/// <summary>
        /// Creates the specified service building.
        /// </summary>
        /// <param name="serviceBuilding">The service building.</param>
        /// <param name="material">The material.</param>
        /// <param name="dispatcherType">Type of the dispatcher.</param>
        /// <param name="targetBuildingId">The target building identifier.</param>
        /// <param name="targetCitizenId">The target citizen identifier.</param>
        /// <returns>
        /// The service vehicle.
        /// </returns>
        public static ServiceVehicleInfo Create(ServiceBuildingInfo serviceBuilding, TransferManager.TransferReason material, Dispatcher.DispatcherTypes dispatcherType, ushort targetBuildingId, uint targetCitizenId)
        {
            ushort vehicleId = 0;
            VehicleInfo info = null;

            if (!Global.EnableExperiments)
            {
                info = VehicleHelper.CreateServiceVehicle(serviceBuilding.BuildingId, material, targetBuildingId, targetCitizenId, out vehicleId);
            }
            else if (Global.Settings.CreationCompatibilityMode == ServiceDispatcherSettings.ModCompatibilityMode.UseCustomCode)
            {
                info = VehicleHelper.CreateServiceVehicle(serviceBuilding.BuildingId, material, targetBuildingId, targetCitizenId, out vehicleId);
            }
            else
            {
                info = BuildingHelper.StartTransfer(serviceBuilding.BuildingId, material, targetBuildingId, targetCitizenId, out vehicleId);
            }

            if (info == null)
            {
                return null;
            }

            VehicleManager manager = Singleton<VehicleManager>.instance;

            return new ServiceVehicleInfo(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], targetBuildingId == 0, dispatcherType, targetBuildingId);
        }
 /// <summary>
 /// Logs building info for debug use.
 /// </summary>
 /// <param name="buildings">The buildings.</param>
 /// <param name="vehicles">The vehicles.</param>
 /// <param name="districtManager">The district manager.</param>
 /// <param name="citizenManager">The citizen manager.</param>
 /// <param name="buildingId">The building identifier.</param>
 /// <param name="serviceBuilding">The service building.</param>
 /// <param name="targetBuilding">The target building.</param>
 /// <param name="buildingStamp">The building stamp.</param>
 private static void DebugListLog(
     Building[] buildings,
     Vehicle[] vehicles,
     DistrictManager districtManager,
     CitizenManager citizenManager,
     ushort buildingId,
     ServiceBuildingInfo serviceBuilding,
     TargetBuildingInfo targetBuilding,
     BuildingStamp buildingStamp)
 {
     if (buildings[buildingId].Info != null && (buildings[buildingId].m_flags & Building.Flags.Created) == Building.Flags.Created)
     {
         Log.InfoList info = DebugInfoMsg(buildings, vehicles, districtManager, citizenManager, buildingId, serviceBuilding, targetBuilding, buildingStamp);
         Log.DevDebug(typeof(BuildingHelper), "DebugListLog", info.ToString());
     }
 }
        /// <summary>
        /// Logs a list of vehicle info for debug use.
        /// </summary>
        /// <param name="building">The building.</param>
        /// <exception cref="System.Exception">Loop counter too high.</exception>
        public static void DebugListLog(ServiceBuildingInfo building)
        {
            try
            {
                Vehicle[] vehicles = Singleton<VehicleManager>.instance.m_vehicles.m_buffer;
                Building[] buildings = Singleton<BuildingManager>.instance.m_buildings.m_buffer;

                int count = 0;
                ushort id = building.FirstOwnVehicleId;
                while (id != 0)
                {
                    DebugListLog(vehicles, buildings, id);

                    id = vehicles[id].m_nextOwnVehicle;
                    if (id == building.FirstOwnVehicleId)
                    {
                        break;
                    }

                    count++;
                    if (count > ushort.MaxValue)
                    {
                        throw new Exception("Loop counter too high");
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Error(typeof(VehicleKeeper), "DebugListLog", ex);
            }
        }
        /// <summary>
        /// Collects building info for debug use.
        /// </summary>
        /// <param name="buildings">The buildings.</param>
        /// <param name="vehicles">The vehicles.</param>
        /// <param name="districtManager">The district manager.</param>
        /// <param name="citizenManager">The citizen manager.</param>
        /// <param name="buildingId">The building identifier.</param>
        /// <param name="serviceBuilding">The service building.</param>
        /// <param name="targetBuilding">The target building.</param>
        /// <param name="buildingStamp">The building stamp.</param>
        /// <param name="verbose">If set to <c>true</c> include more information.</param>
        /// <returns>The debug information.</returns>
        private static Log.InfoList DebugInfoMsg(
            Building[] buildings,
            Vehicle[] vehicles,
            DistrictManager districtManager,
            CitizenManager citizenManager,
            ushort buildingId,
            ServiceBuildingInfo serviceBuilding,
            TargetBuildingInfo targetBuilding,
            BuildingStamp buildingStamp,
            bool verbose = false)
        {
            Log.InfoList info = new Log.InfoList();

            if (buildingStamp != null)
            {
                info.Add("O", "BuildingStamp");
            }

            if (serviceBuilding != null)
            {
                info.Add("O", "ServiceBuilding");
            }

            if (targetBuilding != null)
            {
                info.Add("O", "TargetBuilding");
            }

