Exemple #1
0
        public override void LaunchLocalServer(Process process, ServerSocialMode mode)
        {
            if (this._lobby.State != LobbyState.Inactive)
            {
                this._lobby.Leave();
            }
            ProcessStartInfo startInfo = process.StartInfo;

            startInfo.Arguments = string.Concat(startInfo.Arguments, " -steam -localsteamid ", SteamUser.GetSteamID().m_SteamID);
            switch (mode)
            {
            case ServerSocialMode.InviteOnly:
            {
                ProcessStartInfo processStartInfo = process.StartInfo;
                processStartInfo.Arguments = string.Concat(processStartInfo.Arguments, " -lobby private");
                this._hasLocalHost         = true;
                break;
            }

            case ServerSocialMode.FriendsOnly:
            {
                ProcessStartInfo startInfo1 = process.StartInfo;
                startInfo1.Arguments = string.Concat(startInfo1.Arguments, " -lobby friends");
                this._hasLocalHost   = true;
                break;
            }
            }
            SteamFriends.SetRichPresence("status", "Playing online.");
            Netplay.OnDisconnect += new Action(this.OnDisconnect);
            process.Start();
        }
Exemple #2
0
 static Main()
 {
     Main.curRelease = 156;
     Main.versionNumber = "v1.3.0.8";
     Main.versionNumber2 = "v1.3.0.8";
     Main.destroyerHB = new Vector2(0f, 0f);
     Main.drawBackGore = false;
     Main.expertLife = 2f;
     Main.expertDamage = 2f;
     Main.expertDebuffTime = 2f;
     Main.expertKnockBack = 0.9f;
     Main.expertNPCDamage = 1.5f;
     Main.knockBackMultiplier = 1f;
     Main.damageMultiplier = 1f;
     Main.ServerSideCharacter = false;
     Main.ContentLoaded = false;
     Main.maxMsg = 106;
     Main.GlobalTime = 0f;
     Main.GlobalTimerPaused = false;
     Main._tileFrameSeed = (ulong)Guid.NewGuid().GetHashCode();
     Main.npcStreamSpeed = 60;
     Main.musicError = 0;
     Main.dedServFPS = false;
     Main.dedServCount1 = 0;
     Main.dedServCount2 = 0;
     Main.superFast = false;
     Main.hairLoaded = new bool[134];
     Main.wingsLoaded = new bool[37];
     Main.goreLoaded = new bool[907];
     Main.projectileLoaded = new bool[Main.maxProjectileTypes];
     Main.itemFlameLoaded = new bool[Main.maxItemTypes];
     Main.backgroundLoaded = new bool[207];
     Main.tileSetsLoaded = new bool[Main.maxTileSets];
     Main.wallLoaded = new bool[Main.maxWallTypes];
     Main.NPCLoaded = new bool[Main.maxNPCTypes];
     Main.armorHeadLoaded = new bool[194];
     Main.armorBodyLoaded = new bool[195];
     Main.armorLegsLoaded = new bool[135];
     Main.accHandsOnLoaded = new bool[19];
     Main.accHandsOffLoaded = new bool[12];
     Main.accBackLoaded = new bool[10];
     Main.accFrontLoaded = new bool[5];
     Main.accShoesLoaded = new bool[18];
     Main.accWaistLoaded = new bool[12];
     Main.accShieldLoaded = new bool[6];
     Main.accNeckLoaded = new bool[9];
     Main.accFaceLoaded = new bool[9];
     Main.accballoonLoaded = new bool[16];
     Vector2[] vector2 = new Vector2[] { new Vector2(14f, 34f), new Vector2(14f, 32f), new Vector2(14f, 26f), new Vector2(14f, 22f), new Vector2(14f, 18f) };
     Main.OffsetsNPCOffhand = vector2;
     Vector2[] vector2Array = new Vector2[] { new Vector2(14f, 20f), new Vector2(14f, 20f), new Vector2(14f, 20f), new Vector2(14f, 18f), new Vector2(14f, 20f), new Vector2(16f, 4f), new Vector2(16f, 16f), new Vector2(18f, 14f), new Vector2(18f, 14f), new Vector2(18f, 14f), new Vector2(16f, 16f), new Vector2(16f, 16f), new Vector2(16f, 16f), new Vector2(16f, 16f), new Vector2(14f, 14f), new Vector2(14f, 14f), new Vector2(12f, 14f), new Vector2(14f, 16f), new Vector2(16f, 16f), new Vector2(16f, 16f) };
