Exemple #1
0
    public void infoPanel(Canvas Info_canvas)
    {
        if (infoOpen == false)
        {
            infoOpen = true;
            UnityEngine.UI.Image Imagen = GameObject.Find("Imagen").GetComponent <UnityEngine.UI.Image> ();
            Imagen.sprite       = sesion.getAyudante();
            Info_canvas.enabled = true;
            sesion.setAccesoAyuda();



            AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> ();

            switch (sesion.getAyudante().name)
            {
            case "biologo_avatar":
                sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac3") as AudioClip;
                break;

            case "deportista_avatar":
                sonido.clip = Resources.Load("Musica/Audios/Mujer/Ac3") as AudioClip;
                break;

            case "medico_avatar":
                sonido.clip = Resources.Load("Musica/Audios/Mujer/Ac3") as AudioClip;
                break;

            case "meteorologo_avatar":
                sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac3") as AudioClip;
                break;

            default:
                sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac3") as AudioClip;
                break;
            }

            sonido.Play();
        }
        else if (infoOpen == true)
        {
            infoOpen            = false;
            Info_canvas.enabled = false;
        }
    }