private void Connecting(IAsyncResult ar)
        {
            try
            {
                ServerSocket.EndConnect(ar);
                ServerMessage = "Connected to Server";

                connectDone.Set();
            }
            catch (Exception e)
            {
                ServerMessage = e.Message;
            }

            _eventAggregator.GetEvent <UpdateServerMessageEvent>().Publish(ServerMessage);
        }