Exemple #1
0
 public void Deserialize(byte[] buffer, ref int offset, ref Person value)
 {
     // Nothing interesting here, all the important stuff is explained in 'Serialize()'
     value.Name   = SerializerBinary.ReadString(buffer, ref offset);
     value.Health = SerializerBinary.ReadInt32(buffer, ref offset);
     PersonFormatter.Deserialize(buffer, ref offset, ref value.BestFriend);
 }
        public void Deserialize(byte[] buffer, ref int offset, ref T member)
        {
            // What type?
            Type type = null;

            _typeFormatter.Deserialize(buffer, ref offset, ref type);

            // What kind of member?
            var memberType = (MemberTypes)SerializerBinary.ReadInt32(buffer, ref offset);

            string name = null;

            switch (memberType)
            {
            case MemberTypes.Constructor:
            case MemberTypes.Method:
                _stringFormatter.Deserialize(buffer, ref offset, ref name);
                var numArgs = SerializerBinary.ReadInt32(buffer, ref offset);

                Type[] args = new Type[numArgs];

                for (int i = 0; i < numArgs; i++)
                {
                    _typeFormatter.Deserialize(buffer, ref offset, ref args[i]);
                }

                if (memberType == MemberTypes.Constructor)
                {
                    member = (T)(MemberInfo)type.GetConstructor(args);
                }
                else
                {
                    member = (T)(MemberInfo)type.GetMethod(name, args);
                }

                break;

            case MemberTypes.Field:
            case MemberTypes.Property:
                _stringFormatter.Deserialize(buffer, ref offset, ref name);
                Type fieldOrPropType = null;
                _typeFormatter.Deserialize(buffer, ref offset, ref fieldOrPropType);

                if (memberType == MemberTypes.Field)
                {
                    member = (T)(MemberInfo)type.GetField(name);
                }
                else
                {
                    member = (T)(MemberInfo)type.GetProperty(name, fieldOrPropType);
                }

                break;

            default:
                throw new ArgumentOutOfRangeException("Cannot deserialize member type '" + memberType + "'");
            }
        }
Exemple #3
0
        public void Deserialize(byte[] buffer, ref int offset, ref Person value)
        {
            // Just for illustration purposes we'll do exactly the same thing that Ceras would
            // normally generate for us automatically, but instead we're doing it manually here.

            value.Name   = SerializerBinary.ReadString(buffer, ref offset);
            value.Health = SerializerBinary.ReadInt32(buffer, ref offset);
            PersonFormatter.Deserialize(buffer, ref offset, ref value.BestFriend);
        }
Exemple #4
0
        public void Deserialize(byte[] buffer, ref int offset, ref Person value)
        {
            // Nothing interesting here, all the important stuff is explained in 'Serialize()'
            value.Name   = SerializerBinary.ReadString(buffer, ref offset);
            value.Health = SerializerBinary.ReadInt32(buffer, ref offset);
            PersonFormatter.Deserialize(buffer, ref offset, ref value.BestFriend);

            // You can try changing 'BestFriend' into a property.
            // If you do, you have to modify this last line a bit:

            /*
             * var f = value.BestFriend;
             * PersonFormatter.Deserialize(buffer, ref offset, ref f);
             * value.BestFriend = f;
             */
        }
Exemple #5
0
            public void Deserialize(byte[] buffer, ref int offset, ref HashSet <byte?[]> set)
            {
                IEqualityComparer <byte?[]> equalityComparer = null;

                _comparerFormatter.Deserialize(buffer, ref offset, ref equalityComparer);

                // We can already create the hashset
                set = new HashSet <byte?[]>(equalityComparer);