            List<TargetBuildingInfo> targetBuildings = null;
            List<ServiceBuildingInfo> serviceBuildings = null;

            if (verbose && Global.Buildings != null)
            {
                targetBuildings = new List<TargetBuildingInfo>();
                serviceBuildings = new List<ServiceBuildingInfo>();

                if (serviceBuilding == null)
                {
                    if (Global.Buildings.GarbageBuildings == null || !Global.Buildings.GarbageBuildings.TryGetValue(buildingId, out serviceBuilding))
                    {
                        serviceBuildings.Add(serviceBuilding);
                    }

                    if (Global.Buildings.DeathCareBuildings == null || !Global.Buildings.DeathCareBuildings.TryGetValue(buildingId, out serviceBuilding))
                    {
                        serviceBuildings.Add(serviceBuilding);
                    }

                    if (Global.Buildings.HealthCareBuildings == null || !Global.Buildings.HealthCareBuildings.TryGetValue(buildingId, out serviceBuilding))
                    {
                        serviceBuildings.Add(serviceBuilding);
                    }
                }

                if (targetBuilding == null)
                {
                    if (Global.Buildings.DeadPeopleBuildings == null || !Global.Buildings.DeadPeopleBuildings.TryGetValue(buildingId, out targetBuilding))
                    {
                        targetBuildings.Add(targetBuilding);
                    }

                    if (Global.Buildings.DirtyBuildings == null || !Global.Buildings.DirtyBuildings.TryGetValue(buildingId, out targetBuilding))
                    {
                        targetBuildings.Add(targetBuilding);
                    }

                    if (Global.Buildings.SickPeopleBuildings == null || !Global.Buildings.SickPeopleBuildings.TryGetValue(buildingId, out targetBuilding))
                    {
                        targetBuildings.Add(targetBuilding);
                    }
                }
            }

            info.Add("BuildingId", buildingId);
            info.Add("AI", buildings[buildingId].Info.m_buildingAI.GetType());
            info.Add("InfoName", buildings[buildingId].Info.name);

            string name = GetBuildingName(buildingId);
            if (!String.IsNullOrEmpty(name) && name != buildings[buildingId].Info.name)
            {
                info.Add("BuildingName", name);
            }

            byte district = districtManager.GetDistrict(buildings[buildingId].m_position);
            info.Add("District", district);
            info.Add("DistrictName", districtManager.GetDistrictName(district));

            if (buildingStamp != null)
            {
                info.Add("Source", buildingStamp.Source);
                info.Add("SimulationTimeStamp", buildingStamp.SimulationTimeStamp);
                info.Add("SimulationTimeDelta", buildingStamp.SimulationTimeDelta);
            }

            if (serviceBuilding != null)
            {
                info.Add("CanReceive", serviceBuilding.CanReceive);
                info.Add("CapacityLevel", serviceBuilding.CapacityLevel);
                info.Add("CapactyFree", serviceBuilding.CapacityFree);
                info.Add("CapactyMax", serviceBuilding.CapacityMax);
                info.Add("CapactyOverflow", serviceBuilding.CapacityOverflow);
                info.Add("Range", serviceBuilding.Range);
                info.Add("VehiclesFree", serviceBuilding.VehiclesFree);
                info.Add("VehiclesSpare", serviceBuilding.VehiclesSpare);
                info.Add("VehiclesMade", serviceBuilding.VehiclesMade);
                info.Add("VehiclesTotal", serviceBuilding.VehiclesTotal);
            }

            if (serviceBuildings != null)
            {
                for (int i = 0; i < serviceBuildings.Count; i++)
                {
                    serviceBuilding = serviceBuildings[i];
                    string n = (i + 1).ToString();

                    info.Add("CanReceive" + n, serviceBuilding.CanReceive);
                    info.Add("CapacityLevel" + n, serviceBuilding.CapacityLevel);
                    info.Add("CapactyFree" + n, serviceBuilding.CapacityFree);
                    info.Add("CapactyMax" + n, serviceBuilding.CapacityMax);
                    info.Add("CapactyOverflow" + n, serviceBuilding.CapacityOverflow);
                    info.Add("Range" + n, serviceBuilding.Range);
                    info.Add("VehiclesFree" + n, serviceBuilding.VehiclesFree);
                    info.Add("VehiclesSpare" + n, serviceBuilding.VehiclesSpare);
                    info.Add("VehiclesMade" + n, serviceBuilding.VehiclesMade);
                    info.Add("VehiclesTotal" + n, serviceBuilding.VehiclesTotal);
                }
            }

