public void runServer2(object[] keyFrame, object[] mapData, int start, int end) { ServerRunTime server = new ServerRunTime(); server.init(); string clientId = ""; int teamIndex = 0; List <List <Dictionary <string, object> > > steps = new List <List <Dictionary <string, object> > >(); int mapDataIndex = 0; for (int i = 0, len = keyFrame.Length + 1; i < len; i++) { if (keyFrame.Length > i) { object[] keyDatas = (object[])keyFrame[i]; List <Dictionary <string, object> > keyFrameList = new List <Dictionary <string, object> >(); steps.Add(keyFrameList); for (int j = 0, len2 = keyDatas.Length; j < len2; j++) { List <object> list = new List <object>((object[])keyDatas[j]); Dictionary <string, object> data = (Dictionary <string, object>)list[1]; string uid = null == list[2] ? "" : list[2].ToString(); string key = list[0].ToString(); server.netWork.receiveClient(key, uid, data); keyFrameList.Add(new Dictionary <string, object> { { "type", key }, { "data", data }, { "uid", uid } }); if (key == ConfigConstant.NET_C_CREATE_USER && clientId == "") { clientId = uid; teamIndex = (int)data["teamIndex"]; } } } //server.nextFrame(); //server.getData(); if (server.stepIndex >= start && server.stepIndex <= end && false) { Dictionary <string, object> frameData = mapData[mapDataIndex] as Dictionary <string, object>; try { Dictionary <string, object> equalInfo = ViewUtils.equal(server.getData(), frameData, ""); if (equalInfo.Count > 0) { this.logDebug(ViewUtils.toString(equalInfo)); break; } } catch (Exception e) { Debug.Log("sdfsdfsfd"); } mapDataIndex++; } } this.logDebug("比较完毕"); FightMain.instance.autoRunClient.startFight(keyFrame, clientId, teamIndex, ConfigConstant.MODE_WATCH); }
public void clearFight() { ResFactory.clear(); Utils.clearObject(this.server); Utils.clearObject(this._selection); ResFactory.enable = true; this._selection = null; this.server = null; }
public void startFight() { this.lobby.hide(); this.cc = 2; this.isPlay = true; // Stage.inst.gameObject.SetActive (false); if (!this.isWatch) { if (FightMain.isLocal) { this.server = new ServerRunTime(); this.server.init(); if (FightMain.fightTest) { this.addUser("0", 0, 0); //if(FightMain.instance.mode == ConfigConstant.MODE_CHAOS) { // for(int i = 1, len = 11; i < len; i++) { // this.addUser("-" + i, i, i); // } //} } else { this.addUser(PlayerData.instance.uid, 0, 0); } } else { if (this.isTestMode) { NetAdapter.sendStartMatch2(); } else { NetAdapter.sendStartMatch(); } } } }