                // Read content...
                int count = SerializerBinary.ReadInt32(buffer, ref offset);

                for (int i = 0; i < count; i++)
                {
                    byte?[] ar = null;
                    _byteArrayFormatter.Deserialize(buffer, ref offset, ref ar);

                    set.Add(ar);
                }
            }
        public void Deserialize(byte[] buffer, ref int offset, ref T value)
        {
            var objId = SerializerBinary.ReadUInt32Bias(buffer, ref offset, Bias);

            if (objId == Null)
            {
                // Null

                // Ok the data tells us that value should be null.
                // But maybe we're recycling an object and it still contains an instance.
                // Lets return it to the user
                if (value != null)
                {
                    _ceras.DiscardObjectMethod?.Invoke(value);
                }

                value = default;
                return;
            }

            if (objId == InlineType)
            {
                Type type = null;
                _typeFormatter.Deserialize(buffer, ref offset, ref type);
                value = (T)(object)type;                 // This is ugly, but there's no way to prevent it, right?
                return;
            }

            if (objId >= 0)
            {
                // Something we already know
                value = _ceras.InstanceData.ObjectCache.GetExistingObject <T>(objId);
                return;
            }

            if (objId == ExternalObject)
            {
                // External object, let the user resolve!
                int externalId = SerializerBinary.ReadInt32(buffer, ref offset);

                // Let the user resolve
                _ceras.Config.ExternalObjectResolver.Resolve(externalId, out value);
                return;
            }


            // New object, see Note#1
            Type specificType = null;

            if (objId == NewValue)
            {
                // == NewValue (EmbeddedType)
                _typeFormatter.Deserialize(buffer, ref offset, ref specificType);
            }
            else
            {
                // == NewValueSameType
                specificType = typeof(T);
            }


            var entry = GetOrCreateEntry(specificType);

            // At this point we know that the 'value' will not be 'null', so if 'value' (the variable) is null we need to create an instance
            if (!entry.IsValueType)             // still possible that we're dealing with a boxed value;
            {
                // Do we already have an object?
                if (value != null)
                {
                    // Yes, then maybe we can overwrite its values (works for objects and collections)
                    // But only if it's the right type!

                    if (value.GetType() != specificType)
                    {
                        // Discard the old value
                        _ceras.DiscardObjectMethod?.Invoke(value);

                        // Create instance of the right type
                        value = (T)entry.Constructor();
                    }
                    else
                    {
                        // Existing object is the right type
                    }
                }
                else
                {
                    // Instance is null, create one
                    value = (T)entry.Constructor();
                }
            }
            else
            {
                // Not a reference type. So it doesn't matter anyway.
            }


            if (!_allowReferences)
            {
                entry.CurrentDeserializeDispatcher(buffer, ref offset, ref value);
                return;
            }

            //
            // Deserialize the object
            // 1. First generate a proxy so we can do lookups
            var objectProxy = _ceras.InstanceData.ObjectCache.CreateDeserializationProxy <T>();

            // 2. Make sure that the deserializer can make use of an already existing object (if there is one)
            objectProxy.Value = value;

            // 3. Actually read the object
            entry.CurrentDeserializeDispatcher(buffer, ref offset, ref objectProxy.Value);

            // 4. Write back the actual value, which instantly resolves all references
            value = objectProxy.Value;
        }
        public void Deserialize(byte[] buffer, ref int offset, ref T member)
        {
            // What type?
            Type type = null;

            _typeFormatter.Deserialize(buffer, ref offset, ref type);

            // What kind of member?
            var bindingData = SerializerBinary.ReadByte(buffer, ref offset);

            UnpackBindingData(bindingData, out bool isStatic, out MemberType memberType);

            var bindingFlags = isStatic ? BindingAllStatic : BindingAllInstance;

            string name = null;

            switch (memberType)
            {
            case MemberType.Constructor:
            case MemberType.Method:
                _stringFormatter.Deserialize(buffer, ref offset, ref name);
                var numArgs = SerializerBinary.ReadInt32(buffer, ref offset);