     Main.OffsetsPlayerOffhand = vector2Array;
     Vector2[] vector21 = new Vector2[] { new Vector2(6f, 19f), new Vector2(5f, 10f), new Vector2(12f, 10f), new Vector2(13f, 17f), new Vector2(12f, 19f), new Vector2(5f, 10f), new Vector2(7f, 17f), new Vector2(6f, 16f), new Vector2(6f, 16f), new Vector2(6f, 16f), new Vector2(6f, 17f), new Vector2(7f, 17f), new Vector2(7f, 17f), new Vector2(7f, 17f), new Vector2(8f, 17f), new Vector2(9f, 16f), new Vector2(9f, 12f), new Vector2(8f, 17f), new Vector2(7f, 17f), new Vector2(7f, 17f) };
     Main.OffsetsPlayerOnhand = vector21;
     Vector2[] vector2Array1 = new Vector2[] { new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 0f), new Vector2(0f, 2f), new Vector2(0f, 2f), new Vector2(0f, 2f) };
     Main.OffsetsPlayerHeadgear = vector2Array1;
     Main.BlackFadeIn = 0;
     Main.noWindowBorder = false;
     Main.ugBack = 0;
     Main.oldUgBack = 0;
     Main.bgFrame = new int[1];
     Main.bgFrameCounter = new int[1];
     Main.skipMenu = false;
     Main.verboseNetplay = false;
     Main.stopTimeOuts = false;
     Main.showSpam = false;
     Main.showItemOwner = false;
     Main.nextNPC = new bool[Main.maxNPCTypes];
     Main.musicBox = -1;
     Main.musicBox2 = -1;
     Main.hbPosition = 1;
     Main.cEd = false;
     Main.wFrCounter = 0f;
     Main.wFrame = 0f;
     Main.drawDiag = false;
     Main.drawRelease = false;
     Main.drawBetterDebug = false;
     Main.betterDebugRelease = false;
     Main.renderNow = false;
     Main.drawToScreen = false;
     Main.targetSet = false;
     Main.essScale = 1f;
     Main.essDir = -1;
     Main.cloudBGX = new float[2];
     Main.cloudBG = new int[] { 112, 113 };
     Main.treeMntBG = new int[2];
     Main.treeBG = new int[3];
     Main.corruptBG = new int[3];
     Main.jungleBG = new int[3];
     Main.snowMntBG = new int[2];
     Main.snowBG = new int[3];
     Main.hallowBG = new int[3];
     Main.crimsonBG = new int[3];
     Main.desertBG = new int[2];
     Main.treeX = new int[4];
     Main.treeStyle = new int[4];
     Main.caveBackX = new int[4];
     Main.caveBackStyle = new int[4];
     Main.debugWords = "";
     Main.gamePad = false;
     Main.xMas = false;
     Main.halloween = false;
     Main.snowDust = 0;
     Main.chTitle = false;
     Main.hairWindow = false;
     Main.clothesWindow = false;
     Main.ingameOptionsWindow = false;
     Main.achievementsWindow = false;
     Main.keyCount = 0;
     Main.keyString = new string[10];
     Main.keyInt = new int[10];
     Main.gFade = 0;
     Main.gFader = 0f;
     Main.gFadeDir = 1;
     Main.netDiag = false;
     Main.txData = 0;
     Main.rxData = 0;
     Main.txMsg = 0;
     Main.rxMsg = 0;
     Main.uCarry = 0f;
     Main.drawSkip = false;
     Main.fpsCount = 0;
     Main.fpsTimer = new Stopwatch();
     Main.updateTimer = new Stopwatch();
     Main.fountainColor = -1;
     Main.monolithType = -1;
     Main.showSplash = true;
     Main.ignoreErrors = true;
     Main.defaultIP = "";
     Main.dayRate = 1;
     Main.maxScreenW = 1920;
     Main.minScreenW = 800;
     Main.maxScreenH = 1200;
     Main.minScreenH = 600;
     Main.iS = 1f;
     Main.render = false;
     Main.qaStyle = 0;
     Main.zoneX = 99;
     Main.zoneY = 87;
     Main.harpNote = 0f;
     Main.projHostile = new bool[Main.maxProjectileTypes];
     Main.projHook = new bool[Main.maxProjectileTypes];
     Main.pvpBuff = new bool[Main.maxBuffTypes];
     Main.persistentBuff = new bool[Main.maxBuffTypes];
     Main.vanityPet = new bool[191];
     Main.lightPet = new bool[191];
