public static void Notification(ulong steamId, MyFontEnum color, int timeInSeconds, string message) { var MessageItem = new ServerNotificationItem(); MessageItem.color = color; MessageItem.time = timeInSeconds; MessageItem.message = message; var messageString = MyAPIGateway.Utilities.SerializeToXML(MessageItem); var data = Encoding.UTF8.GetBytes(messageString); if (steamId != 0) { SendDataMessage(steamId, DataMessageType.Notification, data); } else { BroadcastDataMessage(DataMessageType.Notification, data); } }
public static void Notification( ulong steamId, MyFontEnum color, int timeInSeconds, string message ) { ServerNotificationItem MessageItem = new ServerNotificationItem( ); MessageItem.color = color; MessageItem.time = timeInSeconds; MessageItem.message= message; string messageString = MyAPIGateway.Utilities.SerializeToXML( MessageItem ); byte[ ] data = Encoding.Unicode.GetBytes( messageString ); if ( steamId != 0 ) SendDataMessage( steamId, DataMessageType.Notification, data ); else BroadcastDataMessage( DataMessageType.Notification, data ); }