            if (targetBuilding != null)
            {
                info.Add("Demand", targetBuilding.Demand);
                info.Add("HasProblem", targetBuilding.HasProblem);
                info.Add("ProblemSize", targetBuilding.ProblemSize);
                info.Add("ProblemValue", targetBuilding.ProblemValue);
            }

            if (targetBuildings != null)
            {
                for (int i = 0; i < targetBuildings.Count; i++)
                {
                    targetBuilding = targetBuildings[i];
                    string n = (i + 1).ToString();

                    info.Add("Demand" + n, targetBuilding.Demand);
                    info.Add("HasProblem" + n, targetBuilding.HasProblem);
                    info.Add("ProblemSize" + n, targetBuilding.ProblemSize);
                    info.Add("ProblemValue" + n, targetBuilding.ProblemValue);
                }
            }

            if (verbose && Global.Buildings != null)
            {
                Double desolate;

                if (Global.Buildings.DesolateBuildings != null && Global.Buildings.DesolateBuildings.TryGetValue(buildingId, out desolate))
                {
                    info.Add("Desolate", desolate);
                }
            }

            int materialMax = 0;
            int materialAmount = 0;
            int serviceVehicleCount = 0;
            if (buildings[buildingId].Info.m_buildingAI is CemeteryAI)
            {
                serviceVehicleCount = ((CemeteryAI)buildings[buildingId].Info.m_buildingAI).m_hearseCount;
                info.Add("CorpseCapacity", ((CemeteryAI)buildings[buildingId].Info.m_buildingAI).m_corpseCapacity);
                info.Add("GraveCount", ((CemeteryAI)buildings[buildingId].Info.m_buildingAI).m_graveCount);
                info.Add("CustomBuffer1", buildings[buildingId].m_customBuffer1); // GraveCapacity?
                info.Add("CustomBuffer2", buildings[buildingId].m_customBuffer2);
                info.Add("PR_HC_Calc", ((buildings[buildingId].m_productionRate * ((CemeteryAI)buildings[buildingId].Info.m_buildingAI).m_hearseCount) + 99) / 100); // Hearse capacity?
                buildings[buildingId].Info.m_buildingAI.GetMaterialAmount(buildingId, ref buildings[buildingId], TransferManager.TransferReason.Dead, out materialAmount, out materialMax);
            }
            else if (buildings[buildingId].Info.m_buildingAI is LandfillSiteAI)
            {
                serviceVehicleCount = ((LandfillSiteAI)buildings[buildingId].Info.m_buildingAI).m_garbageTruckCount;
                buildings[buildingId].Info.m_buildingAI.GetMaterialAmount(buildingId, ref buildings[buildingId], TransferManager.TransferReason.Garbage, out materialAmount, out materialMax);
            }
            else if (buildings[buildingId].Info.m_buildingAI is HospitalAI)
            {
                serviceVehicleCount = ((HospitalAI)buildings[buildingId].Info.m_buildingAI).m_ambulanceCount;
                info.Add("", ((HospitalAI)buildings[buildingId].Info.m_buildingAI).m_patientCapacity);
                buildings[buildingId].Info.m_buildingAI.GetMaterialAmount(buildingId, ref buildings[buildingId], TransferManager.TransferReason.Sick, out materialAmount, out materialMax);
            }
            info.Add("materialMax", materialMax);
            info.Add("materialAmount", materialAmount);
            info.Add("materialFree", materialMax - materialAmount);

            int productionRate = buildings[buildingId].m_productionRate;

            ushort ownVehicleCount = 0;
            ushort madeVehicleCount = 0;
            ushort vehicleId = buildings[buildingId].m_ownVehicles;
            while (vehicleId != 0 && ownVehicleCount < ushort.MaxValue)
            {
                ownVehicleCount++;
                if ((vehicles[vehicleId].m_transferType == (byte)TransferManager.TransferReason.Garbage || vehicles[vehicleId].m_transferType == (byte)TransferManager.TransferReason.Dead) &&
                    vehicles[vehicleId].Info != null &&
                    (vehicles[vehicleId].m_flags & Vehicle.Flags.Created) == Vehicle.Flags.Created &&
                    (vehicles[vehicleId].m_flags & VehicleHelper.VehicleExists) != ~Vehicle.Flags.All)
                {
                    madeVehicleCount++;
                }

                vehicleId = vehicles[vehicleId].m_nextOwnVehicle;
            }
            info.Add("OwnVehicles", ownVehicleCount);
            info.Add("MadeVehicles", madeVehicleCount);