     Main.meleeBuff = new bool[Main.maxBuffTypes];
     Main.debuff = new bool[Main.maxBuffTypes];
     Main.buffName = new string[Main.maxBuffTypes];
     Main.buffTip = new string[Main.maxBuffTypes];
     Main.buffNoSave = new bool[Main.maxBuffTypes];
     Main.buffNoTimeDisplay = new bool[Main.maxBuffTypes];
     Main.buffDoubleApply = new bool[Main.maxBuffTypes];
     Main.maxMP = 10;
     Main.recentWorld = new string[Main.maxMP];
     Main.recentIP = new string[Main.maxMP];
     Main.recentPort = new int[Main.maxMP];
     Main.shortRender = true;
     Main.owBack = true;
     Main.quickBG = 2;
     Main.bgDelay = 0;
     Main.bgStyle = 0;
     Main.bgAlpha = new float[10];
     Main.bgAlpha2 = new float[10];
     Main.EquipPage = 0;
     Main.EquipPageSelected = 0;
     Main.wof = -1;
     Main.wofF = 0;
     Main.offScreenRange = 200;
     Main.maxMapUpdates = 250000;
     Main.refreshMap = false;
     Main.loadMapLastX = 0;
     Main.loadMapLock = false;
     Main.loadMap = false;
     Main.mapReady = false;
     Main.textureMaxWidth = 2000;
     Main.textureMaxHeight = 1800;
     Main.updateMap = false;
     Main.mapMinX = 0;
     Main.mapMaxX = 0;
     Main.mapMinY = 0;
     Main.mapMaxY = 0;
     Main.mapTimeMax = 30;
     Main.mapTime = Main.mapTimeMax;
     Main.mapTargetX = 5;
     Main.mapTargetY = 2;
     Main.initMap = new bool[Main.mapTargetX, Main.mapTargetY];
     Main.mapWasContentLost = new bool[Main.mapTargetX, Main.mapTargetY];
     Main.OurFavoriteColor = new Color(255, 231, 69);
     Main.mapInit = false;
     Main.mapEnabled = true;
     Main.mapStyle = 1;
     Main.grabMapX = 0f;
     Main.grabMapY = 0f;
     Main.miniMapX = 0;
     Main.miniMapY = 0;
     Main.miniMapWidth = 0;
     Main.miniMapHeight = 0;
     Main.mapMinimapScale = 1.25f;
     Main.mapMinimapAlpha = 1f;
     Main.mapOverlayScale = 2.5f;
     Main.mapOverlayAlpha = 0.35f;
     Main.mapFullscreen = false;
     Main.resetMapFull = false;
     Main.mapFullscreenScale = 4f;
     Main.mapFullscreenPos = new Vector2(-1f, -1f);
     Main.renderCount = 99;
     Main.saveTime = new Stopwatch();
     Main.mcColor = new Color(125, 125, 255);
     Main.hcColor = new Color(200, 125, 255);
     Main.highVersionColor = new Color(255, 255, 0);
     Main.errorColor = new Color(255, 0, 0);
     Main.mouseHC = false;
     Main.craftingHide = false;
     Main.armorHide = false;
     Main.craftingAlpha = 1f;
     Main.armorAlpha = 1f;
     Main.buffAlpha = new float[Main.maxBuffTypes];
     Main.trashItem = new Item();
     Main.hardMode = false;
     Main.sceneWaterPos = Vector2.Zero;
     Main.sceneTilePos = Vector2.Zero;
     Main.sceneTile2Pos = Vector2.Zero;
     Main.sceneWallPos = Vector2.Zero;
     Main.sceneBackgroundPos = Vector2.Zero;
     Main.maxQ = true;
     Main.gfxQuality = 1f;
     Main.gfxRate = 0.01f;
     Main.DiscoR = 255;
     Main.DiscoB = 0;
     Main.DiscoG = 0;
     Main.teamCooldown = 0;
     Main.teamCooldownLen = 300;
     Main.gamePaused = false;
     Main.gameInactive = false;
     Main.updateTime = 0;
     Main.drawTime = 0;
     Main.uCount = 0;
     Main.updateRate = 0;
     Main.frameRate = 0;
     Main.RGBRelease = false;
     Main.qRelease = false;
     Main.netRelease = false;
     Main.frameRelease = false;
     Main.showFrameRate = false;
     Main.magmaBGFrame = 0;
     Main.magmaBGFrameCounter = 0;
     Main.saveTimer = 0;
     Main.autoJoin = false;
     Main.serverStarting = false;
     Main.leftWorld = 0f;
     Main.rightWorld = 134400f;
     Main.topWorld = 0f;
     Main.bottomWorld = 38400f;
     Main.maxTilesX = (int)Main.rightWorld / 16 + 1;
