void FixedUpdate() { if (!Init) { if (masterServer.isConnected) { Init = true; moduleManager = masterServer.GetComponent <ModuleManager>(); authModule = moduleManager.GetModule <ServerAuthentication>(); chatModule = moduleManager.GetModule <ChatServer>(); masterSpawnerModule = moduleManager.GetModule <MasterSpawner>(); gameModule = moduleManager.GetModule <ServerGameManager>(); matchModule = moduleManager.GetModule <ServerMatchMaking>(); } return; } spawnerCountText.text = masterSpawnerModule.registeredSpawners.Count.ToString(); gameCountText.text = gameModule.registeredGameServers.Count.ToString(); userCountText.text = authModule.registeredUsers.Count.ToString(); playersInQueueCountText.text = matchModule.playerQueue.Count.ToString(); //Clear previous values activeGamesText.text = ""; //Game Status foreach (GameContainer game in gameModule.registeredGameServers) { activeGamesText.text += game.UniqueId + " - " + game.NetworkAddress + ":" + game.NetworkPort + " - " + game.SceneName + " - " + game.CurrentPlayers + "/" + game.MaxPlayers + Environment.NewLine; } }
void Start() { PersistentDataPath = Application.persistentDataPath; IsServer = NetworkOptions.StartServer; IsClient = NetworkOptions.StartClient; var inst = Instance; if (!inst) { Debug.LogError("GameManager.Start: GameManager singleton instance is null!"); } if (IsServer) { _serverManager = new ServerGameManager(); _serverRunner = new ServerThreadRunner(); System.Threading.Thread.Sleep(10); //just in case var thread = new System.Threading.Thread(() => { _serverRunner.Run(_serverManager, 50, 1000, new System.Threading.CancellationTokenSource()); }); thread.Start(); System.Threading.Thread.Sleep(500); if (!_serverManager.Initialized) { Debug.Log("not Initialized"); EventManager.Subscribe <OnServerInitializationFinished>(this, OnServerInitializationFinished); return; } } System.Threading.Thread.Sleep(10); TryStartClient(); }
private void Awake() { if (Instance == null) { Instance = this; } }
void Awake() { gameManager = this; Lootboxes = new List <GameObject>(); CreateAllLootbox(); }
private void Start() { isBot = isServer && !isLocalPlayer; Debug.Log("Add server thrust limit to jetpack"); gameManager = GameObject.Find("[ Game Manager ]").GetComponent <ServerGameManager>(); }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); gameManager = GameObject.Find("[ Game Manager ]").GetComponent <ServerGameManager>(); gameObject.AddComponent <PlayerCursor>(); CameraManager.Instance?.HandleNewCharacter(cameraTransform); // absolutely garbo team picking, can implement with ITeam later though if (gameManager.playersConnected % 2 == 1) { greenTeam = true; this.transform.position = gameManager.teamSpawns[0].position; } else { greenTeam = false; this.transform.position = gameManager.teamSpawns[1].position; } CmdSetTeam(greenTeam); InputHandler = new KBM(); SendMessage("AssignInputs", InputHandler); }
void Start() { IsServer = NetworkOptions.StartServer; IsClient = NetworkOptions.StartClient; if (IsServer) { _serverManager = new ServerGameManager(); _serverRunner = new ServerThreadRunner(); var thread = new System.Threading.Thread(() => { _serverRunner.Run(_serverManager, 50, 1000, new System.Threading.CancellationTokenSource()); }); thread.Start(); System.Threading.Thread.Sleep(50); if (!_serverManager.Initialized) { Debug.Log("not Initialized"); EventManager.Subscribe <OnServerInitializationFinished>(this, OnServerInitializationFinished); return; } } System.Threading.Thread.Sleep(10); TryStartClient(); StartCoroutine(RareUpdate()); }
private void Start() { // isBot = isServer && !isLocalPlayer; rb = GetComponent <Rigidbody>(); ani = GetComponentInChildren <Animator>(); gameManager = GameObject.Find("[ Game Manager ]").GetComponent <ServerGameManager>(); }
private void StartGame() { if (Host) // "Connect to self" implies hosting { Debug.Log("HOSTING..."); GameManager = new ServerGameManager(); } StartCoroutine(DelayedJoin()); }
// called second void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (GameManager != null) { Debug.Log("GAME MANAGER SHOULD BE NULL"); GameManager.Dispose(); GameManager = null; } if (scene.name.Equals(MainSceneName)) { StartGame(); } }
void Start() { serverNetworkManager = ServerNetworkManager.Instance; serverGameManager = ServerGameManager.Instance; Entity.OnDeath += HandleEntityDeath; Entity.OnDespawn += HandleEntityDespawn; PlayerEvent.OnEventEnd += HandlePlayerEventEnd; //register any entities already existing in the scene (for dev/testing convenience) foreach (Entity entity in FindObjectsOfType <Entity>()) { RegisterEntity(entity); } }
