            Shroud           = PlayerActor.Trait <Shroud>();
            FrozenActorLayer = PlayerActor.TraitOrDefault <FrozenActorLayer>();

            // Enable the bot logic on the host
            if (IsBot && Game.IsHost)
            {
                var logic = PlayerActor.TraitsImplementing <IBot>().FirstOrDefault(b => b.Info.Type == BotType);
                if (logic == null)
                {
                    Log.Write("debug", "Invalid bot type: {0}", BotType);
                }
                else
                {
                    logic.Activate(this);
                }
            }

            stanceColors.Self     = ChromeMetrics.Get <Color>("PlayerStanceColorSelf");
            stanceColors.Allies   = ChromeMetrics.Get <Color>("PlayerStanceColorAllies");
            stanceColors.Enemies  = ChromeMetrics.Get <Color>("PlayerStanceColorEnemies");
            stanceColors.Neutrals = ChromeMetrics.Get <Color>("PlayerStanceColorNeutrals");

            unlockRenderPlayer = PlayerActor.TraitsImplementing <IUnlocksRenderPlayer>().ToArray();
            notifyDisconnected = PlayerActor.TraitsImplementing <INotifyPlayerDisconnected>().ToArray();
        }
Exemple #23
0
        public static void SetupColorWidget(Widget parent, Session.Slot s, Session.Client c)
        {
            var color = parent.Get <ColorBlockWidget>("COLORBLOCK");

            color.GetColor = () => c.Color.RGB;
        }
Exemple #24
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client()
                {
                    Name           = handshake.Client.Name,
                    IpAddress      = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color          = handshake.Client.Color,
                    Country        = "random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Mod.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Mod.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                var clientPing = new Session.ClientPing();
                clientPing.Index = client.Index;
                LobbyInfo.ClientPings.Add(clientPing);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();
                SendMessage("{0} has joined the game.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Game.RunTime.ToString());

                if (Settings.Dedicated)
                {
                    var motdFile = Platform.ResolvePath("^", "motd.txt");
                    if (!File.Exists(motdFile))
                    {
                        System.IO.File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                    }
                    var motd = System.IO.File.ReadAllText(motdFile);
                    if (!string.IsNullOrEmpty(motd))
                    {
                        SendOrderTo(newConn, "Message", motd);
                    }
                }

                if (handshake.Mod == "{DEV_VERSION}")
                {
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                                "and may desynchronize the game state if they have incompatible rules.");
                }

                SetOrderLag();
            }
            catch (Exception) { DropClient(newConn); }
        }
Exemple #25
0
 public static void SetupSpawnWidget(Widget parent, Session.Slot s, Session.Client c)
 {
     parent.Get <LabelWidget>("SPAWN").GetText = () => (c.SpawnPoint == 0) ? "-" : Convert.ToChar('A' - 1 + c.SpawnPoint).ToString();
 }
Exemple #26
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var ipAddress = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address;
                var client    = new Session.Client
                {
                    Name                = OpenRA.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IPAddress           = ipAddress.ToString(),
                    AnonymizedIPAddress = Type != ServerType.Local && Settings.ShareAnonymizedIPs ? Session.AnonymizeIP(ipAddress) : null,
                    Location            = GeoIP.LookupCountry(ipAddress),
                    Index               = newConn.PlayerIndex,
                    PreferredColor      = handshake.Client.PreferredColor,
                    Color               = handshake.Client.Color,
                    Faction             = "Random",
                    SpawnPoint          = 0,
                    Team                = 0,
                    State               = Session.ClientState.Invalid,
                };

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                if (handshake.OrdersProtocol != ProtocolVersion.Orders)
                {
                    Log.Write("server", "Rejected connection from {0}; incompatible Orders protocol version {1}.",
                              newConn.Socket.RemoteEndPoint, handshake.OrdersProtocol);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible protocol");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IPAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.Socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IPAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                Action completeConnection = () =>
                {
                    client.Slot    = LobbyInfo.FirstEmptySlot();
                    client.IsAdmin = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin);

                    if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                    {
                        SendOrderTo(newConn, "ServerError", "The game is full");
                        DropClient(newConn);
                        return;
                    }

                    if (client.Slot != null)
                    {
                        SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                    }
                    else
                    {
                        client.Color = Color.White;
                    }

                    // Promote connection to a valid client
                    PreConns.Remove(newConn);
                    Conns.Add(newConn);
                    LobbyInfo.Clients.Add(client);
                    newConn.Validated = true;

                    var clientPing = new Session.ClientPing {
                        Index = client.Index
                    };
                    LobbyInfo.ClientPings.Add(clientPing);

                    Log.Write("server", "Client {0}: Accepted connection from {1}.",
                              newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);

                    if (client.Fingerprint != null)
                    {
                        Log.Write("server", "Client {0}: Player fingerprint is {1}.",
                                  newConn.PlayerIndex, client.Fingerprint);
                    }

                    foreach (var t in serverTraits.WithInterface <IClientJoined>())
                    {
                        t.ClientJoined(this, newConn);
                    }

                    SyncLobbyInfo();

                    Log.Write("server", "{0} ({1}) has joined the game.",
                              client.Name, newConn.Socket.RemoteEndPoint);

                    // Report to all other players
                    SendMessage("{0} has joined the game.".F(client.Name), newConn);

                    // Send initial ping
                    SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));

                    if (Type == ServerType.Dedicated)
                    {
                        var motdFile = Platform.ResolvePath(Platform.SupportDirPrefix, "motd.txt");
                        if (!File.Exists(motdFile))
                        {
                            File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                        }

                        var motd = File.ReadAllText(motdFile);
                        if (!string.IsNullOrEmpty(motd))
                        {
                            SendOrderTo(newConn, "Message", motd);
                        }
                    }

                    if (Map.DefinesUnsafeCustomRules)
                    {
                        SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
                    }

                    if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
                    {
                        SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                    }
                    else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                    {
                        SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
                    }
                };

                if (Type == ServerType.Local)
                {
                    // Local servers can only be joined by the local client, so we can trust their identity without validation
                    client.Fingerprint = handshake.Fingerprint;
                    completeConnection();
                }
                else if (!string.IsNullOrEmpty(handshake.Fingerprint) && !string.IsNullOrEmpty(handshake.AuthSignature))
                {
                    waitingForAuthenticationCallback++;

                    Action <DownloadDataCompletedEventArgs> onQueryComplete = i =>
                    {
                        PlayerProfile profile = null;

