private void ServerHandleOnDeath() { ServerOnPlayerDie?.Invoke(connectionToClient.connectionId);//getting conn for client for event NetworkServer.Destroy(gameObject); }
private void HandleBaseDeath() { //Event when the players base is destroyed to stop them playing ServerOnPlayerDie?.Invoke(connectionToClient.connectionId); NetworkServer.Destroy(gameObject); }
private void ServerHandleDie() { //Raises This Event With Our Player Id ServerOnPlayerDie?.Invoke(connectionToClient.connectionId); NetworkServer.Destroy(gameObject); }
private void ServerHandleDie() { ServerOnPlayerDie?.Invoke(connectionToClient.connectionId); NetworkServer.Destroy(gameObject); }
private void ServerHandleDie() { //Called when health die event is triggered. Destroys base gameobject. ServerOnPlayerDie?.Invoke(connectionToClient.connectionId); NetworkServer.Destroy(gameObject); }