public void RegisterCommonComponents(IConfigSource configSource) { // IConfig networkConfig = configSource.Configs["Network"]; m_serverStatsCollector = new ServerStatsCollector(); m_serverStatsCollector.Initialise(configSource); m_serverStatsCollector.Start(); }
public void RegisterCommonComponents(IConfigSource configSource) { IConfig networkConfig = configSource.Configs["Network"]; if (networkConfig != null) { WebUtil.SerializeOSDRequestsPerEndpoint = networkConfig.GetBoolean("SerializeOSDRequests", false); } m_serverStatsCollector = new ServerStatsCollector(); m_serverStatsCollector.Initialise(configSource); m_serverStatsCollector.Start(); }
public void RegisterCommonComponents(IConfigSource configSource) { if (m_log.IsDebugEnabled) { m_log.DebugFormat("{0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); } IConfig networkConfig = configSource.Configs["Network"]; if (networkConfig != null) { WebUtil.SerializeOSDRequestsPerEndpoint = networkConfig.GetBoolean("SerializeOSDRequests", false); } m_serverStatsCollector = new ServerStatsCollector(); m_serverStatsCollector.Initialise(configSource); m_serverStatsCollector.Start(); }
/// <summary> /// Constructor Creates MainConsole.Instance to take commands and provide the place to write data /// </summary> public BotManager() { // We set this to avoid issues with bots running out of HTTP connections if many are run from a single machine // to multiple regions. Settings.MAX_HTTP_CONNECTIONS = int.MaxValue; // System.Threading.ThreadPool.SetMaxThreads(600, 240); // // int workerThreads, iocpThreads; // System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads); // Console.WriteLine("ThreadPool.GetMaxThreads {0} {1}", workerThreads, iocpThreads); InitBotSendAgentUpdates = true; InitBotRequestObjectTextures = true; LoginDelay = DefaultLoginDelay; Rng = new Random(Environment.TickCount); AssetsReceived = new Dictionary <UUID, bool>(); RegionsKnown = new Dictionary <ulong, GridRegion>(); m_console = CreateConsole(); MainConsole.Instance = m_console; // Make log4net see the console // ILoggerRepository repository = LogManager.GetRepository(); IAppender[] appenders = repository.GetAppenders(); OpenSimAppender consoleAppender = null; foreach (IAppender appender in appenders) { if (appender.Name == "Console") { consoleAppender = (OpenSimAppender)appender; consoleAppender.Console = m_console; break; } } m_console.Commands.AddCommand( "Bots", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown); m_console.Commands.AddCommand( "Bots", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown); m_console.Commands.AddCommand( "Bots", false, "connect", "connect [<n>]", "Connect bots", "If an <n> is given, then the first <n> disconnected bots by postfix number are connected.\n" + "If no <n> is given, then all currently disconnected bots are connected.", HandleConnect); m_console.Commands.AddCommand( "Bots", false, "disconnect", "disconnect [<n>]", "Disconnect bots", "Disconnecting bots will interupt any bot connection process, including connection on startup.\n" + "If an <n> is given, then the last <n> connected bots by postfix number are disconnected.\n" + "If no <n> is given, then all currently connected bots are disconnected.", HandleDisconnect); m_console.Commands.AddCommand( "Bots", false, "add behaviour", "add behaviour <abbreviated-name> [<bot-number>]", "Add a behaviour to a bot", "If no bot number is specified then behaviour is added to all bots.\n" + "Can be performed on connected or disconnected bots.", HandleAddBehaviour); m_console.Commands.AddCommand( "Bots", false, "remove behaviour", "remove behaviour <abbreviated-name> [<bot-number>]", "Remove a behaviour from a bot", "If no bot number is specified then behaviour is added to all bots.\n" + "Can be performed on connected or disconnected bots.", HandleRemoveBehaviour); m_console.Commands.AddCommand( "Bots", false, "sit", "sit", "Sit all bots on the ground.", HandleSit); m_console.Commands.AddCommand( "Bots", false, "stand", "stand", "Stand all bots.", HandleStand); m_console.Commands.AddCommand( "Bots", false, "set bots", "set bots <key> <value>", "Set a setting for all bots.", HandleSetBots); m_console.Commands.AddCommand( "Bots", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions); m_console.Commands.AddCommand( "Bots", false, "show bots", "show bots", "Shows the status of all bots.", HandleShowBotsStatus); m_console.Commands.AddCommand( "Bots", false, "show bot", "show bot <bot-number>", "Shows the detailed status and settings of a particular bot.", HandleShowBotStatus); m_console.Commands.AddCommand( "Debug", false, "debug lludp packet", "debug lludp packet <level> <avatar-first-name> <avatar-last-name>", "Turn on received packet logging.", "If level > 0 then all received packets that are not duplicates are logged.\n" + "If level <= 0 then no received packets are logged.", HandleDebugLludpPacketCommand); m_console.Commands.AddCommand( "Bots", false, "show status", "show status", "Shows pCampbot status.", HandleShowStatus); m_bots = new List <Bot>(); Watchdog.Enabled = true; StatsManager.RegisterConsoleCommands(m_console); m_serverStatsCollector = new ServerStatsCollector(); m_serverStatsCollector.Initialise(null); m_serverStatsCollector.Enabled = true; m_serverStatsCollector.Start(); BotConnectingState = BotManagerBotConnectingState.Ready; }