Exemple #1
0
            private void Freshen()
            {
                if (Servos == null)
                {
                    return;
                }

                if (UseElectricCharge)
                {
                    float chargeRequired = Servos.Where(s => s.Mechanism.IsFreeMoving == false).Sum(s => s.ElectricChargeRequired);
                    foreach (var servo in Servos)
                    {
                        servo.Group.ElectricChargeRequired = chargeRequired;
                    }
                    totalElectricChargeRequirement = chargeRequired;
                }

                stale = false;
            }
Exemple #2
0
        internal static void WindowEnd()
        {
            if (Disabled)
            {
                return;           //If the Drag and Drop is Disabled then just go back
            }
            // Draw the Yellow insertion strip
            Rect insertRect;

            if (DraggingItem && ServoDragging != null && ServoOver != null)
            {
                //What is the insert position of the dragged servo
                int insertIndex = ServoOver.ID + (ServoOverUpper ? 0 : 1);
                if ((ServoDragging.GroupID != ServoOver.GroupID) ||
                    (ServoDragging.ID != insertIndex && (ServoDragging.ID + 1) != insertIndex))
                {
                    //Only in here if the drop will cause the list to change
                    float rectResMoveY;
                    //is it dropping in the list or at the end
                    if (insertIndex < Servos.Where(x => x.GroupID == ServoOver.GroupID).ToList().Count)
                    {
                        rectResMoveY =
                            Servos.Where(x => x.GroupID == ServoOver.GroupID).ToList()[insertIndex].ServoRect.y;
                    }
                    else
                    {
                        rectResMoveY = Servos.Where(x => x.GroupID == ServoOver.GroupID).ToList().Last().ServoRect.y +
                                       Servos.Where(x => x.GroupID == ServoOver.GroupID)
                                       .ToList()
                                       .Last()
                                       .ServoRect.height;
                    }

                    //calculate and draw the graphic
                    insertRect = new Rect(12,
                                          rectResMoveY + 26 - ScrollPosition.y,
                                          WindowRect.width - 34, 9);
                    GUI.Box(insertRect, "", StyleDragInsert);
                }
            }
            else if (DraggingItem && GroupDragging != null && GroupOver != null)
            {
                //What is the insert position of the dragged group
                int insertIndex = GroupOver.ID + (GroupOverUpper ? 0 : 1);
                if (GroupDragging.ID != insertIndex && (GroupDragging.ID + 1) != insertIndex)
                {
                    //Only in here if the drop will cause the list to change
                    float rectResMoveY;
                    //is it dropping in the list or at the end
                    if (insertIndex < Groups.Count)
                    {
                        rectResMoveY = Groups[insertIndex].GroupRect.y;
                    }
                    else
                    {
                        rectResMoveY = Groups.Last().GroupRect.y + Groups.Last().GroupRect.height;
                    }

                    //calculate and draw the graphic
                    insertRect = new Rect(12,
                                          rectResMoveY + 26 - ScrollPosition.y,
                                          WindowRect.width - 34, 9);
                    GUI.Box(insertRect, "", StyleDragInsert);
                }
            }
            else if (DraggingItem && ServoDragging != null && GroupOver != null &&
                     Servos.All(x => x.GroupID != GroupOver.ID))
            {
                //This is the case for an empty Group
                //is it dropping in the list or at the end
                float rectResMoveY = GroupOver.GroupRect.y + GroupOver.GroupRect.height;

                //calculate and draw the graphic
                insertRect = new Rect(12,
                                      rectResMoveY + 26 - ScrollPosition.y,
                                      WindowRect.width - 34, 9);
                GUI.Box(insertRect, "", StyleDragInsert);
            }

            //What is the mouse over
            if (MousePosition.y > 32 && MousePosition.y < WindowRect.height - 8)
            {
                //inside the scrollview
                //check what group
                GroupOver =
                    Groups.FirstOrDefault(x => x.GroupRect.Contains(MousePosition + ScrollPosition - new Vector2(8, 29)));
                GroupIconOver =
                    Groups.FirstOrDefault(x => x.IconRect.Contains(MousePosition + ScrollPosition - new Vector2(8, 29)));
                if (GroupOver != null)
                {
                    GroupOverUpper = ((MousePosition + ScrollPosition - new Vector2(8, 29)).y - GroupOver.GroupRect.y) <
                                     GroupOver.GroupRect.height / 2;
                }

