public Entity Add() { Entity entity = new Entity(); ServerComponent server = new ServerComponent() { Name = Environment.MachineName, Address = "127.0.0.1" }; entity.Add(server); ServerOptionsComponent options = new ServerOptionsComponent(); entity.Add(options); ServerStatusComponent status = new ServerStatusComponent(); entity.Add(status); MachineComponent machine = new ServerMachineComponent(); entity.Add(machine); SessionMapComponent sessions = new SessionMapComponent(); entity.Add(sessions); #if DEBUG LogComponent log = new LogComponent(LogController); entity.Add(log); #endif Add(entity); return(entity); }
private void ServerEditCommand_Executed(object sender, ExecutedRoutedEventArgs e) { DemonSaw.Entity.Entity entity = Server.SelectedItem; ServerComponent server = entity.Get <ServerComponent>(); ServerOptionWindow wnd = new ServerOptionWindow() { Title = server.Name, Owner = this }; ServerOptionsComponent options = entity.Get <ServerOptionsComponent>(); wnd.MaxTransfers.Text = options.MaxTransfers.ToString(); wnd.MaxChunks.Text = options.MaxChunks.ToString(); wnd.ChunkSize.Text = (options.ChunkSize >> 10).ToString(); //wnd.Ping.IsChecked = options.Ping; //wnd.Info.IsChecked = options.Info; bool result = (bool)wnd.ShowDialog(); if (result) { options.MaxTransfers = int.Parse(wnd.MaxTransfers.Text); options.MaxChunks = int.Parse(wnd.MaxChunks.Text); options.ChunkSize = int.Parse(wnd.ChunkSize.Text) << 10; //options.Ping = (bool) wnd.Ping.IsChecked; //options.Info = (bool) wnd.Info.IsChecked; } }
public MapComponent(D3DEngine engine, InputsManager inputManager, MainScreen screen, ServerComponent server, WorldPlan plan, IPlayerManager playerManager) { this.IsDefferedLoadContent = true; _playerManager = playerManager; _engine = engine; _inputManager = inputManager; _screen = screen; _server = server; _mapWindow = new WindowControl(); _mapWindow.Name = "Map"; _mapWindow.Title = "World map"; _mapWindow.Bounds = new UniRectangle(100, 100, 711, 400); _planGenerator = plan; _playerManager = playerManager; //_planGenerator.Parameters = _server.GameInformations.PlanGenerationParameters; }
public Entity Add() { Entity entity = new Entity(); ServerComponent server = new ServerComponent() { Address = "127.0.0.1" }; entity.Add(server); MachineComponent machine = new ServerMachineComponent(); entity.Add(machine); SessionComponent session = new SessionComponent(); entity.Add(session); #if DEBUG LogComponent log = new LogComponent(LogController); entity.Add(log); #endif Add(entity); return(entity); }
public void Add(ClientComponent client, ServerComponent server, GroupComponent group) { Entity entity = new Entity(); entity.Add(client); ClientOptionsComponent options = new ClientOptionsComponent(); entity.Add(options); entity.Add(server); entity.Add(group); FolderListComponent folderList = new FolderListComponent(); entity.Add(folderList); FileMapComponent fileMap = new FileMapComponent(); entity.Add(fileMap); FolderMapComponent folderMap = new FolderMapComponent(); entity.Add(folderMap); ClientMachineComponent machine = new ClientMachineComponent(); entity.Add <MachineComponent>(machine); SessionComponent session = new SessionComponent(); entity.Add(session); FileComponent file = new FileComponent(); entity.Add(file); SearchListComponent search = new SearchListComponent(SearchController.Dispatcher); entity.Add(search); BrowseComponent browse = new BrowseComponent(); entity.Add(browse); DownloadListComponent download = new DownloadListComponent(DownloadController.Dispatcher); entity.Add(download); UploadListComponent upload = new UploadListComponent(UploadController.Dispatcher); entity.Add(upload); #if DEBUG LogComponent log = new LogComponent(LogController); entity.Add(log); #endif Add(entity); }
public RheinwerkGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; IsMouseVisible = true; Input = new InputComponent(this); Input.UpdateOrder = 0; Components.Add(Input); Screen = new ScreenComponent(this); Screen.UpdateOrder = 1; Screen.DrawOrder = 2; Components.Add(Screen); Local = new LocalComponent(this); Local.UpdateOrder = 2; Components.Add(Local); var client = new ClientComponent(this); Client = client; client.UpdateOrder = 3; Components.Add(client); var server = new ServerComponent(this); Server = server; server.UpdateOrder = 4; Components.Add(server); Simulation = new SimulationComponent(this); Simulation.UpdateOrder = 5; Components.Add(Simulation); Scene = new SceneComponent(this); Scene.UpdateOrder = 6; Scene.DrawOrder = 0; Components.Add(Scene); Hud = new HudComponent(this); Hud.UpdateOrder = 7; Hud.DrawOrder = 1; Components.Add(Hud); Music = new MusicComponent(this); Music.UpdateOrder = 8; Components.Add(Music); Sound = new SoundComponent(this); Sound.UpdateOrder = 9; Components.Add(Sound); // Einstellungen laden Settings = Settings.LoadSettings(); }
public Weather(IClock clock, ServerComponent server) { Wind = new Wind(false); MoistureOffset = 0.0f; TemperatureOffset = 0.0f; _clock = clock; _server = server; _server.MessageWeather += ServerConnection_MessageWeather; }
public GlobalStateManager(ServerComponent serverComponent) { if (serverComponent == null) { throw new ArgumentNullException("serverComponent"); } GlobalState = serverComponent.GameInformations.GlobalState; }
static void Main(string[] args) { Console.WriteLine("Start"); var server = new ServerInstance("Test Updated Server", new ExtensionsFactory()); var component = new ServerComponent(server); StartLegacyServerAndExecuteFunctions(component); CheckExtensions(server); Console.WriteLine("Finish"); Console.ReadKey(); }
public Entity Add() { Entity entity = new Entity(); ServerComponent server = new ServerComponent() { Name = Environment.MachineName, Address = "127.0.0.1" }; entity.Add(server); ServerOptionsComponent options = new ServerOptionsComponent(); entity.Add(options); ServerStatusComponent status = new ServerStatusComponent(); entity.Add(status); MachineComponent machine = new RouterMachineComponent(); entity.Add(machine); ServerListComponent servers = new ServerListComponent(); entity.Add(servers); EntityMapComponent entities = new EntityMapComponent(); entity.Add(entities); SessionMapComponent sessions = new SessionMapComponent(); entity.Add(sessions); GroupListMapComponent groups = new GroupListMapComponent(); entity.Add(groups); ClientMapComponent clients = new ClientMapComponent(); entity.Add(clients); TransferMapComponent transfers = new TransferMapComponent(); entity.Add(transfers); #if DEBUG LogComponent log = new LogComponent(LogController); entity.Add(log); #endif Add(entity); return(entity); }
public ClientClock(Game game, ServerComponent server) { _server = server; _game = game; AssignTimeAndFactor(server.TimeFactor, server.WorldDateTime); _server.MessageDateTime += ServerConnection_MessageDateTime; _game.OnRenderLoopFrozen += Game_OnRenderLoopFrozen; ShowDebugInfo = true; this.UpdateOrder = 9; }
public override void Save() { Servers.Sort(delegate(Entity entity1, Entity entity2) { ServerComponent server1 = entity1.Get <ServerComponent>(); ServerComponent server2 = entity2.Get <ServerComponent>(); return(server1.Name.CompareTo(server2.Name)); }); base.Save(); }
void SearchForServerComp() { ServerComponent[] scs = FindObjectsOfType <ServerComponent>(); if (scs.Length != 1) { Debug.LogError("Wrong number of ServerComponents: " + scs.Length + " (should be 1)."); return; } sc = scs[0]; sc.server.MessagesHandler = MessageReceived; }
private void RouterEditWindow_Loaded(object sender, RoutedEventArgs e) { // Router ServerComponent server = _entity.Get <ServerComponent>(); RouterName.Text = server.Name; Address.Text = server.Address; Port.Text = server.Port.ToString(); Passphrase.Text = server.Passphrase; RouterName.Focus(); }
