/// <summary> /// Constructeur paramétré. /// </summary> /// <param name="game">Instance de la classe de jeu gérant la partie.</param> public ClavierService(Game game) : base(game) { // Initialise les tableaux des heures de dernière pression et d'état des touches this.heureDernierePression = new DateTime[this.NombreMaxTouches]; this.etatPrecedent = new bool[this.NombreMaxTouches]; for (int key = 0; key < this.NombreMaxTouches; key++) { this.heureDernierePression[key] = new DateTime(0); this.etatPrecedent[key] = false; } ServiceHelper.Add <IInputService>(this); }
/// <summary> /// Initialise l'instance de la classe ManetteService. /// </summary> /// <param name="game">Instance de Game responsable du gestionnaire de services.</param> private void Initialize(Game game) { // Créer les attributs vecteurs. for (int device = 1; device <= this.NombreMaxManettes; device++) { this.etatManette[device - 1] = GamePad.GetState(this.GetPlayerIndex(device)); // Initialiser les tableaux d'état des boutons. for (int bouton = 0; bouton < this.NombreMaxBoutons; bouton++) { this.heureDernierePression[device - 1, bouton] = new DateTime(0); this.etatPrecedent[device - 1, bouton] = false; } } ServiceHelper.Add <IInputService>(this); // activer le service }
private void button1_Click(object sender, EventArgs e) { panelWait.Visible = true; button1.Enabled = false; button2.Enabled = false; var insertWorker = new BackgroundWorker(); short index = 0; //fix index foreach (MailTemplate tmpl in m_bindingList) { index++; tmpl.TemplateIndex = index; } insertWorker.RunWorkerCompleted += (senders, es) => { CrossThreadUtility.InvokeControlAction <Panel>(panelWait, panel => panel.Visible = false); }; insertWorker.DoWork += (senders, es) => { try { if (!es.Cancel) { ServiceHelper.Add(listBox1.DataSource as IEnumerable <MailTemplate>); CrossThreadUtility.InvokeControlAction <Form>(this, f => f.Close()); //add new template m_mainRegion.MailTemplates = new List <MailTemplate>(listBox1.DataSource as IEnumerable <MailTemplate>); } } finally { } }; insertWorker.RunWorkerAsync(); }
private void button1_Click(object sender, EventArgs e) { bool blValidTitle = ValidateTitle(); if (!blValidTitle) { return; } panelWait.Visible = true; button1.Enabled = false; this.m_position.PositionAreas = GetNodesPath(tvAreas.Nodes, null); //exists if (!m_position.IsNew) { var saveWorker = new BackgroundWorker(); saveWorker.RunWorkerCompleted += (senders, es) => { CrossThreadUtility.InvokeControlAction <MainRegion>(m_region, m => m.Positions.Add(m_position)); CrossThreadUtility.InvokeControlAction <Form>(this, f => f.Close()); }; saveWorker.DoWork += (senders, es) => { try { if (!es.Cancel) { ServiceHelper.Update(m_position); } } finally { } }; saveWorker.RunWorkerAsync(); } else { //new var saveWorker = new BackgroundWorker(); saveWorker.RunWorkerCompleted += (senders, es) => { if (es.Error != null) { if (es.Error is LicenseException) { CrossThreadUtility.InvokeControlAction <Form>(this, f => { MessageBox.Show(this, "Sorry, but this license type does not allow more entities of those types", "HunterCV", MessageBoxButtons.OK, MessageBoxIcon.Warning); f.Close(); }); } } else { m_position.IsNew = false; CrossThreadUtility.InvokeControlAction <MainRegion>(m_region, m => m.Positions.Add(m_position)); Form form = MainRegion.GetForm(typeof(PositionsForm)); if (form is PositionsForm) { CrossThreadUtility.InvokeControlAction <PositionsForm>(((PositionsForm)form), f => f.DoSearch(-1)); } CrossThreadUtility.InvokeControlAction <Form>(this, f => f.Close()); } }; saveWorker.DoWork += (senders, es) => { try { if (!es.Cancel) { ServiceHelper.Add(m_position); } } finally { } }; saveWorker.RunWorkerAsync(); } }