                Type[] args = new Type[numArgs];

                for (int i = 0; i < numArgs; i++)
                {
                    _typeFormatter.Deserialize(buffer, ref offset, ref args[i]);
                }

                if (memberType == MemberType.Constructor)
                {
                    member = (T)(MemberInfo)type.GetConstructor(bindingFlags, null, args, null);
                    return;
                }
                else
                {
                    // todo: add a full "isGenericMethod" flag to the binding information, support open and half open definitions...
                    var resolvedMethod = ReflectionHelper.ResolveMethod(type, name, args);

                    if (resolvedMethod != null)
                    {
                        member = (T)(MemberInfo)resolvedMethod;
                        return;
                    }
                }

                throw new AmbiguousMatchException($"Can't resolve method named '{name}' with '{numArgs}' arguments.");


            case MemberType.Field:
            case MemberType.Property:
                _stringFormatter.Deserialize(buffer, ref offset, ref name);
                Type fieldOrPropType = null;
                _typeFormatter.Deserialize(buffer, ref offset, ref fieldOrPropType);

                if (memberType == MemberType.Field)
                {
                    member = (T)(MemberInfo)type.GetField(name, bindingFlags);
                }
                else
                {
                    member = (T)(MemberInfo)type.GetProperty(name, bindingFlags, null, fieldOrPropType, types: new Type[0], null);
                }

                break;


            default:
                throw new ArgumentOutOfRangeException("Cannot deserialize member type '" + memberType + "'");
            }
        }
Exemple #8
0
        public void Deserialize(byte[] buffer, ref int offset, ref T member)
        {
            // What type?
            Type type = null;

            _typeFormatter.Deserialize(buffer, ref offset, ref type);

            // What kind of member?
            var bindingData = SerializerBinary.ReadByte(buffer, ref offset);

            UnpackBindingData(bindingData, out bool isStatic, out MemberType memberType);

            var bindingFlags = isStatic ? BindingAllStatic : BindingAllInstance;

            string name = null;

            switch (memberType)
            {
            case MemberType.Constructor:
            case MemberType.Method:
                _stringFormatter.Deserialize(buffer, ref offset, ref name);
                var numArgs = SerializerBinary.ReadInt32(buffer, ref offset);

                Type[] args = new Type[numArgs];

                for (int i = 0; i < numArgs; i++)
                {
                    _typeFormatter.Deserialize(buffer, ref offset, ref args[i]);
                }

                if (memberType == MemberType.Constructor)
                {
                    member = (T)(MemberInfo)type.GetConstructor(bindingFlags, null, args, null);
                }
                else
                {
                    member = (T)(MemberInfo)type.GetMethod(name, bindingFlags, binder: null, types: args, modifiers: null);
                }

                break;

            case MemberType.Field:
            case MemberType.Property:
                _stringFormatter.Deserialize(buffer, ref offset, ref name);
                Type fieldOrPropType = null;
                _typeFormatter.Deserialize(buffer, ref offset, ref fieldOrPropType);

                if (memberType == MemberType.Field)
                {
                    member = (T)(MemberInfo)type.GetField(name, bindingFlags);
                }
                else
                {
                    member = (T)(MemberInfo)type.GetProperty(name, bindingFlags, null, fieldOrPropType, types: new Type[0], null);
                }

                break;

            default:
                throw new ArgumentOutOfRangeException("Cannot deserialize member type '" + memberType + "'");
            }
        }
Exemple #9
0
 public void Deserialize(byte[] buffer, ref int offset, ref bool value)
 {
     value = SerializerBinary.ReadInt32(buffer, ref offset) != 0;
 }
Exemple #10
0
        public void Deserialize(byte[] buffer, ref int offset, ref T value)
        {
            var objId = SerializerBinary.ReadUInt32Bias(buffer, ref offset, Bias);

            if (objId == Null)
            {
                // Null

                // Ok the data tells us that value should be null.
                // But maybe we're recycling an object and it still contains an instance.
                // Lets return it to the user
                if (value != null)
                {
                    _serializer.Config.DiscardObjectMethod?.Invoke(value);
                }

                value = default(T);
                return;
            }

            if (objId >= 0)
            {
                // Something we already know
                value = _serializer.InstanceData.ObjectCache.GetExistingObject <T>(objId);
                return;
            }

            if (objId == ExternalObject)
            {
                // External object, let the user resolve!
                int externalId = SerializerBinary.ReadInt32(buffer, ref offset);

                // Let the user resolve
                _serializer.Config.ExternalObjectResolver.Resolve(externalId, out value);
                return;
            }