                        if (i.Error == null)
                        {
                            try
                            {
                                var yaml = MiniYaml.FromString(Encoding.UTF8.GetString(i.Result)).First();
                                if (yaml.Key == "Player")
                                {
                                    profile = FieldLoader.Load <PlayerProfile>(yaml.Value);

                                    var publicKey  = Encoding.ASCII.GetString(Convert.FromBase64String(profile.PublicKey));
                                    var parameters = CryptoUtil.DecodePEMPublicKey(publicKey);
                                    if (!profile.KeyRevoked && CryptoUtil.VerifySignature(parameters, newConn.AuthToken, handshake.AuthSignature))
                                    {
                                        client.Fingerprint = handshake.Fingerprint;
                                        Log.Write("server", "{0} authenticated as {1} (UID {2})", newConn.Socket.RemoteEndPoint,
                                                  profile.ProfileName, profile.ProfileID);
                                    }
                                    else if (profile.KeyRevoked)
                                    {
                                        profile = null;
                                        Log.Write("server", "{0} failed to authenticate as {1} (key revoked)", newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
                                    }
                                    else
                                    {
                                        profile = null;
                                        Log.Write("server", "{0} failed to authenticate as {1} (signature verification failed)",
                                                  newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
                                    }
                                }
                                else
                                {
                                    Log.Write("server", "{0} failed to authenticate as {1} (invalid server response: `{2}` is not `Player`)",
                                              newConn.Socket.RemoteEndPoint, handshake.Fingerprint, yaml.Key);
                                }
                            }
                            catch (Exception ex)
                            {
                                Log.Write("server", "{0} failed to authenticate as {1} (exception occurred)",
                                          newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
                                Log.Write("server", ex.ToString());
                            }
                        }
                        else
                        {
                            Log.Write("server", "{0} failed to authenticate as {1} (server error: `{2}`)",
                                      newConn.Socket.RemoteEndPoint, handshake.Fingerprint, i.Error);
                        }

                        delayedActions.Add(() =>
                        {
                            var notAuthenticated = Type == ServerType.Dedicated && profile == null && (Settings.RequireAuthentication || Settings.ProfileIDWhitelist.Any());
                            var blacklisted      = Type == ServerType.Dedicated && profile != null && Settings.ProfileIDBlacklist.Contains(profile.ProfileID);
                            var notWhitelisted   = Type == ServerType.Dedicated && Settings.ProfileIDWhitelist.Any() &&
                                                   (profile == null || !Settings.ProfileIDWhitelist.Contains(profile.ProfileID));

                            if (notAuthenticated)
                            {
                                Log.Write("server", "Rejected connection from {0}; Not authenticated.", newConn.Socket.RemoteEndPoint);
                                SendOrderTo(newConn, "ServerError", "Server requires players to have an OpenRA forum account");
                                DropClient(newConn);
                            }
                            else if (blacklisted || notWhitelisted)
                            {
                                if (blacklisted)
                                {
                                    Log.Write("server", "Rejected connection from {0}; In server blacklist.", newConn.Socket.RemoteEndPoint);
                                }
                                else
                                {
                                    Log.Write("server", "Rejected connection from {0}; Not in server whitelist.", newConn.Socket.RemoteEndPoint);
                                }

                                SendOrderTo(newConn, "ServerError", "You do not have permission to join this server");
                                DropClient(newConn);
                            }
                            else
                            {
                                completeConnection();
                            }

                            waitingForAuthenticationCallback--;
                        }, 0);
                    };

                    new Download(playerDatabase.Profile + handshake.Fingerprint, _ => { }, onQueryComplete);
                }
                else
                {
                    if (Type == ServerType.Dedicated && (Settings.RequireAuthentication || Settings.ProfileIDWhitelist.Any()))
                    {
                        Log.Write("server", "Rejected connection from {0}; Not authenticated.", newConn.Socket.RemoteEndPoint);
                        SendOrderTo(newConn, "ServerError", "Server requires players to have an OpenRA forum account");
                        DropClient(newConn);
                    }
                    else
                    {
                        completeConnection();
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Write("server", "Dropping connection {0} because an error occurred:", newConn.Socket.RemoteEndPoint);
                Log.Write("server", ex.ToString());
                DropClient(newConn);
            }
        }
Exemple #27
0
        static bool SlotBot(S server, Connection conn, Session.Client client, string s)
        {
            lock (server.LobbyInfo)
            {
                var parts = s.Split(' ');
                if (parts.Length < 3)
                {
                    server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                    return(true);
                }

                if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                {
                    return(false);
                }

                var slot = server.LobbyInfo.Slots[parts[0]];
                var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                if (!Exts.TryParseIntegerInvariant(parts[1], out var controllerClientIndex))
                {
                    Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                    return(false);
                }

                // Invalid slot
                if (bot != null && bot.Bot == null)
                {
                    server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                    return(true);
                }

                var botType = parts[2];
                var botInfo = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>()
                              .FirstOrDefault(b => b.Type == botType);

                if (botInfo == null)
                {
                    server.SendOrderTo(conn, "Message", "Invalid bot type.");
                    return(true);
                }

                slot.Closed = false;
                if (bot == null)
                {
                    // Create a new bot
                    bot = new Session.Client()
                    {
                        Index      = server.ChooseFreePlayerIndex(),
                        Name       = botInfo.Name,
                        Bot        = botType,
                        Slot       = parts[0],
                        Faction    = "Random",
                        SpawnPoint = 0,
                        Team       = 0,
                        State      = Session.ClientState.NotReady,
                        BotControllerClientIndex = controllerClientIndex
                    };

                    // Pick a random color for the bot
                    var validator     = server.ModData.Manifest.Get <ColorValidator>();
                    var tileset       = server.Map.Rules.TileSet;
                    var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                    var playerColors  = server.LobbyInfo.Clients.Select(c => c.Color)
                                        .Concat(server.Map.Players.Players.Values.Select(p => p.Color));
                    bot.Color = bot.PreferredColor = validator.RandomPresetColor(server.Random, terrainColors, playerColors);

                    server.LobbyInfo.Clients.Add(bot);
                }
                else
                {
                    // Change the type of the existing bot
                    bot.Name = botInfo.Name;
                    bot.Bot  = botType;
                }

                S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                server.SyncLobbyClients();
                server.SyncLobbySlots();

                return(true);
            }
        }
Exemple #28
0
        void InterpretServerOrder(Connection conn, Order o)
        {
            // Only accept handshake responses from unvalidated clients
            // Anything else may be an attempt to exploit the server
            if (!conn.Validated)
            {
                if (o.OrderString == "HandshakeResponse")
                {
                    ValidateClient(conn, o.TargetString);
                }
                else
                {
                    Log.Write("server", "Rejected connection from {0}; Order `{1}` is not a `HandshakeResponse`.",
                              conn.Socket.RemoteEndPoint, o.OrderString);