     Main.maxTilesY = (int)Main.bottomWorld / 16 + 1;
     Main.maxSectionsX = Main.maxTilesX / 200;
     Main.maxSectionsY = Main.maxTilesY / 150;
     Main.numDust = 6000;
     Main.numPlayers = 0;
     Main.maxNetPlayers = 255;
     Main.maxRain = 750;
     Main.slimeWarningTime = 0;
     Main.slimeWarningDelay = 420;
     Main.slimeRainNPCSlots = 0.65f;
     Main.slimeRainNPC = new bool[Main.maxNPCTypes];
     Main.slimeRainTime = 0;
     Main.slimeRain = false;
     Main.slimeRainKillCount = 0;
     Main.cameraX = 0f;
     Main.drewLava = false;
     Main.liquidAlpha = new float[12];
     Main.waterStyle = 0;
     Main.worldRate = 1;
     Main.caveParallax = 0.88f;
     Main.liquid = new Liquid[Liquid.resLiquid];
     Main.liquidBuffer = new LiquidBuffer[10000];
     Main.dedServ = false;
     Main.spamCount = 0;
     Main.curMusic = 0;
     Main.dayMusic = 0;
     Main.ugMusic = 0;
     Main.showItemText = true;
     Main.autoSave = true;
     Main.validateSaves = true;
     Main.bannerMouseOver = false;
     Main.buffString = "";
     Main.libPath = "";
     Main.lo = 0;
     Main.LogoA = 255;
     Main.LogoB = 0;
     Main.LogoT = false;
     Main.statusText = "";
     Main.worldName = "";
     Main.background = 0;
     Main.caveBackground = 0;
     Main.ugBackTransition = 0f;
     Main.teamColor = new Color[6];
     Main.dayTime = true;
     Main.time = 13500;
     Main.moonPhase = 0;
     Main.sunModY = 0;
     Main.moonModY = 0;
     Main.grabSky = false;
     Main.bloodMoon = false;
     Main.pumpkinMoon = false;
     Main.snowMoon = false;
     Main.cloudAlpha = 0f;
     Main.maxRaining = 0f;
     Main.oldMaxRaining = 0f;
     Main.rainTime = 0;
     Main.raining = false;
     Main.eclipse = false;
     Main.eclipseLight = 0f;
     Main.checkForSpawns = 0;
     Main.helpText = 0;
     Main.autoGen = false;
     Main.autoPause = false;
     Main.projFrames = new int[Main.maxProjectileTypes];
     Main.projPet = new bool[Main.maxProjectileTypes];
     Main.demonTorch = 1f;
     Main.demonTorchDir = 1;
     Main.martianLight = 1f;
     Main.martianLightDir = 1;
     Main.placementPreview = true;
     Main.weatherCounter = 0;
     Main.cloudLimit = 200;
     Main.numClouds = Main.cloudLimit;
     Main.numCloudsTemp = Main.numClouds;
     Main.windSpeedTemp = 0f;
     Main.windSpeed = 0f;
     Main.windSpeedSet = 0f;
     Main.windSpeedSpeed = 0f;
     Main.cloud = new Cloud[200];
     Main.resetClouds = true;
     Main.fadeCounter = 0;
     Main.invAlpha = 1f;
     Main.invDir = 1f;
     Main.maxMoons = 3;
     Main.moonType = 0;
     Main.numTileColors = 31;
     Main.tileAltTextureInit = new bool[Main.maxTileSets, Main.numTileColors];
     Main.tileAltTextureDrawn = new bool[Main.maxTileSets, Main.numTileColors];
     Main.numTreeStyles = 19;
     Main.treeAltTextureInit = new bool[Main.numTreeStyles, Main.numTileColors];
     Main.treeAltTextureDrawn = new bool[Main.numTreeStyles, Main.numTileColors];
     Main.checkTreeAlt = new bool[Main.numTreeStyles, Main.numTileColors];
     Main.wallAltTextureInit = new bool[Main.maxWallTypes, Main.numTileColors];
     Main.wallAltTextureDrawn = new bool[Main.maxWallTypes, Main.numTileColors];
     Main.musicFade = new float[40];
     Main.musicVolume = 0.75f;
     Main.ambientVolume = 0.75f;
     Main.soundVolume = 1f;
     Main.MenuServerMode = ServerSocialMode.None;
     Main.tileLighted = new bool[Main.maxTileSets];
     Main.tileMergeDirt = new bool[Main.maxTileSets];
     Main.tileCut = new bool[Main.maxTileSets];
     Main.tileAlch = new bool[Main.maxTileSets];
     Main.tileShine = new int[Main.maxTileSets];
     Main.tileShine2 = new bool[Main.maxTileSets];
