// Use this for initialization void Start() { DontDestroyOnLoad(this); ServerTCP serverTCP = new ServerTCP(); serverTCP.InitNetwork(); }
static void SetupServer() { Console.WriteLine("Starting Server..."); ServerTCP.LoadJsonGameRules(); Types.TempPlayer = new Types.TempPlayerRec[Constants.GAMERULES.MAX_PLAYER_COUNT]; ServerTCP.InitNetwork(); ServerHandleData.Init(); for (int i = 0; i < Constants.GAMERULES.MAX_PLAYER_COUNT; i++) { ServerTCP.Clients[i] = new Client(); Types.TempPlayer[i] = new Types.TempPlayerRec(); } }