                    DropClient(conn);
                }

                return;
            }

            switch (o.OrderString)
            {
            case "Command":
            {
                var handledBy = serverTraits.WithInterface <IInterpretCommand>()
                                .FirstOrDefault(t => t.InterpretCommand(this, conn, GetClient(conn), o.TargetString));

                if (handledBy == null)
                {
                    Log.Write("server", "Unknown server command: {0}", o.TargetString);
                    SendOrderTo(conn, "Message", "Unknown server command: {0}".F(o.TargetString));
                }

                break;
            }

            case "Chat":
                DispatchOrdersToClients(conn, 0, o.Serialize());
                break;

            case "Pong":
            {
                long pingSent;
                if (!OpenRA.Exts.TryParseInt64Invariant(o.TargetString, out pingSent))
                {
                    Log.Write("server", "Invalid order pong payload: {0}", o.TargetString);
                    break;
                }

                var client = GetClient(conn);
                if (client == null)
                {
                    return;
                }

                var pingFromClient = LobbyInfo.PingFromClient(client);
                if (pingFromClient == null)
                {
                    return;
                }

                var history = pingFromClient.LatencyHistory.ToList();
                history.Add(Game.RunTime - pingSent);

                // Cap ping history at 5 values (25 seconds)
                if (history.Count > 5)
                {
                    history.RemoveRange(0, history.Count - 5);
                }

                pingFromClient.Latency        = history.Sum() / history.Count;
                pingFromClient.LatencyJitter  = (history.Max() - history.Min()) / 2;
                pingFromClient.LatencyHistory = history.ToArray();

                SyncClientPing();

                break;
            }

            case "GameSaveTraitData":
            {
                if (GameSave != null)
                {
                    var data = MiniYaml.FromString(o.TargetString)[0];
                    GameSave.AddTraitData(int.Parse(data.Key), data.Value);
                }

                break;
            }

            case "CreateGameSave":
            {
                if (GameSave != null)
                {
                    // Sanitize potentially malicious input
                    var filename     = o.TargetString;
                    var invalidIndex = -1;
                    var invalidChars = Path.GetInvalidFileNameChars();
                    while ((invalidIndex = filename.IndexOfAny(invalidChars)) != -1)
                    {
                        filename = filename.Remove(invalidIndex, 1);
                    }

                    var baseSavePath = Platform.ResolvePath(
                        Platform.SupportDirPrefix,
                        "Saves",
                        ModData.Manifest.Id,
                        ModData.Manifest.Metadata.Version);

                    if (!Directory.Exists(baseSavePath))
                    {
                        Directory.CreateDirectory(baseSavePath);
                    }

                    GameSave.Save(Path.Combine(baseSavePath, filename));
                    DispatchOrdersToClients(null, 0, Order.FromTargetString("GameSaved", filename, true).Serialize());
                }

                break;
            }

            case "LoadGameSave":
            {
                if (Type == ServerType.Dedicated || State >= ServerState.GameStarted)
                {
                    break;
                }

                // Sanitize potentially malicious input
                var filename     = o.TargetString;
                var invalidIndex = -1;
                var invalidChars = Path.GetInvalidFileNameChars();
                while ((invalidIndex = filename.IndexOfAny(invalidChars)) != -1)
                {
                    filename = filename.Remove(invalidIndex, 1);
                }

                var savePath = Platform.ResolvePath(
                    Platform.SupportDirPrefix,
                    "Saves",
                    ModData.Manifest.Id,
                    ModData.Manifest.Metadata.Version,
                    filename);

                GameSave = new GameSave(savePath);
                LobbyInfo.GlobalSettings = GameSave.GlobalSettings;
                LobbyInfo.Slots          = GameSave.Slots;

                // Reassign clients to slots
                //  - Bot ordering is preserved
                //  - Humans are assigned on a first-come-first-serve basis
                //  - Leftover humans become spectators

                // Start by removing all bots and assigning all players as spectators
                foreach (var c in LobbyInfo.Clients)
                {
                    if (c.Bot != null)
                    {
                        LobbyInfo.Clients.Remove(c);
                        var ping = LobbyInfo.PingFromClient(c);
                        if (ping != null)
                        {
                            LobbyInfo.ClientPings.Remove(ping);
                        }
                    }
                    else
                    {
                        c.Slot = null;
                    }
                }

                // Rebuild/remap the saved client state
                // TODO: Multiplayer saves should leave all humans as spectators so they can manually pick slots
                var adminClientIndex = LobbyInfo.Clients.First(c => c.IsAdmin).Index;
                foreach (var kv in GameSave.SlotClients)
                {
                    if (kv.Value.Bot != null)
                    {
                        var bot = new Session.Client()
                        {
                            Index = ChooseFreePlayerIndex(),
                            State = Session.ClientState.NotReady,
                            BotControllerClientIndex = adminClientIndex
                        };

                        kv.Value.ApplyTo(bot);
                        LobbyInfo.Clients.Add(bot);
                    }
                    else
                    {
                        // This will throw if the server doesn't have enough human clients to fill all player slots
                        // See TODO above - this isn't a problem in practice because MP saves won't use this
                        var client = LobbyInfo.Clients.First(c => c.Slot == null);
                        kv.Value.ApplyTo(client);
                    }
                }

                SyncLobbyInfo();
                SyncLobbyClients();
                SyncClientPing();

                break;
            }
            }
        }
Exemple #29
0
        static bool Option(S server, Connection conn, Session.Client client, string s)
        {
            lock (server.LobbyInfo)
            {
                if (!client.IsAdmin)
                {
                    server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
                    return(true);
                }

                var allOptions = server.Map.Rules.Actors["player"].TraitInfos <ILobbyOptions>()
                                 .Concat(server.Map.Rules.Actors["world"].TraitInfos <ILobbyOptions>())
                                 .SelectMany(t => t.LobbyOptions(server.Map.Rules));