     Main.wallHouse = new bool[Main.maxWallTypes];
     Main.wallDungeon = new bool[Main.maxWallTypes];
     Main.wallLight = new bool[Main.maxWallTypes];
     Main.wallBlend = new int[Main.maxWallTypes];
     Main.tileStone = new bool[Main.maxTileSets];
     Main.tileAxe = new bool[Main.maxTileSets];
     Main.tileHammer = new bool[Main.maxTileSets];
     Main.tileWaterDeath = new bool[Main.maxTileSets];
     Main.tileLavaDeath = new bool[Main.maxTileSets];
     Main.tileTable = new bool[Main.maxTileSets];
     Main.tileBlockLight = new bool[Main.maxTileSets];
     Main.tileNoSunLight = new bool[Main.maxTileSets];
     Main.tileDungeon = new bool[Main.maxTileSets];
     Main.tileSpelunker = new bool[Main.maxTileSets];
     Main.tileSolidTop = new bool[Main.maxTileSets];
     Main.tileSolid = new bool[Main.maxTileSets];
     Main.tileBouncy = new bool[Main.maxTileSets];
     Main.tileValue = new short[Main.maxTileSets];
     Main.tileLargeFrames = new byte[Main.maxTileSets];
     Main.wallLargeFrames = new byte[Main.maxWallTypes];
     Main.tileRope = new bool[Main.maxTileSets];
     Main.tileBrick = new bool[Main.maxTileSets];
     Main.tileMoss = new bool[Main.maxTileSets];
     Main.tileNoAttach = new bool[Main.maxTileSets];
     Main.tileNoFail = new bool[Main.maxTileSets];
     Main.tileObsidianKill = new bool[Main.maxTileSets];
     Main.tileFrameImportant = new bool[Main.maxTileSets];
     Main.tilePile = new bool[Main.maxTileSets];
     Main.tileBlendAll = new bool[Main.maxTileSets];
     Main.tileGlowMask = new short[Main.maxTileSets];
     Main.tileContainer = new bool[Main.maxTileSets];
     Main.tileSign = new bool[Main.maxTileSets];
     Main.tileMerge = new bool[Main.maxTileSets][];
     Main.cageFrames = 25;
     Main.critterCage = false;
     Main.bunnyCageFrame = new int[Main.cageFrames];
     Main.bunnyCageFrameCounter = new int[Main.cageFrames];
     Main.squirrelCageFrame = new int[Main.cageFrames];
     Main.squirrelCageFrameCounter = new int[Main.cageFrames];
     Main.squirrelCageFrameOrange = new int[Main.cageFrames];
     Main.squirrelCageFrameCounterOrange = new int[Main.cageFrames];
     Main.mallardCageFrame = new int[Main.cageFrames];
     Main.mallardCageFrameCounter = new int[Main.cageFrames];
     Main.duckCageFrame = new int[Main.cageFrames];
     Main.duckCageFrameCounter = new int[Main.cageFrames];
     Main.birdCageFrame = new int[Main.cageFrames];
     Main.birdCageFrameCounter = new int[Main.cageFrames];
     Main.redBirdCageFrame = new int[Main.cageFrames];
     Main.redBirdCageFrameCounter = new int[Main.cageFrames];
     Main.blueBirdCageFrame = new int[Main.cageFrames];
     Main.blueBirdCageFrameCounter = new int[Main.cageFrames];
     Main.butterflyCageMode = new byte[9, Main.cageFrames];
     Main.butterflyCageFrame = new int[9, Main.cageFrames];
     Main.butterflyCageFrameCounter = new int[9, Main.cageFrames];
     Main.scorpionCageFrame = new int[2, Main.cageFrames];
     Main.scorpionCageFrameCounter = new int[2, Main.cageFrames];
     Main.snailCageFrame = new int[Main.cageFrames];
     Main.snailCageFrameCounter = new int[Main.cageFrames];
     Main.snail2CageFrame = new int[Main.cageFrames];
     Main.snail2CageFrameCounter = new int[Main.cageFrames];
     Main.fishBowlFrameMode = new byte[Main.cageFrames];
     Main.fishBowlFrame = new int[Main.cageFrames];
     Main.fishBowlFrameCounter = new int[Main.cageFrames];
     Main.frogCageFrame = new int[Main.cageFrames];
     Main.frogCageFrameCounter = new int[Main.cageFrames];
     Main.mouseCageFrame = new int[Main.cageFrames];
     Main.mouseCageFrameCounter = new int[Main.cageFrames];
