/// <summary> /// /// </summary> /// <param name="connectionId"></param> private void SendMobSpawnPackets(int connectionId) { foreach (var mob in m_mobs) { var mobSpawnPacket = new Server.Packet.MobSpawnPacket(mob); QueuePacket(mobSpawnPacket, connectionId); } }
/// <summary> /// /// </summary> /// <param name="mob"></param> public void RegisterMob(Realms.Common.Mob mob) { m_mobs.Add(mob); var mobSpawnPacket = new Server.Packet.MobSpawnPacket(mob); QueuePacketAll(mobSpawnPacket); }
/// <summary> /// /// </summary> /// <param name="connectionId"></param> private void SendMobSpawnPackets(int connectionId) { foreach (var mob in m_mobs) { var mobSpawnPacket = new Server.Packet.MobSpawnPacket(mob); QueuePacket(mobSpawnPacket, connectionId); } }
/// <summary> /// /// </summary> /// <param name="mob"></param> public void RegisterMob(Realms.Common.Mob mob) { m_mobs.Add(mob); var mobSpawnPacket = new Server.Packet.MobSpawnPacket(mob); QueuePacketAll(mobSpawnPacket); }