private void Update() { var delta = Time.deltaTime; _serverApplication?.Update(delta); _clientApplication?.Update(delta); }
protected override void Update(GameTime gameTime) { ProcessInput(gameTime); switch (_appType) { case ApplicationType.None: _mainMenu.Update(gameTime); break; case ApplicationType.Client: _client.Update(gameTime); break; case ApplicationType.Server: _server.Update(gameTime); break; } base.Update(gameTime); }