Exemple #1
0
        public override void Update()
        {
            if (!_tickTimer.TryCycle())
            {
                return;
            }

            base.Update();

            // In case we disconnected.
            if (_disposed)
            {
                return;
            }

            if (!(_time is null))
            {
                _time.Update();

                var player      = GM.CurrentPlayerBody;
                var transforms  = new PlayerTransformsMessage(player.Head, player.LeftHand, player.RightHand);
                var timestamped = new Timestamped <PlayerTransformsMessage>(_time.Now, transforms);

                Server.Send(timestamped);
            }
        }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        if (!Channel.GetNetwork().IsClient())
        {
            DateTime now = new DateTime();
            now = DateTime.Now;
            TimeSpan duration = now - last_clientupdate;
            if (duration > TimeSpan.FromMilliseconds(100))
            {
                float time = Time.time;
                last_clientupdate = now;
                network_data.move_player m = new network_data.move_player();
                IDictionaryEnumerator    i = Channel.FirstEntity();
                while (i.MoveNext())
                {
                    GameObject g = (GameObject)i.Value;
                    m.set((int)i.Key, Channel.GetChannel());
                    m.position = ((GameObject)i.Value).transform.localPosition;
                    m.velocity = ((GameObject)i.Value).GetComponent <ship>().GetVelocity();
                    m.rotation = ((GameObject)i.Value).transform.localRotation;
                    m.time     = time;
                    byte[] data1 = network_utils.nData.Instance.SerializeMsg <network_data.move_player>(m);

                    foreach (KeyValuePair <int, GameObject> gg in ShipList)
                    {
                        gg.Value.GetComponent <channel>().SendToChannel(ref data1);
                    }
                }
            }
        }
        ServerTime.Update(Time.deltaTime);
    }
Exemple #3
0
 private IEnumerator TickTime()
 {
     while (true)
     {
         ServerTime.Update(Time.deltaTime);
         yield return(new WaitForEndOfFrame());
     }
 }