                // Overwrite keys with duplicate ids
                var options = new Dictionary <string, LobbyOption>();
                foreach (var o in allOptions)
                {
                    options[o.Id] = o;
                }

                var split = s.Split(' ');
                if (split.Length < 2 || !options.TryGetValue(split[0], out var option) ||
                    !option.Values.ContainsKey(split[1]))
                {
                    server.SendOrderTo(conn, "Message", "Invalid configuration command.");
                    return(true);
                }

                if (option.IsLocked)
                {
                    server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
                    return(true);
                }

                var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
                if (oo.Value == split[1])
                {
                    return(true);
                }

                oo.Value = oo.PreferredValue = split[1];

                if (option.Id == "gamespeed")
                {
                    var speed = server.ModData.Manifest.Get <GameSpeeds>().Speeds[oo.Value];
                    server.LobbyInfo.GlobalSettings.Timestep     = speed.Timestep;
                    server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
                }

                server.SyncLobbyGlobalSettings();
                server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));

                foreach (var c in server.LobbyInfo.Clients)
                {
                    c.State = Session.ClientState.NotReady;
                }

                server.SyncLobbyClients();

                return(true);
            }
        }
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "state",
                  s =>
                  {
                      var state = Session.ClientState.Invalid;
                      if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                      {
                          server.SendOrderTo(conn, "Message", "Malformed state command");
                          return(true);
                      }

                      client.State = state;

                      Log.Write("server", "Player @{0} is {1}",
                                conn.Socket.RemoteEndPoint, client.State);

                      server.SyncLobbyClients();

                      CheckAutoStart(server);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game.");
                          return(true);
                      }

                      if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.LobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }

                      if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && server.LobbyInfo.NonBotPlayers.Count() < 2)
                      {
                          server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
                          return(true);
                      }

                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.LobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];

                      if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      // If the previous slot had a locked spawn then we must not carry that to the new slot
                      var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
                      if (oldSlot != null && oldSlot.LockSpawn)
                      {
                          client.SpawnPoint = 0;
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);

                      if (!slot.LockColor)
                      {
                          client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
                      }

                      server.SyncLobbyClients();
                      CheckAutoStart(server);

                      return(true);
                  } },
                { "allow_spectators",
                  s =>
                  {
                      if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                      {
                          server.SyncLobbyGlobalSettings();
                          return(true);
                      }
                      else
                      {
                          server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                          return(true);
                      }
                  } },
                { "spectate",
                  s =>
                  {
                      if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                      {
                          client.Slot       = null;
                          client.SpawnPoint = 0;
                          client.Team       = 0;
                          client.Color      = HSLColor.FromRGB(255, 255, 255);
                          server.SyncLobbyClients();
                          CheckAutoStart(server);
                          return(true);
                      }
                      else
                      {
                          return(false);
                      }
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(occupant);
                              server.SyncLobbyClients();
                              var ping = server.LobbyInfo.PingFromClient(occupant);
                              if (ping != null)
                              {
                                  server.LobbyInfo.ClientPings.Remove(ping);
                                  server.SyncClientPing();
                              }
                          }
                          else
                          {
                              var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.LobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];
                      slot.Closed = false;
                      server.SyncLobbySlots();

                      // Slot may have a bot in it
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.LobbyInfo.Clients.Remove(occupant);
                          var ping = server.LobbyInfo.PingFromClient(occupant);
                          if (ping != null)
                          {
                              server.LobbyInfo.ClientPings.Remove(ping);
                              server.SyncClientPing();
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[parts[0]];
                      var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                          return(true);
                      }

                      var botType = parts[2];
                      var botInfo = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>()
                                    .FirstOrDefault(b => b.Type == botType);

                      if (botInfo == null)
                      {
                          server.SendOrderTo(conn, "Message", "Invalid bot type.");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botInfo.Name,
                              Bot        = botType,
                              Slot       = parts[0],
                              Faction    = "Random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // Pick a random color for the bot
                          var validator     = server.ModData.Manifest.Get <ColorValidator>();
                          var tileset       = server.Map.Rules.TileSet;
                          var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                          var playerColors  = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
                                              .Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB));
                          bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);

                          server.LobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botInfo.Name;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                      server.SyncLobbyClients();
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                          return(true);
                      }

                      var lastMap = server.LobbyInfo.GlobalSettings.Map;
                      Action <MapPreview> selectMap = map =>
                      {
                          // Make sure the map hasn't changed in the meantime
                          if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                          {
                              return;
                          }

                          server.LobbyInfo.GlobalSettings.Map = map.Uid;

                          var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                          server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                          server.LobbyInfo.Slots = server.Map.Players.Players
                                                   .Select(p => MakeSlotFromPlayerReference(p.Value))
                                                   .Where(ss => ss != null)
                                                   .ToDictionary(ss => ss.PlayerReference, ss => ss);

                          LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);

                          // Reset client states
                          foreach (var c in server.LobbyInfo.Clients)
                          {
                              c.State = Session.ClientState.Invalid;
                          }

                          // Reassign players into new slots based on their old slots:
                          //  - Observers remain as observers
                          //  - Players who now lack a slot are made observers
                          //  - Bots who now lack a slot are dropped
                          //  - Bots who are not defined in the map rules are dropped
                          var botTypes = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                          var slots    = server.LobbyInfo.Slots.Keys.ToArray();
                          var i        = 0;
                          foreach (var os in oldSlots)
                          {
                              var c = server.LobbyInfo.ClientInSlot(os);
                              if (c == null)
                              {
                                  continue;
                              }

                              c.SpawnPoint = 0;
                              c.Slot       = i < slots.Length ? slots[i++] : null;
                              if (c.Slot != null)
                              {
                                  // Remove Bot from slot if slot forbids bots
                                  if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botTypes.Contains(c.Bot)))
                                  {
                                      server.LobbyInfo.Clients.Remove(c);
                                  }
                                  S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                              }
                              else if (c.Bot != null)
                              {
                                  server.LobbyInfo.Clients.Remove(c);
                              }
                          }

                          // Validate if color is allowed and get an alternative if it isn't
                          foreach (var c in server.LobbyInfo.Clients)
                          {
                              if (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor)
                              {
                                  c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
                              }
                          }

                          server.SyncLobbyInfo();

                          server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                          if (server.Map.DefinesUnsafeCustomRules)
                          {
                              server.SendMessage("This map contains custom rules. Game experience may change.");
                          }

                          if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
                          {
                              server.SendMessage(server.TwoHumansRequiredText);
                          }
                          else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                          {
                              server.SendMessage("Bots have been disabled on this map.");
                          }

                          var briefing = MissionBriefingOrDefault(server);
                          if (briefing != null)
                          {
                              server.SendMessage(briefing);
                          }
                      };