     Main.jellyfishCageMode = new byte[3, Main.cageFrames];
     Main.jellyfishCageFrame = new int[3, Main.cageFrames];
     Main.jellyfishCageFrameCounter = new int[3, Main.cageFrames];
     Main.wormCageFrame = new int[Main.cageFrames];
     Main.wormCageFrameCounter = new int[Main.cageFrames];
     Main.penguinCageFrame = new int[Main.cageFrames];
     Main.penguinCageFrameCounter = new int[Main.cageFrames];
     Main.slugCageFrame = new int[3, Main.cageFrames];
     Main.slugCageFrameCounter = new int[3, Main.cageFrames];
     Main.grasshopperCageFrame = new int[Main.cageFrames];
     Main.grasshopperCageFrameCounter = new int[Main.cageFrames];
     Main.tileSand = new bool[Main.maxTileSets];
     Main.tileFlame = new bool[Main.maxTileSets];
     Main.npcCatchable = new bool[Main.maxNPCTypes];
     Main.tileFrame = new int[Main.maxTileSets];
     Main.tileFrameCounter = new int[Main.maxTileSets];
     Main.wallFrame = new byte[Main.maxWallTypes];
     Main.wallFrameCounter = new byte[Main.maxWallTypes];
     Main.backgroundWidth = new int[207];
     Main.backgroundHeight = new int[207];
     Main.tilesLoaded = false;
     //Main.Map = new WorldMap(Main.maxTilesX, Main.maxTilesY);
     //Main.tile = new Tile[Main.maxTilesX, Main.maxTilesY];
     Main.tile = new TileProvider();
     Main.star = new Star[130];
     Main.item = new Item[401];
     Main.itemLockoutTime = new int[401];
     Main.npc = new NPC[201];
     Main.projectile = new Projectile[1001];
     Main.projectileIdentity = new int[256, 1001];
     Main.combatText = new CombatText[100];
     Main.itemText = new ItemText[20];
     Main.chest = new Chest[1000];
     Main.sign = new Sign[1000];
     Main.itemFrame = new int[401];
     Main.itemFrameCounter = new int[401];
     Main.itemAnimations = new DrawAnimation[Main.maxItemTypes];
     Main.itemAnimationsRegistered = new List<int>();
     Main.screenWidth = 1152;
     Main.screenHeight = 864;
     Main.screenMaximized = false;
     Main.chatLength = 600;
     Main.chatMode = false;
     Main.chatRelease = false;
     Main.showCount = 10;
     Main.numChatLines = 500;
     Main.startChatLine = 0;
     Main.chatText = "";
     Main.inputTextEnter = false;
     Main.inputTextEscape = false;
     Main.hotbarScale = new float[] { 1f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f };
     Main.mouseTextColor = 0;
     Main.mouseTextColorChange = 1;
     Main.mouseLeftRelease = false;
     Main.mouseRightRelease = false;
     Main.playerInventory = false;
     Main.stackCounter = 0;
     Main.stackDelay = 7;
     Main.superFastStack = 0;
     Main.mouseItem = new Item();
     Main.guideItem = new Item();
     Main.reforgeItem = new Item();
     Main.inventoryScale = 0.75f;
     Main.hasFocus = true;
     Main.recFastScroll = false;
     Main.recBigList = false;
     Main.recStart = 0;
     Main.recipe = new Recipe[Recipe.maxRecipes];
     Main.availableRecipe = new int[Recipe.maxRecipes];
     Main.availableRecipeY = new float[Recipe.maxRecipes];
     Main.myPlayer = 0;
     Main.player = new Player[256];
     Main.playerDrawDust = new List<int>();
     Main.playerDrawGore = new List<int>();
     Main.npcChatRelease = false;
     Main.editSign = false;
     Main.editChest = false;
     Main.blockInput = false;
     Main.defaultChestName = string.Empty;
     Main.npcChatText = "";
     Main.npcChatFocus1 = false;
     Main.npcChatFocus2 = false;
     Main.npcChatFocus3 = false;
     Main.npcShop = 0;
     Main.numShops = 21;
     Main.npcChatCornerItem = 0;
     Main.travelShop = new int[40];
     Main.anglerWhoFinishedToday = new List<string>();
     Main.anglerQuest = 0;
