Exemple #1
0
        public World Next(ServerUtilities.ServerType serverType)
        {
            foreach (World world in this)
            {
                if (serverType == ServerUtilities.ServerType.Char && world.IsFull)
                {
                    continue;
                }
                else if (serverType == ServerUtilities.ServerType.Game && world.IsFull)
                {
                    continue;
                }
                else if (serverType == ServerUtilities.ServerType.Message && world.IsFull)
                {
                    continue;
                }
                else if (serverType == ServerUtilities.ServerType.Shop && world.ShopServer != null)
                {
                    continue;
                }

                return(world);
            }

            return(null);
        }
        private void OnRegistrationRequest(InPacket inPacket)
        {
            ServerUtilities.ServerType type = (ServerUtilities.ServerType)inPacket.ReadByte();
            string     securityCode         = inPacket.ReadString();
            IPEndPoint endPoint             = new IPEndPoint(inPacket.ReadIPAddress(), inPacket.ReadUShort());
            World      world = LoginServer.Worlds.Next(type);

            bool worked = false;

            using (OutPacket outPacket = new OutPacket(InteroperabilityMessage.RegistrationResponse))
            {
                if (securityCode != LoginServer.SecurityCode)
                {
                    outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.InvalidCode);

                    Log.Error(ServerUtilities.RegistrationResponseResolver.Explain(ServerUtilities
                                                                                   .ServerRegistrationResponse.InvalidCode));
                }
                else if (world == null)
                {
                    outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.WorldsFull);

                    Log.Error(ServerUtilities.RegistrationResponseResolver.Explain(ServerUtilities
                                                                                   .ServerRegistrationResponse.WorldsFull));
                }
                else
                {
                    if (world.HostIP.ToString() != endPoint.Address.ToString())
                    {
                        outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.InvalidIP);

                        Log.Error(ServerUtilities.RegistrationResponseResolver.Explain(ServerUtilities
                                                                                       .ServerRegistrationResponse.InvalidIP));
                    }
                    else
                    {
                        this._type          = type;
                        this.RemoteEndPoint = endPoint;
                        this.WorldID        = world.ID;

                        switch (this._type)
                        {
                        case ServerUtilities.ServerType.Char:
                        {
                            this.World.CharServer = this;

                            outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid);
                            outPacket.WriteByte(this.WorldID);

                            worked = true;
                        }
                        break;

                        case ServerUtilities.ServerType.Game:
                        {
                            this.World.Add(this);
                            this._id = (byte)this.World.Count;

                            outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid);
                            outPacket.WriteByte(this.WorldID);
                            outPacket.WriteByte(this.ExternalID);
                            outPacket.WriteString(this.World.ScrollingHeader);
                            outPacket.WriteInt(this.World.Rates.Experience);
                            outPacket.WriteInt(this.World.Rates.QuestExperience);
                            outPacket.WriteInt(this.World.Rates.PartyQuestExperience);
                            outPacket.WriteInt(this.World.Rates.Meso);
                            outPacket.WriteInt(this.World.Rates.Loot);

                            worked = true;
                        }
                        break;

                        case ServerUtilities.ServerType.Message:
                        {
                            this.World.MessageServer = this;

                            outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid);
                            outPacket.WriteByte(this.WorldID);

                            worked = true;
                        }
                        break;

                        case ServerUtilities.ServerType.Shop:
                        {
                            this.World.ShopServer = this;

                            outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid);
                            outPacket.WriteByte(this.WorldID);

                            worked = true;
                        }
                        break;
                        }
                    }
                }

                this.Send(outPacket);
            }

            if (worked)
            {
                switch (this._type)
                {
                case ServerUtilities.ServerType.Char:
                {
                    Log.Success("Registered Char {0} at {1}.", this.World.Name, this.RemoteEndPoint);
                }
                break;

                case ServerUtilities.ServerType.Game:
                {
                    Log.Success("Registered Game {0}-{1} at {2}.", this.World.Name, this.ExternalID,
                                this.RemoteEndPoint);
                }
                break;

                case ServerUtilities.ServerType.Message:
                {
                    Log.Success("Registered Message {0} at {1}.", this.World.Name, this.RemoteEndPoint);
                }
                break;

                case ServerUtilities.ServerType.Shop:
                {
                    Log.Success("Registered Shop {0} at {1}.", this.World.Name, this.RemoteEndPoint);
                }
                break;
                }
            }
            else
            {
                Log.Warn("Server registration failed.");

                this.Stop();
            }
        }