private void OnNewConditionTypeSelected(System.Object selectedType)
        {
            Type type = selectedType as Type;

            if (type == null)
            {
                return;
            }

            string assetName = AssetDatabaseExtensions.GetUniqueSubAssetName(
                serializedManager.TargetManager, type.Name, StringComparison.OrdinalIgnoreCase);

            SceneCondition created =
                serializedManager.CreateNewCondition(assetName, type);

            conditionsListProperty.AddArrayObjectValue(created);
        }