            // New object, see Note#1
            Type specificType = null;

            if (objId == NewValue)
            {
                _typeFormatter.Deserialize(buffer, ref offset, ref specificType);
            }
            else             // if (objId == NewValueSameType) commented out, its the only possible remaining case
            {
                specificType = typeof(T);
            }

            // At this point we know that the 'value' will have value, so if 'value' (the variable) is null we need to create an instance
            // todo: investigate if there is a way to do this better,
            // todo: is the generic code optimized in the jit? is this check is never even done in the ASM?
            // todo: have the recent fixes made these checks obsolete? What if someone forces serialization of private fields in a type that cannot be directly instantiated?
            // todo: enforce all types to have a parameterless constructor
            if (value == null &&
                (typeof(T) != typeof(string) && typeof(T) != typeof(Type)))
            {
                var factory = _serializer.Config.ObjectFactoryMethod;
                if (factory != null)
                {
                    value = (T)_serializer.Config.ObjectFactoryMethod(specificType);
                }

                if (value == null)
                {
                    try
                    {
                        // todo: can we optimize this? The specific type might be different, we cannot use "CreateInstance<T>" or "new T()"
                        //		 so is there a way we can quickly instantiate a new object given just the type? (sure there are lots of ways but any FAST ones??)
                        value = (T)Activator.CreateInstance(specificType);
                    }
                    catch (MissingMethodException e)
                    {
                        throw new Exception($"Cannot create an instance of type '{specificType.FullName}'", e);
                    }
                }
            }


            var objectProxy = _serializer.InstanceData.ObjectCache.CreateDeserializationProxy <T>();

            // Make sure that the deserializer can make use of an already existing object (if there is one)
            objectProxy.Value = value;


            // Read the object
            GetSpecificDeserializerCall(specificType)(buffer, ref offset, ref objectProxy.Value);

            // Write back the actual value
            value = objectProxy.Value;
        }
Exemple #11
0
        public void Deserialize(byte[] buffer, ref int offset, ref T value)
        {
            var objId = SerializerBinary.ReadUInt32Bias(buffer, ref offset, Bias);

            if (objId == Null)
            {
                // Null

                // Ok the data tells us that value should be null.
                // But maybe we're recycling an object and it still contains an instance.
                // Lets return it to the user
                if (value != null)
                {
                    _serializer.Config.DiscardObjectMethod?.Invoke(value);
                }

                value = default(T);
                return;
            }

            if (objId >= 0)
            {
                // Something we already know
                value = _serializer.InstanceData.ObjectCache.GetExistingObject <T>(objId);
                return;
            }

            if (objId == ExternalObject)
            {
                // External object, let the user resolve!
                int externalId = SerializerBinary.ReadInt32(buffer, ref offset);

                // Let the user resolve
                _serializer.Config.ExternalObjectResolver.Resolve(externalId, out value);
                return;
            }


            // New object, see Note#1
            Type specificType = null;

            if (objId == NewValue)
            {
                _typeFormatter.Deserialize(buffer, ref offset, ref specificType);
            }
            else             // if (objId == NewValueSameType) commented out, its the only possible remaining case
            {
                specificType = typeof(T);
            }

            // At this point we know that the 'value' will have value, so if 'value' (the variable) is null we need to create an instance
            // todo: investigate if there is a way to do this better,
            // todo: is the generic code optimized in the jit? is this check is never even done in the ASM?
            // todo: have the recent fixes made these checks obsolete? What if someone forces serialization of private fields in a type that cannot be directly instantiated?
            // todo: enforce all types to have a parameterless constructor
            bool isRefType      = !specificType.IsValueType;
            bool isStringOrType = typeof(T) == typeof(string) || typeof(T) == typeof(Type);


            if (value == null)
            {
                if (!isStringOrType &&             // we can't create instances of String or Type, they are special cases
                    isRefType)                     // only ref types have a ctor
                {
                    value = CreateInstance(specificType);
                }
            }
            else
            {
                // There is a value already, but is it the right type?
                // Maybe the field is 'ICollection<int>' and the data says we should have a List<int>, but there's already a LinkedList<int> present!
                // What we need to do is throw out the
                if (isRefType)
                {
                    if (value.GetType() != specificType)                     // todo: types using a SerializationCtor (in the future) are handled in a different ReferenceFormatter
                    {
                        // Discard the old value
                        _serializer.Config.DiscardObjectMethod?.Invoke(value);