            info.Add("VehicleCount", serviceVehicleCount);
            info.Add("ProductionRate", productionRate);
            info.Add("VehicleCountNominal", ((productionRate * serviceVehicleCount) + 99) / 100);

            int budget = Singleton<EconomyManager>.instance.GetBudget(buildings[buildingId].Info.m_buildingAI.m_info.m_class);
            productionRate = PlayerBuildingAI.GetProductionRate(100, budget);
            int actualVehicleCount = ((productionRate * serviceVehicleCount) + 99) / 100;
            info.Add("Budget", budget);
            info.Add("ProductionRateActual", productionRate);
            info.Add("VehicleCountActual", actualVehicleCount);
            info.Add("SpareVehicles", actualVehicleCount - ownVehicleCount);

            float range = buildings[buildingId].Info.m_buildingAI.GetCurrentRange(buildingId, ref buildings[buildingId]);
            range = range * range * Global.Settings.RangeModifier;
            if (range < Global.Settings.RangeMinimum)
            {
                info.Add("Range", range, Global.Settings.RangeMinimum);
            }
            else if (range > Global.Settings.RangeMaximum)
            {
                info.Add("Range", range, Global.Settings.RangeMaximum);
            }
            else
            {
                info.Add("Range", range);
            }

            List<string> needs = new List<string>();
            if (buildings[buildingId].m_garbageBuffer >= Global.Settings.Garbage.MinimumAmountForDispatch)
            {
                needs.Add("Filthy");
            }
            if (buildings[buildingId].m_garbageBuffer >= Global.Settings.Garbage.MinimumAmountForPatrol)
            {
                needs.Add("Dirty");
            }
            else if (buildings[buildingId].m_garbageBuffer > 0)
            {
                needs.Add("Dusty");
            }
            if (buildings[buildingId].m_deathProblemTimer > 0)
            {
                needs.Add("Dead");
            }
            if (buildings[buildingId].m_garbageBuffer * Dispatcher.ProblemBufferModifier >= Dispatcher.ProblemLimitForgotten ||
                buildings[buildingId].m_deathProblemTimer * Dispatcher.ProblemTimerModifier >= Dispatcher.ProblemLimitForgotten)
            {
                needs.Add("Forgotten");
            }
            info.Add("Needs", needs);

            info.Add("DeathProblemTimer", buildings[buildingId].m_deathProblemTimer);
            info.Add("HealthProblemTimer", buildings[buildingId].m_healthProblemTimer);
            info.Add("MajorProblemTimer", buildings[buildingId].m_majorProblemTimer);

            int citizens = 0;
            int count = 0;
            uint unitId = buildings[buildingId].m_citizenUnits;
            while (unitId != 0)
            {
                CitizenUnit unit = citizenManager.m_units.m_buffer[unitId];
                for (int i = 0; i < 5; i++)
                {
                    uint citizenId = unit.GetCitizen(i);
                    if (citizenId != 0)
                    {
                        Citizen citizen = citizenManager.m_citizens.m_buffer[citizenId];
                        if (citizen.Dead && citizen.GetBuildingByLocation() == buildingId)
                        {
                            citizens++;
                        }
                    }
                }

                count++;
                if (count > (int)ushort.MaxValue * 10)
                {
                    break;
                }

                unitId = unit.m_nextUnit;
            }
            info.Add("DeadCitizens", citizens);

            info.Add("GarbageAmount", buildings[buildingId].Info.m_buildingAI.GetGarbageAmount(buildingId, ref buildings[buildingId]));
            info.Add("GarbageBuffer", buildings[buildingId].m_garbageBuffer);

            string problems = buildings[buildingId].m_problems.ToString();
            if (problems.IndexOfAny(new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }) >= 0)
            {
                foreach (Notification.Problem problem in Enum.GetValues(typeof(Notification.Problem)))
                {
                    if (problem != Notification.Problem.None && (buildings[buildingId].m_problems & problem) == problem)
                    {
                        problems += ", " + problem.ToString();
                    }
                }
            }
            info.Add("Problems", problems);

            string flags = buildings[buildingId].m_flags.ToString();
            if (flags.IndexOfAny(new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }) >= 0)
            {
                foreach (Building.Flags flag in Enum.GetValues(typeof(Building.Flags)))
                {
                    if (flag != Building.Flags.None && (buildings[buildingId].m_flags & flag) == flag)
                    {
                        flags += ", " + flag.ToString();
                    }
                }
            }
            info.Add("Flags", flags);

            string status = buildings[buildingId].Info.m_buildingAI.GetLocalizedStatus(buildingId, ref buildings[buildingId]);
            if (!String.IsNullOrEmpty(status))
            {
                info.Add("Status", status);
            }

            info.Add("AI", buildings[buildingId].Info.m_buildingAI.GetType().AssemblyQualifiedName);

            return info;
        }