Exemple #1
0
        public MainWindow()
        {
            InitializeComponent();

            this.viewModel = new GameModel();
            //this.DataContext = this.viewModel;
            this.synchronizer = new ServerStateSynchronizer(this.viewModel);
            this.PlayArea.Visibility = Visibility.Hidden;
            this.ServerLobby.Visibility = Visibility.Hidden;
            this.GameSelect.Visibility = Visibility.Visible;

            this.AddressText.Text = Dns.GetHostName();
        }
Exemple #2
0
        public static void Main(string[] args)
        {
            int port = 4502;

            string host = Dns.GetHostName();

            Socket s = ConnectSocket(host, port);

            Console.Write("Enter id:");
            string id = Console.ReadLine();

            Send("CONNECT " + id, s);
            string result = GetNextMessage(s);
            Console.WriteLine(result);
            string authentication = result.Substring(13);
            string command;
            DateTime lastChat = DateTime.Now;
            GameModel gameModel = new GameModel();
            ServerStateSynchronizer synchronizer = new ServerStateSynchronizer(gameModel);
            do
            {
                Console.WriteLine("Command(sendchat, viewchat, users, game, quit, accept, decline, check):");
                command = Console.ReadLine();
                if (command.StartsWith("sendchat"))
                {
                    string chat = command.Substring(9);
                    Send("SYSTEM|SENDCHAT " + chat, s);
                }
                else if (command.StartsWith("viewchat"))
                {
                    Send("SYSTEM|GETCHAT " + lastChat.ToString(), s);
                    lastChat = DateTime.Now;
                    string chat = GetNextMessage(s);
                    // starts with GETCHAT
                    if (chat != "NOCHAT")
                    {
                        Console.WriteLine(chat.Substring(8));
                    }
                }
                else if (command.StartsWith("users"))
                {
                    Send("SYSTEM|GETUSERS", s);
                    string users = GetNextMessage(s);
                    Console.WriteLine(users);
                }
                else if (command.StartsWith("game"))
                {
                    Send("SYSTEM|REQUESTGAME" + command.Substring(4), s);
                }
                else if(command.StartsWith("check"))
                {
                    string cmd = GetNextMessage(s);
                    Console.WriteLine(cmd);
                }
                else if(command.StartsWith("decline"))
                {
                    Send("SYSTEM|DECLINEGAME", s);
                }
                else if (command == "accept")
                {
                    Send("SYSTEM|ACCEPTGAME", s);
                    //string conn = GetNextMessage(s);
                    string conn = "";
                    //Console.WriteLine("GOT: " + conn);
                    while (conn != GameMessages.GamePrefix + GameMessages.GameEnded)
                    {
                        if (conn.StartsWith("GAME|"))
                        {
                            string msg = conn.Substring(5);
                            if (msg == GameMessages.RequestAction)
                            {
                                PrintClientState(gameModel, id);
                                Console.WriteLine("waiting for action");
                                string req = Console.ReadLine();
                                Send("GAME|" + req, s);
                            }
                            else if (msg.StartsWith(GameMessages.RequestChoice))
                            {
                                int q1 = msg.IndexOf('\"') + 1;
                                int q2 = msg.IndexOf('\"', q1);
                                string choiceText = msg.Substring(q1, q2 - q1);
                                int s1 = q2 + 2;
                                int s2 = msg.IndexOf(' ', s1+1);

                                string choiceType = msg.Substring(s1, s2 - s1);
                                if (choiceType == "CARDPILE")
                                {
                                    string[] c = msg.Substring(s2 + 1).Split(' ');
                                    string choiceSource = c[0];
                                    int minChoices = int.Parse(c[1]);
                                    int maxChoices = int.Parse(c[2]);
                                    int nChoices = int.Parse(c[3]);
                                    Debug.Assert(nChoices == c.Length - 4);
                                    Console.WriteLine(choiceText);
                                    Console.WriteLine("Choose between " + minChoices + " and " + maxChoices);
                                    for (int i = 4; i < c.Length; i++)
                                    {
                                        Console.Write(c[i] + " ");
                                    }
                                    Console.WriteLine();
                                    string input = Console.ReadLine();
                                    Send("GAME|" + input, s);
                                }
                                else
                                {
                                    Debug.Assert(choiceType == "EFFECT");
                                    s1 = s2 + 1;
                                    s2 = msg.IndexOf(' ', s1);
                                    int minChoices = int.Parse(msg.Substring(s1, s2 - s1));

                                    s1 = s2 + 1;
                                    s2 = msg.IndexOf(' ', s1);
                                    int maxChoices = int.Parse(msg.Substring(s1, s2 - s1));

                                    s1 = s2 + 1;
                                    s2 = msg.IndexOf(' ', s1);
                                    int numChoices = int.Parse(msg.Substring(s1, s2 - s1));

                                    Console.WriteLine(choiceText);
                                    Console.WriteLine("Choose between " + minChoices + " and " + maxChoices);
                                    for (int i = 0; i < numChoices; i++)
                                    {
                                        s1 = s2 + 1;
                                        s2 = msg.IndexOf(' ', s1 + 1);
                                        string ci = msg.Substring(s1, s2 - s1);

                                        q1 = msg.IndexOf('\"', s2) + 1;
                                        q2 = msg.IndexOf('\"', q1);
                                        string cdi = msg.Substring(q1, q2 - q1);
                                        s2 = q2;
                                        Console.WriteLine(cdi + " " + ci);
                                    }
                                    Console.WriteLine();
                                    string input = Console.ReadLine();
                                    Send("GAME|" + input, s);
                                }
                            }
                            else if (msg.StartsWith(GameMessages.SupplyPileInfo))
                            {
                                Console.WriteLine("The available cards are " + msg.Substring(GameMessages.SupplyPileInfo.Length));
                        //		synchronizer.HandleClientStateMessage(msg);
                            }
                            else if (msg.StartsWith(GameMessages.PlayerInfo))
                            {
                                Console.WriteLine("The players are " + msg.Substring(GameMessages.PlayerInfo.Length));
                        //		synchronizer.HandleClientStateMessage(msg);
                            }
                            else if (msg.StartsWith(GameMessages.PlayerState) || msg.StartsWith(GameMessages.PileState) || msg.StartsWith(GameMessages.CardPileState))
                            {
                        //		synchronizer.HandleClientStateMessage(msg);
                            }
                            else if (msg.StartsWith(GameMessages.Log))
                            {
                                Console.WriteLine(msg.Substring(GameMessages.Log.Length));
                            }
                        }
                        conn = GetNextMessage(s);
                    }
                }
            } while (command != "quit");

            Send("SYSTEM|DISCONNECT", s);
            s.Close();
        }