                      Action queryFailed = () =>
                                           server.SendOrderTo(conn, "Message", "Map was not found on server.");

                      var m = server.ModData.MapCache[s];
                      if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                      {
                          selectMap(m);
                      }
                      else if (server.Settings.QueryMapRepository)
                      {
                          server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
                          var mapRepository = server.ModData.Manifest.Get <WebServices>().MapRepository;
                          server.ModData.MapCache.QueryRemoteMapDetails(mapRepository, new[] { s }, selectMap, queryFailed);
                      }
                      else
                      {
                          queryFailed();
                      }

                      return(true);
                  } },
                { "option",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
                          return(true);
                      }

                      var allOptions = server.Map.Rules.Actors["player"].TraitInfos <ILobbyOptions>()
                                       .Concat(server.Map.Rules.Actors["world"].TraitInfos <ILobbyOptions>())
                                       .SelectMany(t => t.LobbyOptions(server.Map.Rules));

                      // Overwrite keys with duplicate ids
                      var options = new Dictionary <string, LobbyOption>();
                      foreach (var o in allOptions)
                      {
                          options[o.Id] = o;
                      }

                      var         split = s.Split(' ');
                      LobbyOption option;
                      if (split.Length < 2 || !options.TryGetValue(split[0], out option) ||
                          !option.Values.ContainsKey(split[1]))
                      {
                          server.SendOrderTo(conn, "Message", "Invalid configuration command.");
                          return(true);
                      }

                      if (option.IsLocked)
                      {
                          server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
                          return(true);
                      }

                      var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
                      if (oo.Value == split[1])
                      {
                          return(true);
                      }

                      oo.Value = oo.PreferredValue = split[1];

                      if (option.Id == "gamespeed")
                      {
                          var speed = server.ModData.Manifest.Get <GameSpeeds>().Speeds[oo.Value];
                          server.LobbyInfo.GlobalSettings.Timestep     = speed.Timestep;
                          server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
                      }

                      server.SyncLobbyGlobalSettings();
                      server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));

                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      int teamCount;
                      if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var clients = server.LobbyInfo.Slots
                                    .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var clientCount = clients.Count();
                      foreach (var player in clients)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }
                          else
                          {
                              player.Team = assigned++ *teamCount / clientCount + 1;
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players.");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                      var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "No-one in that slot.");
                          return(true);
                      }

                      var kickClient = server.GetClient(kickConn);

                      Log.Write("server", "Kicking client {0}.", kickClientID);
                      server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
                          server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                          server.TempBans.Add(kickClient.IpAddress);
                      }

                      server.SyncLobbyClients();
                      server.SyncLobbySlots();

                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      var sanitizedName = Settings.SanitizedPlayerName(s);
                      if (sanitizedName == client.Name)
                      {
                          return(true);
                      }

                      Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
                      server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
                      client.Name = sanitizedName;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "faction",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled faction changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
                      {
                          return(true);
                      }

                      var factions = server.Map.Rules.Actors["world"].TraitInfos <FactionInfo>()
                                     .Where(f => f.Selectable).Select(f => f.InternalName);

                      if (!factions.Contains(parts[1]))
                      {
                          server.SendOrderTo(conn, "Message", "Invalid faction selected: {0}".F(parts[1]));
                          server.SendOrderTo(conn, "Message", "Supported values: {0}".F(factions.JoinWith(", ")));
                          return(true);
                      }

                      targetClient.Faction = parts[1];
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) ||
                          spawnPoint <0 || spawnPoint> server.Map.SpawnPoints.Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
                          return(true);
                      }

                      // Check if any other slot has locked the requested spawn
                      if (spawnPoint > 0)
                      {
                          var spawnLockedByAnotherSlot = server.LobbyInfo.Slots.Where(ss => ss.Value.LockSpawn).Any(ss =>
                            {
                                var pr = PlayerReferenceForSlot(server, ss.Value);
                                return(pr != null && pr.Spawn == spawnPoint);
                            });

                          if (spawnLockedByAnotherSlot)
                          {
                              server.SendOrderTo(conn, "Message", "The spawn point is locked to another player slot.");
                              return(true);
                          }
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      // Validate if color is allowed and get an alternative it isn't
                      var newColor = FieldLoader.GetValue <HSLColor>("(value)", parts[1]);
                      targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);

                      // Only update player's preferred color if new color is valid
                      if (newColor == targetClient.Color)
                      {
                          targetClient.PreferredColor = targetClient.Color;
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "sync_lobby",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set lobby info");
                          return(true);
                      }

                      var lobbyInfo = Session.Deserialize(s);
                      if (lobbyInfo == null)
                      {
                          server.SendOrderTo(conn, "Message", "Invalid Lobby Info Sent");
                          return(true);
                      }

                      server.LobbyInfo = lobbyInfo;

                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Exemple #31
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client()
                {
                    Name = handshake.Client.Name,
                    IpAddress = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString(),
                    Index = newConn.PlayerIndex,
                    Slot = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color = handshake.Client.Color,
                    Country = "random",
                    SpawnPoint = 0,
                    Team = 0,
                    State = Session.ClientState.NotReady,
                    IsAdmin = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.Slot != null)
                    SyncClientToPlayerReference(client, Map.Players[client.Slot]);
                else
                    client.Color = HSLColor.FromRGB(255, 255, 255);

                if (ModData.Manifest.Mod.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Mod.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface<IClientJoined>())
                    t.ClientJoined(this, newConn);

                SyncLobbyInfo();
                SendMessage("{0} has joined the server.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Environment.TickCount.ToString());

                var motdPath = Path.Combine(Platform.SupportDir, "motd_{0}.txt".F(ModData.Manifest.Mod.Id));
                if (File.Exists(motdPath))
                {
                    var motd = System.IO.File.ReadAllText(motdPath);
                    SendOrderTo(newConn, "Message", motd);
                }

                if (handshake.Mod == "{DEV_VERSION}")
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                    "and may desynchronize the game state if they have incompatible rules.");

                SetOrderLag();
            }
            catch (Exception) { DropClient(newConn); }
        }
Exemple #32
0
        public Player(World world, Session.Client client, PlayerReference pr)
        {
            World           = world;
            InternalName    = pr.Name;
            PlayerReference = pr;

            inMissionMap = world.Map.Visibility.HasFlag(MapVisibility.MissionSelector);

            // Real player or host-created bot
            if (client != null)
            {
                ClientIndex = client.Index;
                Color       = client.Color;
                if (client.Bot != null)
                {
                    var botInfo        = world.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().First(b => b.Type == client.Bot);
                    var botsOfSameType = world.LobbyInfo.Clients.Where(c => c.Bot == client.Bot).ToArray();
                    PlayerName = botsOfSameType.Length == 1 ? botInfo.Name : "{0} {1}".F(botInfo.Name, botsOfSameType.IndexOf(client) + 1);
                }
                else
                {
                    PlayerName = client.Name;
                }

