Exemple #1
0
        protected override YAMLMappingNode ExportYAMLRoot()
        {
            YAMLMappingNode node = base.ExportYAMLRoot();

            node.InsertBegin("serializedVersion", SerializedVersion);
            if (IsSerialized)
            {
                node.Add("m_Shader", SerializedShader.ExportYAML());
            }
            else
            {
                node.Add("m_Shader", Shader.ExportYAML());
            }
            if (IsKeywordsArray)
            {
                node.Add("m_ShaderKeywords", string.Join(" ", m_shaderKeywordsArray));
            }
            else
            {
                node.Add("m_ShaderKeywords", ShaderKeywords);
            }
            node.Add("m_LightmapFlags", LightmapFlags);
            node.Add("m_EnableInstancingVariants", EnableInstancingVariants);
            node.Add("m_DoubleSidedGI", DoubleSidedGI);
            node.Add("m_CustomRenderQueue", CustomRenderQueue);
            if (IsReadStringTagMap)
            {
                node.Add("stringTagMap", StringTagMap.ExportYAML());
            }
            else
            {
                node.Add("stringTagMap", YAMLMappingNode.Empty);
            }
            if (IsReadDisabledShaderPasses)
            {
#warning TODO: check on sample
                node.Add("disabledShaderPasses", DisabledShaderPasses.ExportYAML());
            }
            else
            {
                node.Add("disabledShaderPasses", YAMLSequenceNode.Empty);
            }
            node.Add("m_SavedProperties", SavedProperties.ExportYAML());
            return(node);
        }