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C# (CSharp) ServiceLocator.ClearDictionary Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
ServiceLocator
Méthode/Fonction:
ClearDictionary
Exemples au hotexamples.com:
1
C# (CSharp) ServiceLocator.ClearDictionary - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
ServiceLocator.ClearDictionary
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddService(30)
Clear(30)
Add(28)
CreateInstance(15)
Create(11)
Bind(10)
AddFlight(10)
Configure(9)
Current(7)
BuildServiceProvider(5)
Dispose(4)
AddItem(4)
AddComponentInstance(4)
AddComponent(4)
All(3)
AddSingleton(3)
BuildContainer(3)
Apply(3)
DisposeCurrent(3)
CheckForUniqueness(3)
BindInstance(2)
Batch(2)
Build(2)
BuildLocator(2)
CreateInstances(2)
CreateRequestServicesScope(2)
AddOrReplaceServices(2)
Deregister(2)
AddCar(2)
CreateDynamicTreeSplittingGameTreeSearch(1)
CreateComputerPlayer(1)
CreateProgressiveDeepeningWrapper(1)
CreateNestedContainer(1)
CreateSerialGameTreeSearch(1)
DefaultLocator(1)
DisposeRequestServicesScope(1)
ElementAt(1)
Count(1)
ActivateMainWindow(1)
ClearDictionary(1)
AddScope(1)
AddContext(1)
AddDiscount(1)
AddExisting(1)
AddInstance(1)
AddLocalServiceLocator(1)
AddOrReplaceService(1)
AddProviders(1)
AddServiceProvider(1)
ClearContainer(1)
Méthodes fréquemment utilisées
AddService (30)
Clear (30)
Add (28)
CreateInstance (15)
Create (11)
Bind (10)
AddFlight (10)
Configure (9)
Current (7)
BuildServiceProvider (5)
Méthodes fréquemment utilisées
Dispose (4)
AddItem (4)
AddComponentInstance (4)
AddComponent (4)
All (3)
AddSingleton (3)
BuildContainer (3)
Apply (3)
DisposeCurrent (3)
CheckForUniqueness (3)
BindInstance (2)
Batch (2)
Build (2)
BuildLocator (2)
CreateInstances (2)
CreateRequestServicesScope (2)
AddOrReplaceServices (2)
Deregister (2)
AddCar (2)
CreateDynamicTreeSplittingGameTreeSearch (1)
Méthodes fréquemment utilisées
BindInstance (2)
Batch (2)
Build (2)
BuildLocator (2)
CreateInstances (2)
CreateRequestServicesScope (2)
AddOrReplaceServices (2)
Deregister (2)
AddCar (2)
CreateDynamicTreeSplittingGameTreeSearch (1)
CreateComputerPlayer (1)
CreateProgressiveDeepeningWrapper (1)
CreateNestedContainer (1)
CreateSerialGameTreeSearch (1)
DefaultLocator (1)
DisposeRequestServicesScope (1)
ElementAt (1)
Count (1)
ActivateMainWindow (1)
ClearDictionary (1)
AddScope (1)
AddContext (1)
AddDiscount (1)
AddExisting (1)
AddInstance (1)
AddLocalServiceLocator (1)
AddOrReplaceService (1)
AddProviders (1)
AddServiceProvider (1)
ClearContainer (1)
Méthodes fréquemment utilisées
CreateComputerPlayer (1)
CreateProgressiveDeepeningWrapper (1)
CreateNestedContainer (1)
CreateSerialGameTreeSearch (1)
DefaultLocator (1)
DisposeRequestServicesScope (1)
ElementAt (1)
Count (1)
ActivateMainWindow (1)
ClearDictionary (1)
AddScope (1)
AddContext (1)
AddDiscount (1)
AddExisting (1)
AddInstance (1)
AddLocalServiceLocator (1)
AddOrReplaceService (1)
AddProviders (1)
AddServiceProvider (1)
ClearContainer (1)
AddTransient (1)
AddTypeMapping (1)
AnimateProps (1)
Any (1)
BuildServiceProviderWithDescriptors (1)
BuildUp (1)
CallEvent (1)
ClearAllRegistrations (1)
WhereAssigned (1)
Exemple #1
0
Afficher le fichier
Fichier :
PauseMenu.cs
Projet :
DronCorleone/FPS_Unity_GB
private void GoToMainMenu() { ServiceLocator.ClearDictionary(); SceneManager.LoadScene(0); }
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