                //or servo
                ServoOver =
                    Servos.FirstOrDefault(x => x.ServoRect.Contains(MousePosition + ScrollPosition - new Vector2(8, 29)));
                ServoIconOver =
                    Servos.FirstOrDefault(x => x.IconRect.Contains(MousePosition + ScrollPosition - new Vector2(8, 29)));
                if (ServoOver != null)
                {
                    ServoOverUpper = ((MousePosition + ScrollPosition - new Vector2(8, 29)).y - ServoOver.ServoRect.y) <
                                     ServoOver.ServoRect.height / 2;
                }
            }
            else
            {
                //Otherwise empty the variables
                GroupOver     = null;
                ServoOver     = null;
                GroupIconOver = null;
                ServoIconOver = null;
            }

            //MouseDown - left mouse button
            if (Event.current.type == EventType.mouseDown &&
                Event.current.button == 0)
            {
                if (GroupIconOver != null)
                {
                    //If we click on the drag icon then start the drag
                    GroupDragging = GroupOver;
                    DraggingItem  = true;
                }
                else if (ServoIconOver != null)
                {
                    //If we click on the drag icon then start the drag
                    ServoDragging = ServoOver;
                    DraggingItem  = true;
                }
            }

            //did we release the mouse
            if (Event.current.type == EventType.mouseUp &&
                Event.current.button == 0)
            {
                if (GroupDragging != null && GroupOver != null)
                {
                    //were we dragging a group
                    if (GroupDragging.ID != (GroupOver.ID + (GroupOverUpper ? 0 : 1)))
                    {
                        //And it will cause a reorder
                        Logger.Log(string.Format("Reordering:{0}-{1}", GroupDragging.ID,
                                                 (GroupOver.ID - (GroupOverUpper ? 1 : 0))));

                        //where are we inserting the dragged item
                        int insertAt = (GroupOver.ID - (GroupOverUpper ? 1 : 0));
                        if (GroupOver.ID < GroupDragging.ID)
                        {
                            insertAt += 1;
                        }

                        //move em around
                        ServoController.ControlGroup g = ServoController.Instance.ServoGroups[GroupDragging.ID];
                        ServoController.Instance.ServoGroups.RemoveAt(GroupDragging.ID);
                        ServoController.Instance.ServoGroups.Insert(insertAt, g);
                    }
                }
                else if (ServoDragging != null && ServoOver != null)
                {
                    //were we dragging a servo
                    //where are we inserting the dragged item
                    int insertAt = (ServoOver.ID + (ServoOverUpper ? 0 : 1));
                    if (ServoOver.GroupID == ServoDragging.GroupID && ServoDragging.ID < ServoOver.ID)
                    {
                        insertAt -= 1;
                    }

                    Logger.Log(string.Format("Reordering:({0}-{1})->({2}-{3})", ServoDragging.GroupID, ServoDragging.ID,
                                             ServoOver.GroupID, insertAt));

                    //move em around
                    IServo s = ServoController.Instance.ServoGroups[ServoDragging.GroupID].Servos[ServoDragging.ID];
                    ServoController.Instance.ServoGroups[ServoDragging.GroupID].Servos.RemoveAt(ServoDragging.ID);
                    ServoController.Instance.ServoGroups[ServoOver.GroupID].Servos.Insert(insertAt, s);
                }
                else if (ServoDragging != null && GroupOver != null && Servos.All(x => x.GroupID != GroupOver.ID))
                {
                    //dragging a servo to an empty group
                    const int INSERT_AT = 0;
                    IServo    s         = ServoController.Instance.ServoGroups[ServoDragging.GroupID].Servos[ServoDragging.ID];
                    ServoController.Instance.ServoGroups[ServoDragging.GroupID].Servos.RemoveAt(ServoDragging.ID);
                    ServoController.Instance.ServoGroups[GroupOver.ID].Servos.Insert(INSERT_AT, s);
                }

                //reset the dragging stuff
                DraggingItem  = false;
                GroupDragging = null;
                ServoDragging = null;
            }

            //If we are dragging and in the bottom or top area then scrtoll the list
            if (DraggingItem && RectScrollBottom.Contains(MousePosition))
            {
                ControlsGUI.SetEditorScrollYPosition(ScrollPosition.y + (Time.deltaTime * 40));
            }
            if (DraggingItem && RectScrollTop.Contains(MousePosition))
            {
                ControlsGUI.SetEditorScrollYPosition(ScrollPosition.y - (Time.deltaTime * 40));
            }
        }