     Main.anglerQuestItemNetIDs = new int[] { 2450, 2451, 2452, 2453, 2454, 2455, 2456, 2457, 2458, 2459, 2460, 2461, 2462, 2463, 2464, 2465, 2466, 2467, 2468, 2469, 2470, 2471, 2472, 2473, 2474, 2475, 2476, 2477, 2478, 2479, 2480, 2481, 2482, 2483, 2484, 2485, 2486, 2487, 2488 };
     Main.craftGuide = false;
     Main.reforge = false;
     Main.toolTip = new Item();
     Main.motd = "";
     Main.numDisplayModes = 0;
     Main.displayWidth = new int[99];
     Main.displayHeight = new int[99];
     Main.gameMenu = true;
     Main.maxLoadPlayer = 1000;
     Main.maxLoadWorld = 1000;
     Main.PlayerList = new List<PlayerFileData>();
     Main.ActivePlayerFileData = new PlayerFileData();
     Main.PendingPlayer = null;
     Main.WorldList = new List<WorldFileData>();
     Main.ActiveWorldFileData = new WorldFileData();
     object[] objArray = new object[] { Environment.GetFolderPath(Environment.SpecialFolder.Personal), Path.DirectorySeparatorChar, "My Games", Path.DirectorySeparatorChar, "Terraria" };
     Main.SavePath = string.Concat(objArray);
     Main.WorldPath = string.Concat(Main.SavePath, Path.DirectorySeparatorChar, "Worlds");
     Main.CloudWorldPath = "worlds";
     Main.PlayerPath = string.Concat(Main.SavePath, Path.DirectorySeparatorChar, "Players");
     Main.CloudPlayerPath = "players";
     Main.Configuration = new Preferences(string.Concat(Main.SavePath, Path.DirectorySeparatorChar, "config.json"), false, false);
     Main.itemName = new string[Main.maxItemTypes];
     Main.npcName = new string[Main.maxNPCTypes];
     Main.PendingResolutionWidth = 800;
     Main.PendingResolutionHeight = 600;
     Main.invasionType = 0;
     Main.invasionX = 0;
     Main.invasionSize = 0;
     Main.invasionDelay = 0;
     Main.invasionWarn = 0;
     Main.invasionSizeStart = 0;
     Main.invasionProgressNearInvasion = false;
     Main.invasionProgressMode = 2;
     Main.invasionProgressIcon = 0;
     Main.invasionProgress = 0;
     Main.invasionProgressMax = 0;
     Main.invasionProgressWave = 0;
     Main.invasionProgressDisplayLeft = 0;
     Main.invasionProgressAlpha = 0f;
     Main.npcFrameCount = new int[] { 1, 2, 2, 3, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 25, 23, 25, 21, 15, 26, 2, 10, 1, 16, 16, 16, 3, 1, 15, 3, 1, 3, 1, 1, 21, 25, 1, 1, 1, 3, 3, 15, 3, 7, 7, 4, 5, 6, 5, 3, 3, 23, 6, 3, 6, 6, 2, 5, 3, 2, 7, 7, 4, 2, 8, 1, 5, 1, 2, 4, 16, 5, 4, 4, 15, 15, 15, 15, 2, 4, 6, 6, 24, 16, 1, 1, 1, 1, 1, 1, 4, 3, 1, 1, 1, 1, 1, 1, 5, 6, 7, 16, 1, 1, 25, 23, 12, 20, 21, 1, 2, 2, 3, 6, 1, 1, 1, 15, 4, 11, 1, 23, 6, 6, 3, 1, 2, 2, 1, 3, 4, 1, 2, 1, 4, 2, 1, 15, 3, 25, 4, 5, 7, 3, 2, 12, 12, 4, 4, 4, 8, 8, 9, 5, 6, 4, 15, 23, 3, 3, 8, 5, 4, 13, 15, 12, 4, 14, 14, 3, 2, 5, 3, 2, 3, 23, 5, 14, 16, 5, 2, 2, 12, 3, 3, 3, 3, 2, 2, 2, 2, 2, 7, 14, 15, 16, 8, 3, 15, 15, 15, 2, 3, 20, 25, 23, 26, 4, 4, 16, 16, 20, 20, 20, 2, 2, 2, 2, 8, 12, 3, 4, 2, 4, 25, 26, 26, 6, 3, 3, 3, 3, 3, 3, 4, 4, 5, 4, 6, 7, 15, 4, 7, 6, 1, 1, 2, 4, 3, 5, 3, 3, 3, 4, 5, 6, 4, 2, 1, 8, 4, 4, 1, 8, 1, 4, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 3, 3, 3, 3, 3, 3, 15, 3, 6, 12, 20, 20, 20, 15, 15, 15, 5, 5, 6, 6, 5, 2, 7, 2, 6, 6, 6, 6, 6, 15, 15, 15, 15, 15, 11, 4, 2, 2, 3, 3, 3, 15, 15, 15, 10, 14, 12, 1, 10, 8, 3, 3, 2, 2, 2, 2, 7, 15, 15, 15, 6, 3, 10, 10, 6, 9, 8, 9, 8, 20, 10, 6, 23, 1, 4, 24, 2, 4, 6, 6, 10, 15, 15, 15, 15, 4, 4, 26, 23, 8, 2, 4, 4, 4, 4, 2, 2, 4, 12, 12, 9, 9, 9, 1, 9, 11, 2, 2, 9, 5, 6, 4, 18, 8, 11, 1, 4, 5, 8, 4, 1, 1, 1, 1, 4, 2, 5, 4, 11, 5, 11, 1, 1, 1, 10, 10, 15, 8, 17, 6, 6, 1, 12, 12, 13, 15, 9, 5, 10, 7, 7, 7, 7, 7, 7, 7, 4, 4, 16, 16, 25, 5, 7, 3, 10, 2, 6, 2, 19, 19, 19, 19, 26, 3, 1, 1, 1, 1, 1, 16, 21, 9, 16, 7, 6, 18, 13, 20, 12, 12, 20, 6, 14, 14, 14, 14, 6, 1, 3, 25, 19, 20, 22, 2, 4, 4, 4, 11, 9, 8, 1, 9, 1, 8, 8, 12, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 6, 9, 1, 1, 1, 1, 1, 1, 4, 1, 10, 1, 8, 4, 1, 5, 8, 8, 8, 8, 9, 9, 5, 4, 8, 16, 8, 2, 3, 3, 6, 6 };