public void StartBot(bool isOnGreenTeam) { if (!isServer) { return; } navMeshAgent = GetComponent <NavMeshAgent>(); gameManager = GameObject.Find("[ Game Manager ]").GetComponent <ServerGameManager>(); greenTeam = isOnGreenTeam; RpcSetTeam(isOnGreenTeam); InputHandler = new Inputs.Bot(); SendMessage("AssignInputs", InputHandler); isBot = isServer && !isLocalPlayer; CreateStates(); }
public void Run(ServerGameManager server, int tickTime, int rareTickTime, CancellationTokenSource cancellationTokenSource) { _cancellationTokenSource = cancellationTokenSource; var sw = new System.Diagnostics.Stopwatch(); sw.Start(); server.Create(tickTime / (float)1000); server.Init(); server.PostInit(); server.Load(); Thread.Sleep(tickTime); server.PostLoad(); var rareTickCount = rareTickTime / tickTime; sw.Stop(); DebugOutput.Log($"Server initialization time: {sw.ElapsedMilliseconds} ms"); Thread.Sleep(tickTime); int counter = 0; while (!_cancellationTokenSource.Token.IsCancellationRequested) { sw.Restart(); server.UpdateControllers(); server.LateUpdateControllers(); counter++; if (counter >= rareTickCount) { counter = 0; server.RareUpdateControllers(); } sw.Stop(); var waitTime = tickTime - sw.ElapsedMilliseconds; if (waitTime < 0) { waitTime = 0; } Thread.Sleep((int)waitTime); } server.Save(); server.Reset(); }
private void OnServerInitialized() { if (serverInitialized) { return; } Analytics.Collect(); HoldfastExtension.ServerConsole(); SteamGameServer.SetGameTags("modded,oxide"); messageManager = ServerComponentReferenceManager.ServerInstance.serverAdminBroadcastMessageManager; banManager = ServerComponentReferenceManager.ServerInstance.serverBannedPlayersManager; serverConfig = ServerConfigurationFileManager.CurrentConfigurationFile; connectionManager = ServerComponentReferenceManager.ServerInstance.serverConnectionManager; gameDetails = ServerComponentReferenceManager.ServerInstance.serverGameManager.CreateGameDetailsFromConfigFile(0); gameManager = ServerComponentReferenceManager.ServerInstance.serverGameManager; serverInitialized = true; }
private void Update() { if (!Init) { if (masterServer.isConnected) { Init = true; moduleManager = masterServer.GetComponent <ModuleManager>(); authModule = moduleManager.GetModule <ServerAuthentication>(); chatModule = moduleManager.GetModule <ChatServer>(); masterSpawnerModule = moduleManager.GetModule <MasterSpawner>(); gameModule = moduleManager.GetModule <ServerGameManager>(); matchModule = moduleManager.GetModule <ServerMatchMaking>(); } return; } spawnerCountText.text = masterSpawnerModule.registeredSpawners.Count.ToString(); gameCountText.text = gameModule.registeredGameServers.Count.ToString(); userCountText.text = authModule.registeredUsers.Count.ToString(); playersInQueueCountText.text = matchModule.playerQueue.Count.ToString(); activeMatchesCountText.text = matchModule.matchList.Count.ToString(); }
void Start() { //isDead = false; spawnpoints = GameObject.FindGameObjectsWithTag("spawnpoint"); rb = transform.GetComponent <Rigidbody>(); bc = transform.GetComponent <BoxCollider>(); smr = transform.GetChild(0).GetChild(1).GetComponent <SkinnedMeshRenderer>(); pc = transform.GetComponent <PlayerController>(); cam = transform.GetChild(1).gameObject; mmm = GameObject.FindGameObjectWithTag("mainMenu").GetComponent <MainMenuManager>(); servergamemanager = (ServerGameManager)GameObject.FindGameObjectWithTag("GameController").GetComponent <ServerGameManager>(); if (!isLocalPlayer) { cam.SetActive(false); if (isDead == true) { smr.enabled = false; } namebar.GetComponent <TextMesh>().text = _username; } else { CmdPlayerJoined(); setUsername(); namebar.GetComponent <TextMesh>().text = _username; } if (isDead == false) { ComponentsLive(); smr.enabled = true; } }
public ServerLandGenerator(ServerGameManager owner) : base(owner) { _landGenerator = new UnityLandGenerator(); }
public ServerPlayerEntityManager(ServerGameManager owner) : base(owner) { }
public ServerDynamicEntityController(ServerGameManager owner) : base(owner) { }
public ServerSaveLoadController(ServerGameManager owner) : base(owner) { }
public ServerChunkManager(ServerGameManager owner) : base(owner) { }
void Awake() { sInstance = this; }
private void Start() { serverGameManager = ServerGameManager.Instance; clientGameManager = ClientGameManager.Instance; }
void Start() { gameManager = GameObject.Find("[ Game Manager ]").GetComponent <ServerGameManager>(); }
public ServerWorldStateController(ServerGameManager owner) : base(owner) { }
private void Awake() { GameManager = new ServerGameManager(); }