                BotType        = client.Bot;
                Faction        = ChooseFaction(world, client.Faction, !pr.LockFaction);
                DisplayFaction = ChooseDisplayFaction(world, client.Faction);
            }
            else
            {
                // Map player
                ClientIndex    = 0;              // Owned by the host (TODO: fix this)
                Color          = pr.Color;
                PlayerName     = pr.Name;
                NonCombatant   = pr.NonCombatant;
                Playable       = pr.Playable;
                Spectating     = pr.Spectating;
                BotType        = pr.Bot;
                Faction        = ChooseFaction(world, pr.Faction, false);
                DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
            }

            if (!Spectating)
            {
                PlayerMask = new LongBitSet <PlayerBitMask>(InternalName);
            }

            // Set this property before running any Created callbacks on the player actor
            IsBot = BotType != null;

            // Special case handling is required for the Player actor:
            // Since Actor.Created would be called before PlayerActor is assigned here
            // querying player traits in INotifyCreated.Created would crash.
            // Therefore assign the uninitialized actor and run the Created callbacks
            // by calling Initialize ourselves.
            var playerActorType = world.Type == WorldType.Editor ? EditorPlayerActorType : PlayerActorType;

            PlayerActor = new Actor(world, playerActorType, new TypeDictionary {
                new OwnerInit(this)
            });
            PlayerActor.Initialize(true);

            Shroud           = PlayerActor.Trait <Shroud>();
            FrozenActorLayer = PlayerActor.TraitOrDefault <FrozenActorLayer>();

            // Enable the bot logic on the host
            if (IsBot && Game.IsHost)
            {
                var logic = PlayerActor.TraitsImplementing <IBot>().FirstOrDefault(b => b.Info.Type == BotType);
                if (logic == null)
                {
                    Log.Write("debug", "Invalid bot type: {0}", BotType);
                }
                else
                {
                    logic.Activate(this);
                }
            }

            stanceColors.Self     = ChromeMetrics.Get <Color>("PlayerStanceColorSelf");
            stanceColors.Allies   = ChromeMetrics.Get <Color>("PlayerStanceColorAllies");
            stanceColors.Enemies  = ChromeMetrics.Get <Color>("PlayerStanceColorEnemies");
            stanceColors.Neutrals = ChromeMetrics.Get <Color>("PlayerStanceColorNeutrals");

            unlockRenderPlayer = PlayerActor.TraitsImplementing <IUnlocksRenderPlayer>().ToArray();
        }
Exemple #33
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
                return false;

            var dict = new Dictionary<string, Func<string, bool>>
            {
                { "ready",
                    s =>
                    {
                        // if we're downloading, we can't ready up.
                        if (client.State == Session.ClientState.NotReady)
                            client.State = Session.ClientState.Ready;
                        else if (client.State == Session.ClientState.Ready)
                            client.State = Session.ClientState.NotReady;

                        Log.Write("server", "Player @{0} is {1}",
                            conn.socket.RemoteEndPoint, client.State);

                        server.SyncLobbyInfo();

                        if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
                            InterpretCommand(server, conn, client, "startgame");

                        return true;
                    }},
                { "startgame",
                    s =>
                    {
                        server.StartGame();
                        return true;
                    }},
                { "lag",
                    s =>
                    {
                        int lag;
                        if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }

                        Log.Write("server", "Order lag is now {0} frames.", lag);

                        server.lobbyInfo.GlobalSettings.OrderLatency = lag;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot",
                    s =>
                    {
                        if (!server.lobbyInfo.Slots.ContainsKey(s))
                        {
                            Log.Write("server", "Invalid slot: {0}", s );
                            return false;
                        }
                        var slot = server.lobbyInfo.Slots[s];

                        if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                            return false;

                        client.Slot = s;
                        S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "spectate",
                    s =>
                    {
                        client.Slot = null;
                        client.SpawnPoint = 0;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot_close",
                    s =>
                    {
                        if (!ValidateSlotCommand( server, conn, client, s, true ))
                            return false;

                        // kick any player that's in the slot
                        var occupant = server.lobbyInfo.ClientInSlot(s);
                        if (occupant != null)
                        {
                            if (occupant.Bot != null)
                                server.lobbyInfo.Clients.Remove(occupant);
                            else
                            {
                                var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
                                if (occupantConn != null)
                                {
                                    server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                    server.DropClient(occupantConn);
                                }
                            }
                        }

                        server.lobbyInfo.Slots[s].Closed = true;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot_open",
                    s =>
                    {
                        if (!ValidateSlotCommand( server, conn, client, s, true ))
                            return false;

                        var slot = server.lobbyInfo.Slots[s];
                        slot.Closed = false;

                        // Slot may have a bot in it
                        var occupant = server.lobbyInfo.ClientInSlot(s);
                        if (occupant != null && occupant.Bot != null)
                            server.lobbyInfo.Clients.Remove(occupant);

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "slot_bot",
                    s =>
                    {
                        var parts = s.Split(' ');

                        if (parts.Length < 2)
                        {
                            server.SendChatTo( conn, "Malformed slot_bot command" );
                            return true;
                        }

                        if (!ValidateSlotCommand( server, conn, client, parts[0], true ))
                            return false;

                        var slot = server.lobbyInfo.Slots[parts[0]];
                        var bot = server.lobbyInfo.ClientInSlot(parts[0]);
                        var botType = parts.Skip(1).JoinWith(" ");

                        // Invalid slot
                        if (bot != null && bot.Bot == null)
                        {
                            server.SendChatTo( conn, "Can't add bots to a slot with another client" );
                            return true;
                        }

                        slot.Closed = false;
                        if (bot == null)
                        {
                            // Create a new bot
                            bot = new Session.Client()
                            {
                                Index = server.ChooseFreePlayerIndex(),
                                Name = botType,
                                Bot = botType,
                                Slot = parts[0],
                                Country = "random",
                                SpawnPoint = 0,
                                Team = 0,
                                State = Session.ClientState.NotReady
                            };

                            // pick a random color for the bot
                            var hue = (byte)server.Random.Next(255);
                            var sat = (byte)server.Random.Next(255);
                            var lum = (byte)server.Random.Next(51,255);
                            bot.ColorRamp = new ColorRamp(hue, sat, lum, 10);

                            server.lobbyInfo.Clients.Add(bot);
                        }
                        else
                        {
                            // Change the type of the existing bot
                            bot.Name = botType;
                            bot.Bot = botType;
                        }

                        S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "map",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendChatTo( conn, "Only the host can change the map" );
                            return true;
                        }
                        server.lobbyInfo.GlobalSettings.Map = s;
                        var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                        LoadMap(server);