private void WriteRouter(XmlWriter writer, Entity entity) { ServerComponent server = entity.Get <ServerComponent>(); writer.WriteStartElement(XmlTag.Router); writer.WriteElementString(XmlTag.Name, server.Name); writer.WriteElementString(XmlTag.Passphrase, server.Passphrase); writer.WriteElementString(XmlTag.Address, server.Address.ToString()); writer.WriteElementString(XmlTag.Port, server.Port.ToString()); writer.WriteEndElement(); }
public PlayerEntityManager(CameraManager <ICameraFocused> cameraManager, InputsManager inputsManager, SingleArrayChunkContainer cubesHolder, ServerComponent server, VoxelModelManager voxelModelManager, VisualWorldParameters visualWorldParameters, EntityFactory factory, LandscapeBufferManager bufferManager, ILandscapeManager landscapeManager, ChatComponent chatComponent, PostEffectComponent postEffectComponent, GuiManager guiManager, ISoundEngine soundEngine, TimerManager timerManager ) { _cameraManager = cameraManager; _inputsManager = inputsManager; _soundEngine = soundEngine; _cubesHolder = cubesHolder; _visualWorldParameters = visualWorldParameters; _factory = factory; _bufferManager = bufferManager; _landscapeManager = landscapeManager; _chatComponent = chatComponent; _postEffectComponent = postEffectComponent; OnLanding += PlayerEntityManager_OnLanding; _guiManager = guiManager; PlayerCharacter = (PlayerCharacter)server.Player; ShowDebugInfo = true; // Create a visualVoxelEntity (== Assign a voxel body to the PlayerCharacter) VisualVoxelEntity = new VisualVoxelEntity(PlayerCharacter, voxelModelManager); //Add a new Timer trigger _energyUpdateTimer = timerManager.AddTimer(1000); //A timer that will be raised every second _energyUpdateTimer.OnTimerRaised += energyUpdateTimer_OnTimerRaised; HasMouseFocus = Updatable; UpdateOrder = 0; // create "real" random var entropySource = RNGCryptoServiceProvider.Create(); var bytes = new byte[4]; entropySource.GetBytes(bytes); random = new Random(BitConverter.ToInt32(bytes, 0)); }
public void Toggle(Entity entity) { ServerComponent server = entity.Get <ServerComponent>(); MachineComponent machine = entity.Get <MachineComponent>(); server.Enabled = !server.Enabled; if (server.Enabled) { machine.Start(); } else { machine.Stop(); } }
public AdminConsole(ChatComponent chatComp, IWorldChunks worldChunk, D3DEngine engine, Game mainGameLoop, ServerComponent server, IClock gameClock) { _chatComp = chatComp; _chatComp.Console = this; _worldChunk = worldChunk; _engine = engine; _mainGameLoop = mainGameLoop; _server = server; _gameClock = gameClock; _chatComp.MessageOut += _chatComp_MessageOut; }
public LandscapeManager(ServerComponent server, IChunkStorageManager chunkStorageManager, TimerManager timerManager, VoxelModelManager voxelModelManager, LandscapeBufferManager landscapeEntityManager) { _chunkStorageManager = chunkStorageManager; _voxelModelManager = voxelModelManager; _server = server; _receivedServerChunks = new Dictionary <Vector3I, ChunkDataMessage>(1024); _server.MessageChunkData += ServerConnection_MessageChunkData; _landscapeEntityManager = landscapeEntityManager; //Add a new Timer trigger _timer = timerManager.AddTimer(10000); _timer.OnTimerRaised += _timer_OnTimerRaised; Initialize(); }
private (int sequence, string payload) CreateSerializedServerComponent( ServerComponentInvocationSequence invocationId, Type rootComponent) { var sequence = invocationId.Next(); var serverComponent = new ServerComponent( sequence, rootComponent.Assembly.GetName().Name, rootComponent.FullName, invocationId.Value); var serializedServerComponent = JsonSerializer.Serialize(serverComponent, ServerComponentSerializationSettings.JsonSerializationOptions); return(serverComponent.Sequence, _dataProtector.Protect(serializedServerComponent, ServerComponentSerializationSettings.DataExpiration)); }
