public CarpentersCraftsmanSatchel()
            : base()
        {
            if (Items.Count < 2)
            {
                var recipe = Reward.CarpentryRecipe();

                if (recipe != null)
                {
                    DropItem(recipe);
                }
            }

            var runic = Reward.CarpenterRunic();

            if (runic != null)
            {
                DropItem(runic);
            }

            var furniture = Reward.RandomFurniture();

            if (furniture != null)
            {
                DropItem(furniture);
            }
        }