                        // Reassign players into new slots based on their old slots:
                        //  - Observers remain as observers
                        //  - Players who now lack a slot are made observers
                        //  - Bots who now lack a slot are dropped
                        var slots = server.lobbyInfo.Slots.Keys.ToArray();
                        int i = 0;
                        foreach (var os in oldSlots)
                        {
                            var c = server.lobbyInfo.ClientInSlot(os);
                            if (c == null)
                                continue;

                            c.SpawnPoint = 0;
                            c.State = Session.ClientState.NotReady;
                            c.Slot = i < slots.Length ? slots[i++] : null;
                            if (c.Slot != null)
                                S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                            else if (c.Bot != null)
                                server.lobbyInfo.Clients.Remove(c);
                        }

                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "lockteams",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendChatTo( conn, "Only the host can set that option" );
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "allowcheats",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendChatTo( conn, "Only the host can set that option" );
                            return true;
                        }

                        bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "kick",
                    s =>
                    {

                        if (!client.IsAdmin)
                        {
                            server.SendChatTo( conn, "Only the host can kick players" );
                            return true;
                        }

                        int clientID;
                        int.TryParse( s, out clientID );

                        var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
                        if (connToKick == null)
                        {
                            server.SendChatTo( conn, "Noone in that slot." );
                            return true;
                        }

                        server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
                        server.DropClient(connToKick);
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "name",
                    s =>
                    {
                        Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                        client.Name = s;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "race",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled race changes
                        if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                            return true;

                        targetClient.Country = parts[1];
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "team",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled team changes
                        if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                            return true;

                        int team;
                        if (!int.TryParse(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }

                        targetClient.Team = team;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "spawn",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Spectators don't need a spawnpoint
                        if (targetClient.Slot == null)
                            return true;

                        // Map has disabled spawn changes
                        if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                            return true;

                        int spawnPoint;
                        if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
                        {
                            Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                            return true;
                        }

                        if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) ))
                        {
                            server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
                            return true;
                        }

                        targetClient.SpawnPoint = spawnPoint;
                        server.SyncLobbyInfo();
                        return true;
                    }},
                { "color",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled color changes
                        if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                            return true;

                        var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                        targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
                        server.SyncLobbyInfo();
                        return true;
                    }}
            };

            var cmdName = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func<string,bool> a;
            if (!dict.TryGetValue(cmdName, out a))
                return false;

            return a(cmdValue);
        }
        public LatencyTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, OrderManager orderManager, Session.Client client)
        {
            var latencyPrefix     = widget.Get <LabelWidget>("LATENCY_PREFIX");
            var latencyPrefixFont = Game.Renderer.Fonts[latencyPrefix.Font];
            var latency           = widget.Get <LabelWidget>("LATENCY");
            var latencyFont       = Game.Renderer.Fonts[latency.Font];
            var rightMargin       = widget.Bounds.Width;

            latency.Bounds.X = latencyPrefix.Bounds.X + latencyPrefixFont.Measure(latencyPrefix.Text + " ").X;

            widget.IsVisible = () => client != null;
            tooltipContainer.BeforeRender = () =>
            {
                if (widget.IsVisible())
                {
                    widget.Bounds.Width = latency.Bounds.X + latencyFont.Measure(latency.GetText()).X + rightMargin;
                }
            };

            var ping = orderManager.LobbyInfo.PingFromClient(client);

            latency.GetText  = () => LobbyUtils.LatencyDescription(ping);
            latency.GetColor = () => LobbyUtils.LatencyColor(ping);
        }
Exemple #35
0
        int IAssignSpawnPointsInfo.AssignSpawnPoint(object stateObject, Session lobbyInfo, Session.Client client, MersenneTwister playerRandom)
        {
            var state = (AssignSpawnLocationsState)stateObject;
            var separateTeamSpawns = lobbyInfo.GlobalSettings.OptionOrDefault("separateteamspawns", SeparateTeamSpawnsCheckboxEnabled);

            if (client.SpawnPoint > 0 && client.SpawnPoint <= state.SpawnLocations.Length)
            {
                return(client.SpawnPoint);
            }

            var spawnPoint = state.OccupiedSpawnPoints.Count == 0 || !separateTeamSpawns
                                ? state.AvailableSpawnPoints.Random(playerRandom)
                                : state.AvailableSpawnPoints // pick the most distant spawnpoint from everyone else
                             .Select(s => (Cell: state.SpawnLocations[s - 1], Index: s))
                             .MaxBy(s => state.OccupiedSpawnPoints.Sum(kv => (state.SpawnLocations[kv.Key - 1] - s.Cell).LengthSquared)).Index;

            state.AvailableSpawnPoints.Remove(spawnPoint);
            state.OccupiedSpawnPoints.Add(spawnPoint, client);
            return(spawnPoint);
        }
Exemple #36
0
        public static void SetupEditableHandicapWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager)
        {
            var dropdown = parent.Get <DropDownButtonWidget>("HANDICAP_DROPDOWN");

            dropdown.IsVisible   = () => true;
            dropdown.IsDisabled  = () => s.LockHandicap || orderManager.LocalClient.IsReady;
            dropdown.OnMouseDown = _ => ShowHandicapDropDown(dropdown, c, orderManager);

            var handicapLabel = new CachedTransform <int, string>(h => $"{h}%");

            dropdown.GetText = () => handicapLabel.Update(c.Handicap);

            HideChildWidget(parent, "HANDICAP");
        }
Exemple #37
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
                    vo.OrderValidation(orderManager, world, clientId, order)))
                    return;
            }

            switch (order.OrderString)
            {
                case "Chat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var player = world != null ? world.FindPlayerByClient(client) : null;
                            var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                            suffix = client.IsObserver ? " (Spectator)" : suffix;
                            Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                        }
                        else
                            Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                        break;
                    }
                case "Message": // Server message
                        Game.AddChatLine(Color.White, "Server", order.TargetString);
                    break;
                case "Disconnected": /* reports that the target player disconnected */
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                            client.State = Session.ClientState.Disconnected;
                        break;
                    }

                case "TeamChat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                        if (client != null)
                        {
                            if (world == null)
                            {
                                if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                                    Game.AddChatLine(client.Color.RGB, client.Name + " (Team)",
                                        order.TargetString);
                            }
                            else
                            {
                                var player = world.FindPlayerByClient(client);
                                if (player == null) return;

                                if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
                                {
                                    var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
                                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                                }
                            }
                        }
                        break;
                    }

                case "StartGame":
                    {
                        Game.AddChatLine(Color.White, "Server", "The game has started.");
                        Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
                        break;
                    }

                case "PauseGame":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var pause = order.TargetString == "Pause";
                            if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
                            {
                                var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                                Game.AddChatLine(Color.White, "", pausetext);
                            }