private void RouterListView_Address_DropDownClosed(object sender, EventArgs e) { DemonSaw.Entity.Entity entity = RouterController.SelectedItem; if (entity == null) { return; } ComboBox control = (ComboBox)sender; ServerComponent server = entity.Get <ServerComponent>(); if (!server.Address.Equals(control.SelectedItem)) { server.Address = (string)control.SelectedItem; RouterController.Restart(entity); } }
private void WriteServer(XmlWriter writer, Entity entity) { writer.WriteStartElement(XmlTag.Server); ServerComponent server = entity.Get <ServerComponent>(); writer.WriteAttributeString(XmlTag.Enabled, server.Enabled.ToString()); writer.WriteElementString(XmlTag.Id, entity.Id); writer.WriteElementString(XmlTag.Name, server.Name); writer.WriteElementString(XmlTag.Passphrase, server.Passphrase); writer.WriteElementString(XmlTag.Address, server.Address.ToString()); writer.WriteElementString(XmlTag.Port, server.Port.ToString()); WriteOptions(writer, entity); writer.WriteEndElement(); }
void CurrentGameScope_Disposed(object sender, EventArgs e) { _inputsManager.ActionsManager.KeyboardAction -= ActionsManager_KeyboardAction; _inputsManager = null; _serverComponent.ConnectionStatusChanged -= ServerComponentOnConnectionStausChanged; _serverComponent = null; _hud.CraftingButton.Pressed -= CraftingButton_Pressed; _hud.InventoryButton.Pressed -= InventoryButton_Pressed; _hud = null; _playerEntityManager.NeedToShowInventory -= playerEntityManager_NeedToShowInventory; _playerEntityManager = null; var chat = _ioc.Get <ChatComponent>(); chat.ActivatedChanged -= chat_ActivatedChanged; }
public void OnEnable() { if (_profile == null) { Debug.LogError("Please drag a CubizerProfile into Inspector."); } _context = new CubizerContext(); _context.profile = _profile; _context.behaviour = this; _context.materialFactory = _materialFactory; _lives = AddComponent(new LiveManagerComponent()); _chunkManager = AddComponent(new ChunkManagerComponent()); _biomeManager = AddComponent(new BiomeManagerComponent()); _playerComponent = AddComponent(new PlayerComponent()); _timeComponent = AddComponent(new TimeComponent()); _dbComponent = AddComponent(new DbComponent()); _serverComponent = AddComponent(new ServerComponent()); _clientComponent = AddComponent(new ClientComponent()); _lives.Init(_context, _profile.lives); _chunkManager.Init(_context, _profile.chunk); _chunkManager.callbacks.OnLoadChunkBefore += this.OnLoadChunkDataBefore; _chunkManager.callbacks.OnLoadChunkAfter += this.OnLoadChunkDataAfter; _chunkManager.callbacks.OnDestroyChunk += this.OnDestroyChunkData; _chunkManager.callbacks.OnAddBlockBefore += this.OnAddBlockBefore; _chunkManager.callbacks.OnAddBlockAfter += this.OnAddBlockAfter; _chunkManager.callbacks.OnRemoveBlockBefore += this.OnRemoveBlockBefore; _chunkManager.callbacks.OnRemoveBlockAfter += this.OnRemoveBlockAfter; _biomeManager.Init(_context, _profile.biome); _playerComponent.Init(_context, _profile.players); _timeComponent.Init(_context, _profile.time); _dbComponent.Init(_context, _profile.database); _serverComponent.Init(_context, _profile.network); _clientComponent.Init(_context, _profile.network); this.EnableComponents(); StartCoroutine("UpdateComponentsWithCoroutine"); }
public void LateInitialization(ServerComponent server, SingleArrayChunkContainer cubesHolder, IWorldChunks worldChunks, IChunkStorageManager chunkStorageManager, ILightingManager lightManager, VisualWorldParameters visualWorldParameters ) { _server = server; _lightManager = lightManager; _worldChunks = worldChunks; _chunkStorageManager = chunkStorageManager; _server.MessageBlockChange += ServerConnection_MessageBlockChange; _visualWorldParameters = visualWorldParameters; _wp = _visualWorldParameters.WorldParameters; _cubesHolder = cubesHolder; _initialized = true; }