     Main.npcLifeBytes = new Dictionary<int, byte>();
     Main.clientPlayer = new Player();
     Main.getIP = Main.defaultIP;
     Main.getPort = Convert.ToString(Netplay.ListenPort);
     Main.menuMultiplayer = false;
     Main.menuServer = false;
     Main.netMode = 0;
     Main._targetNetMode = 0;
     Main._hasPendingNetmodeChange = false;
     Main.maxNPCUpdates = 5;
     Main.maxItemUpdates = 5;
     Main.cUp = "W";
     Main.cLeft = "A";
     Main.cDown = "S";
     Main.cRight = "D";
     Main.cJump = "Space";
     Main.cThrowItem = "T";
     Main.cHeal = "H";
     Main.cMana = "J";
     Main.cBuff = "B";
     Main.cHook = "E";
     Main.cTorch = "LeftShift";
     Main.cInv = "Escape";
     Main.cSmart = "LeftControl";
     Main.cMount = "R";
     Main.cSmartToggle = true;
     Main.smartDigEnabled = false;
     Main.smartDigShowing = false;
     Main.cursorOverride = -1;
     Main.signHover = -1;
     Main.cMapZoomIn = "Add";
     Main.cMapZoomOut = "Subtract";
     Main.cMapAlphaUp = "PageUp";
     Main.cMapAlphaDown = "PageDown";
     Main.cMapFull = "M";
     Main.cMapStyle = "Tab";
     Main.mouseColor = new Color(255, 50, 95);
     Main.cursorColor = Color.White;
     Main.cursorColorDirection = 1;
     Main.cursorAlpha = 0f;
     Main.cursorScale = 0f;
     Main.signBubble = false;
     Main.signX = 0;
     Main.signY = 0;
     Main.hideUI = false;
     Main.releaseUI = false;
     Main.fixedTiming = true;
     Main.oldStatusText = "";
     Main.autoShutdown = false;
     Main.serverGenLock = false;
     Main.sundialCooldown = 0;
     Main.fastForwardTime = false;
     Main.ambientWaterfallX = -1f;
     Main.ambientWaterfallY = -1f;
     Main.ambientWaterfallStrength = 0f;
     Main.ambientLavafallX = -1f;
     Main.ambientLavafallY = -1f;
     Main.ambientLavafallStrength = 0f;
     Main.ambientLavaX = -1f;
     Main.ambientLavaY = -1f;
     Main.ambientLavaStrength = 0f;
     Main.ambientCounter = 0;
     Main.ProjectileUpdateLoopIndex = -1;
     Main.maxMenuItems = 16;
     Main.selectedPlayer = 0;
     Main.selectedWorld = 0;
     Main.menuMode = 0;
     Main.menuSkip = 0;
     Main.cpItem = new Item();
     Main.newWorldName = "";
     Main.hoverItemName = "";
     Main.inventoryBack = new Color(220, 220, 220, 220);
     Main.mouseText = false;
     Main.sX = Main.screenWidth - 800;
     Main.oldClothesColor = new Color[4];
     Main.selColor = Color.White;
     Main.focusColor = 0;
     Main.colorDelay = 0;
     Main.setKey = -1;
     Main.bgScroll = 0;
     Main.autoPass = false;
     Main.menuFocus = 0;
     Main.blockMouse = false;
     string[] strArrays = new string[] { "MonolithVortex", "MonolithNebula", "MonolithStardust", "MonolithSolar" };
     Main.MonolithFilterNames = strArrays;
     string[] strArrays1 = new string[] { "MonolithVortex", "MonolithNebula", "MonolithStardust", "MonolithSolar" };
     Main.MonolithSkyNames = strArrays1;
     Main.bgScale = 1f;
     Main.bgW = (int)(1024f * Main.bgScale);
     Main.backColor = Color.White;
     Main.trueBackColor = Main.backColor;
 }
		public abstract void LaunchLocalServer(Process process, ServerSocialMode mode);
 public abstract void LaunchLocalServer(Process process, ServerSocialMode mode);
Exemple #5
0
 public override void LaunchLocalServer(Process process, ServerSocialMode mode)
 {
 }
 public override void LaunchLocalServer(Process process, ServerSocialMode mode)
 {
 }