                            orderManager.world.Paused = pause;
                            orderManager.world.PredictedPaused = pause;
                        }
                        break;
                    }

                case "HandshakeRequest":
                    {
                        var request = HandshakeRequest.Deserialize(order.TargetString);
                        var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();

                        // Check if mods match
                        if (localMods.FirstOrDefault().ToString().Split('@')[0] != request.Mods.FirstOrDefault().ToString().Split('@')[0])
                            throw new InvalidOperationException("Server's mod ({0}) and yours ({1}) don't match".F(localMods.FirstOrDefault().ToString().Split('@')[0], request.Mods.FirstOrDefault().ToString().Split('@')[0]));
                        // Check that the map exists on the client
                        if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
                        {
                            if (Game.Settings.Game.AllowDownloading)
                                Game.DownloadMap(request.Map);
                            else
                                throw new InvalidOperationException("Missing map {0}".F(request.Map));
                        }

                        var info = new Session.Client()
                        {
                            Name = Game.Settings.Player.Name,
                            PreferredColor = Game.Settings.Player.Color,
                            Color = Game.Settings.Player.Color,
                            Country = "random",
                            SpawnPoint = 0,
                            Team = 0,
                            State = Session.ClientState.NotReady
                        };

                        var response = new HandshakeResponse()
                        {
                            Client = info,
                            Mods = localMods,
                            Password = "******"
                        };

                        orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                        break;
                    }

                case "ServerError":
                    {
                        orderManager.ServerError = order.TargetString;
                        break;
                    }

                case "SyncInfo":
                    {
                        orderManager.LobbyInfo = Session.Deserialize(order.TargetString);

                        if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
                            && !orderManager.GameStarted)
                        {
                            orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
                            Game.Debug("Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
                        }
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SetStance":
                    {
                        if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
                            return;

                        var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
                        var newStance = (Stance)order.TargetLocation.X;

                        SetPlayerStance(world, order.Player, targetPlayer, newStance);

                        Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                            order.Player.PlayerName, targetPlayer.PlayerName, newStance));

                        // automatically declare war reciprocally
                        if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                        {
                            SetPlayerStance(world, targetPlayer, order.Player, newStance);
                            Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
                        }

                        break;
                    }
                case "Ping":
                    {
                        orderManager.IssueOrder(Order.Pong(order.TargetString));
                        break;
                    }
                default:
                    {
                        if (!order.IsImmediate)
                        {
                            var self = order.Subject;
                            var health = self.TraitOrDefault<Health>();
                            if (health == null || !health.IsDead)
                                foreach (var t in self.TraitsImplementing<IResolveOrder>())
                                    t.ResolveOrder(self, order);
                        }
                        break;
                    }
            }
        }
Exemple #38
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "ready",
                  s =>
                  {
                      // if we're downloading, we can't ready up.
                      if (client.State == Session.ClientState.NotReady)
                      {
                          client.State = Session.ClientState.Ready;
                      }
                      else if (client.State == Session.ClientState.Ready)
                      {
                          client.State = Session.ClientState.NotReady;
                      }

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyInfo();

                      CheckAutoStart(server, conn, client);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.lobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }
                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.lobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }
                      var slot = server.lobbyInfo.Slots[s];

                      if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                      server.SyncLobbyInfo();
                      CheckAutoStart(server, conn, client);

                      return(true);
                  } },
                { "spectate",
                  s =>
                  {
                      client.Slot       = null;
                      client.SpawnPoint = 0;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(occupant);
                          }
                          else
                          {
                              var occupantConn = server.conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.lobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[s];
                      slot.Closed = false;

                      // Slot may have a bot in it
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.lobbyInfo.Clients.Remove(occupant);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[parts[0]];
                      var bot  = server.lobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!int.TryParse(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }
                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // pick a random color for the bot
                          var hue = (byte)server.Random.Next(255);
                          var sat = (byte)server.Random.Next(255);
                          var lum = (byte)server.Random.Next(51, 255);
                          bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);

                          server.lobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map");
                          return(true);
                      }

                      if (!server.ModData.AvailableMaps.ContainsKey(s))
                      {
                          server.SendOrderTo(conn, "Message", "Map not found");
                          return(true);
                      }
                      server.lobbyInfo.GlobalSettings.Map = s;
                      var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);
                      SetDefaultDifficulty(server);

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.lobbyInfo.Slots.Keys.ToArray();
                      int i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.lobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.State      = Session.ClientState.NotReady;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              // Remove Bot from slot if slot forbids bots
                              if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
                              {
                                  server.lobbyInfo.Clients.Remove(c);
                              }
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(c);
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "fragilealliance",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.FragileAlliances);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      int teams;
                      if (!int.TryParse(s, out teams))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }
                      teams = teams.Clamp(2, 8);

                      var players = server.lobbyInfo.Slots
                                    .Select(slot => server.lobbyInfo.Clients.SingleOrDefault(c => c.Slot == slot.Key))
                                    .Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam).ToArray();
                      if (players.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Not enough players to assign teams");
                          return(true);
                      }
                      if (teams > players.Length)
                      {
                          server.SendOrderTo(conn, "Message", "Too many teams for the number of players");
                          return(true);
                      }

                      var teamSizes = new int[players.Length];
                      for (var i = 0; i < players.Length; i++)
                      {
                          teamSizes[i % teams]++;
                      }

                      var playerIndex = 0;
                      for (var team = 1; team <= teams; team++)
                      {
                          for (var teamPlayerIndex = 0; teamPlayerIndex < teamSizes[team - 1]; playerIndex++, teamPlayerIndex++)
                          {
                              var cl = players[playerIndex];
                              if (cl.Bot == null)
                              {
                                  cl.State = Session.ClientState.NotReady;
                              }
                              cl.Team = team;
                          }
                      }
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "crates",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Crates);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "difficulty",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }
                      if ((server.Map.Difficulties == null && s != null) || (server.Map.Difficulties != null && !server.Map.Difficulties.Contains(s)))
                      {
                          server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                          server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Difficulties.JoinWith(",")));
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.Difficulty = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players");
                          return(true);
                      }

                      int clientID;
                      int.TryParse(s, out clientID);

                      var connToKick = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
                      if (connToKick == null)
                      {
                          server.SendOrderTo(conn, "Message", "Noone in that slot.");
                          return(true);
                      }

                      server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
                      server.DropClient(connToKick);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      client.Name = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!int.TryParse(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.lobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled color changes
                      if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                      targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }