public void RestartRound() { if (!isServer) { return; } StopCoroutine(tickCoroutine); NetworkManager.singleton.ServerChangeScene(SceneManager.GetActiveScene().name); ServerRoundRestarted?.Invoke(); }
// Ignore this for now public void RestartRound() { if (!isServer) { return; } if (started) { EndRound(); } ServerRoundRestarted?.Invoke(); }