                        // Create instance of the right type
                        value = CreateInstance(specificType);
                    }
                }
            }


            var objectProxy = _serializer.InstanceData.ObjectCache.CreateDeserializationProxy <T>();

            // Make sure that the deserializer can make use of an already existing object (if there is one)
            objectProxy.Value = value;


            // Read the object
            GetSpecificDeserializerDispatcher(specificType)(buffer, ref offset, ref objectProxy.Value);

            // Write back the actual value
            value = objectProxy.Value;
        }
Exemple #12
0
        public void Deserialize(byte[] buffer, ref int offset, ref T value)
        {
            var objId = SerializerBinary.ReadUInt32Bias(buffer, ref offset, Bias);

            if (objId == Null)
            {
                // Null

                // Ok the data tells us that value should be null.
                // But maybe we're recycling an object and it still contains an instance.
                // Lets return it to the user
                if (value != null)
                {
                    _serializer.Config.DiscardObjectMethod?.Invoke(value);
                }

                value = default;
                return;
            }

            if (objId == InlineType)
            {
                Type type = null;
                _typeFormatter.Deserialize(buffer, ref offset, ref type);
                value = (T)(object)type;                 // This is ugly, but there's no way to prevent it, right?
                return;
            }

            if (objId >= 0)
            {
                // Something we already know
                value = _serializer.InstanceData.ObjectCache.GetExistingObject <T>(objId);
                return;
            }

            if (objId == ExternalObject)
            {
                // External object, let the user resolve!
                int externalId = SerializerBinary.ReadInt32(buffer, ref offset);

                // Let the user resolve
                _serializer.Config.ExternalObjectResolver.Resolve(externalId, out value);
                return;
            }


            // New object, see Note#1
            Type specificType = null;

            if (objId == NewValue)
            {
                _typeFormatter.Deserialize(buffer, ref offset, ref specificType);
            }
            else             // if (objId == NewValueSameType) commented out, its the only possible remaining case
            {
                specificType = typeof(T);
            }


            // At this point we know that the 'value' will not be 'null', so if 'value' (the variable) is null we need to create an instance
            bool isRefType = !specificType.IsValueType;

            if (isRefType)
            {
                // Do we already have an object?
                if (value != null)
                {
                    // Yes, then maybe we can overwrite its values (works for objects and collections)
                    // But only if it's the right type!

                    // todo: types using a SerializationCtor (in the future) are handled in a different ReferenceFormatter
                    //		 where we first read all members into local variables, then create the object (passing some of them into the constructor), and then writing the remaining as usual
                    if (value.GetType() != specificType)
                    {
                        // Discard the old value
                        _serializer.Config.DiscardObjectMethod?.Invoke(value);

                        // Create instance of the right type
                        value = CreateInstance(specificType);
                    }
                    else
                    {
                        // Existing object is the right type
                    }
                }
                else
                {
                    // Instance is null, create one
                    // Note: that we *could* check if the type is one of the types that we cannot instantiate (String, Type, MemberInfo, ...) and then
                    //       just not call CreateInstance, but the check itself would be expensive as well (HashSet look up?), so what's the point of complicating the code more?
                    //       CreateInstance will do a dictionary lookup for us and simply return null for those types.
                    value = CreateInstance(specificType);
                }
            }
            else
            {
                // Not a reference type. So it doesn't matter.
            }



            //
            // Deserialize the object
            // 1. First generate a proxy so we can do lookups
            var objectProxy = _serializer.InstanceData.ObjectCache.CreateDeserializationProxy <T>();

            // 2. Make sure that the deserializer can make use of an already existing object (if there is one)
            objectProxy.Value = value;

            // 3. Actually read the object
            GetSpecificDeserializerDispatcher(specificType)(buffer, ref offset, ref objectProxy.Value);

            // 4. Write back the actual value, which instantly resolves all references
            value = objectProxy.Value;
        }