private void ClientAddCommand_Executed(object sender, ExecutedRoutedEventArgs e) { ClientAddWindow wnd = new ClientAddWindow(); wnd.Owner = this; bool result = (bool)wnd.ShowDialog(); if (result) { if (!NetworkUtil.IsPortValid(wnd.Port.Text)) { return; } // Client ClientComponent client = new ClientComponent(); client.Name = wnd.ClientName.Text; client.Download = wnd.DownloadFolder.Text; client.Enabled = true; // Router ServerComponent server = new ServerComponent(); server.Address = wnd.Address.Text; server.Port = int.Parse(wnd.Port.Text); server.Passphrase = wnd.Passphrase.Text; // Group GroupComponent group = new GroupComponent(); group.Path = wnd.GroupPath.Text; GroupImage.Source = group.Image; ClientController.Add(client, server, group); ClientListView.SelectedIndex = ClientController.Count - 1; ClientController.Select(); // Controller MenuController.Update(); BrowseController.Select(); } }
//private void RouterListView_Port_TextChanged(object sender, TextChangedEventArgs e) //{ // RouterData data = RouterController.SelectedItem; // if (data == null) // return; // TextBox control = (TextBox) sender; // if (NetworkUtil.IsPortValid(control.Text)) // { // e.Handled = true; // data.Port = int.Parse(control.Text); // data.Restart(); // } //} #endregion #region Server private void ServerListView_Enabled_CheckedChanged(object sender, RoutedEventArgs e) { DataGridRow row = WpfUtil.GetGridRow(e.OriginalSource); if (row != null) { DemonSaw.Entity.Entity entity = (DemonSaw.Entity.Entity)row.Item; if (entity != null) { CheckBox control = (CheckBox)sender; bool enabled = (bool)control.IsChecked; ServerComponent server = entity.Get <ServerComponent>(); if (server.Enabled != enabled) { ServerController.Toggle(entity); } } } }
public override void Select(BrowseComponent browse) { if (browse != null) { Entity entity = MenuController.Entity; ServerComponent server = entity.Get <ServerComponent>(); string path = server.Name; if (string.IsNullOrEmpty(path)) { GroupComponent group = entity.Get <GroupComponent>(); path = group.Name; } browse = entity.Get <BrowseComponent>(); browse.ComponentChanged += Update; browse.Path = path; } base.Select(browse); }
private (int sequence, string payload) CreateSerializedServerComponent( ServerComponentInvocationSequence invocationId, Type rootComponent, ParameterView parameters) { var sequence = invocationId.Next(); var(definitions, values) = ComponentParameter.FromParameterView(parameters); var serverComponent = new ServerComponent( sequence, rootComponent.Assembly.GetName().Name, rootComponent.FullName, definitions, values, invocationId.Value); var serializedServerComponentBytes = JsonSerializer.SerializeToUtf8Bytes(serverComponent, ServerComponentSerializationSettings.JsonSerializationOptions); var protectedBytes = _dataProtector.Protect(serializedServerComponentBytes, ServerComponentSerializationSettings.DataExpiration); return(serverComponent.Sequence, Convert.ToBase64String(protectedBytes)); }
private void WriteServers(XmlWriter writer, Entity router) { ServerListComponent servers = router.Get <ServerListComponent>(); if (servers.Empty) { return; } servers.Sort(delegate(Entity entity1, Entity entity2) { ServerComponent server1 = entity1.Get <ServerComponent>(); ServerComponent server2 = entity2.Get <ServerComponent>(); return(server1.Name.CompareTo(server2.Name)); }); writer.WriteStartElement(XmlTag.Servers); lock (servers) { foreach (Entity entity in servers) { writer.WriteStartElement(XmlTag.Server); ServerComponent server = entity.Get <ServerComponent>(); writer.WriteAttributeString(XmlTag.Enabled, server.Enabled.ToString()); writer.WriteElementString(XmlTag.Id, entity.Id); writer.WriteElementString(XmlTag.Name, server.Name); writer.WriteElementString(XmlTag.Passphrase, server.Passphrase); writer.WriteElementString(XmlTag.Address, server.Address.ToString()); writer.WriteElementString(XmlTag.Port, server.Port.ToString()); writer.WriteEndElement(); } } writer.WriteEndElement(); }