public static Ice.DispatchStatus unregisterUser___(ServerUpdatingAuthenticator obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); int id; id = is__.readInt(); is__.endReadEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); int ret__ = obj__.unregisterUser(id, current__); os__.writeInt(ret__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus setInfo___(ServerUpdatingAuthenticator obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Idempotent, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); int id; id = is__.readInt(); _System.Collections.Generic.Dictionary<Murmur.UserInfo, string> info; info = Murmur.UserInfoMapHelper.read(is__); is__.endReadEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); int ret__ = obj__.setInfo(id, info, current__); os__.writeInt(ret__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus setTexture___(ServerUpdatingAuthenticator obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Idempotent, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); int id; id = is__.readInt(); byte[] tex; tex = is__.readByteSeq(); is__.endReadEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); int ret__ = obj__.setTexture(id, tex, current__); os__.writeInt(ret__); return Ice.DispatchStatus.DispatchOK; }
public static Ice.DispatchStatus getRegisteredUsers___(ServerUpdatingAuthenticator obj__, IceInternal.Incoming inS__, Ice.Current current__) { checkMode__(Ice.OperationMode.Idempotent, current__.mode); IceInternal.BasicStream is__ = inS__.istr(); is__.startReadEncaps(); string filter; filter = is__.readString(); is__.endReadEncaps(); IceInternal.BasicStream os__ = inS__.ostr(); _System.Collections.Generic.Dictionary<int, string> ret__ = obj__.getRegisteredUsers(filter, current__); Murmur.NameMapHelper.write(os__, ret__); return Ice.DispatchStatus.DispatchOK; }