public void Serialize(SerializeEvent e) { e.Writer.Write(x); e.Writer.Write(y); e.Writer.Write(z); e.Writer.Write(w); }
public void Serialize(SerializeEvent e) { e.Writer.Write(MoveDirection.x); e.Writer.Write(MoveDirection.y); e.Writer.Write(MoveDirection.z); e.Writer.Write(Dashing); }
public void Serialize(SerializeEvent e) { e.Writer.Write(this.Id); e.Writer.Write(this.HasPhysics); e.Writer.Write(this.IsKinematic); e.Writer.Write(this.InitVelocity); }
public void Serialize(SerializeEvent e) { e.Writer.Write(networkID); e.Writer.Write(resourceID); e.Writer.Write(x); e.Writer.Write(y); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(Name); e.Writer.Write(MaxPlayers); e.Writer.Write((byte)PlayerList.Count); }
public new void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(ItemName); e.Writer.Write(SpritePath); e.Writer.Write((int)ItemType); e.Writer.Write(Volume); e.Writer.Write(SpeedMax); e.Writer.Write(RotationSpeed); e.Writer.Write(AccelerationMax); e.Writer.Write(Hull_full); e.Writer.Write(Armor_full); e.Writer.Write(Shield_full); e.Writer.Write(Capasitor_full); e.Writer.Write(Hull_restore); e.Writer.Write(Armor_restore); e.Writer.Write(Shield_restore); e.Writer.Write(Capasitor_restore); e.Writer.Write(AgrDistance); e.Writer.Write(VisionDistance); e.Writer.Write(WarpDriveStartTime); e.Writer.Write(WarpSpeed); e.Writer.Write(WeaponsCount); e.Writer.Write(EquipmentsCount); }
public void Serialize(SerializeEvent e) { e.Writer.Write(IsEngineOn); e.Writer.Write(IsSideFuse1On); e.Writer.Write(IsSideFuse2On); e.Writer.Write(IsMainFuseOn); }
public void Serialize(SerializeEvent e) { e.Writer.Write(WorldName); e.Writer.Write(IsPublic); e.Writer.Write(MaxPlayers); e.Writer.Write(Region); }
public override void Serialize(SerializeEvent e) { base.Serialize(e); e.Writer.Write(SpawnTaskID); e.Writer.Write(ProcessID); e.Writer.Write(Arguments, Encoding.Unicode); }
public void Serialize(SerializeEvent e) { e.Writer.Write(ID); e.Writer.Write(TargetID); e.Writer.Write(EntityID); e.Writer.Write <ComponentPropertyDTO>(Properties.ToArray()); }
public override void Serialize(SerializeEvent e) { e.Writer.Write(color.r); e.Writer.Write(color.g); e.Writer.Write(color.b); e.Writer.Write(color.a); }
public void Serialize(SerializeEvent e) { e.Writer.Write(ID); e.Writer.Write(ResourceID); e.Writer.Write(X); e.Writer.Write(Y); }
public void Serialize(SerializeEvent e) { e.Writer.Write(ID); e.Writer.Write(ServerTick); e.Writer.Write(Position); e.Writer.Write(Velocity); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(InputTick); e.Writer.Write(MovementAxes.x); e.Writer.Write(MovementAxes.y); }
/// <summary> /// Serializes data from this instance. Called by DarkRift. /// </summary> /// <param name="e">DarkRift serialization event</param> public virtual void Serialize(SerializeEvent e) { e.Writer.Write(this.NetworkID); SerializationHelper.SerializeVector3(e.Writer, this.CurrentPosition); e.Writer.Write(this.Rotation); SerializationHelper.SerializeVector3(e.Writer, this.TargetPosition); }
public void Serialize(SerializeEvent e) { e.Writer.Write(ID); e.Writer.Write(Name); e.Writer.Write(MaxPlayers); e.Writer.Write(OnlinePlayers); }
public void Serialize(SerializeEvent e) { e.Writer.Write(SpawnerId); e.Writer.Write(SpawnTaskID); e.Writer.Write(SpawnCode); e.Writer.Write(Options); }
public void Serialize(SerializeEvent w) { w.Writer.Write(this.matchID); w.Writer.Write(this.matchOwner.client.ID); w.Writer.Write((ushort)this.matchPlayers.Count); w.Writer.Write(this.maxPlayersInMatch); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Username); e.Writer.Write(Password); e.Writer.Write(Email); e.Writer.Write(Referral); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(PosX); e.Writer.Write(PosZ); e.Writer.Write(Rotation); }
public void Serialize(SerializeEvent e) { e.Writer.Write(playerId); e.Writer.Write(playerUnitId); e.Writer.Write(unitType); e.Writer.Write(name); e.Writer.Write(squadCost); e.Writer.Write(maxHealth); e.Writer.Write(currentHealth); e.Writer.Write(maxShield); e.Writer.Write(moveSpeed); e.Writer.Write(visionRange); e.Writer.Write(weaponOptions.Count); foreach (WeaponData weaponOption in weaponOptions) { e.Writer.Write(weaponOption); } e.Writer.Write(equipmentOptions.Count); foreach (EquipmentData equipmentOption in equipmentOptions) { e.Writer.Write(equipmentOption); } }
public void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(Data); e.Writer.Write(IsCompleted); e.Writer.Write(IsExpired); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Speed); e.Writer.Write(Jump); e.Writer.Write(Grounded); e.Writer.Write(ID); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(Name); e.Writer.Write(IsHost); e.Writer.Write((byte)Color); }
public void Serialize(SerializeEvent e) { e.Writer.Write(Guid); e.Writer.Write((ushort)DamageType); e.Writer.Write(NewHealth); e.Writer.Write(Data); }
public void Serialize(SerializeEvent e) { e.Writer.Write(EntityID); e.Writer.Write(Path); e.Writer.Write(Speed); e.Writer.Write(StoppingDistance); }
public void Serialize(SerializeEvent e) { e.Writer.Write(PlayerId); e.Writer.Write(HolderId); e.Writer.Write(Volume); e.Writer.Write(VolumeLeft); }
public void Serialize(SerializeEvent e) { e.Writer.Write(this.ID); e.Writer.Write(this.X); e.Writer.Write(this.Y); e.Writer.Write(this.Z); }
public void Serialize(SerializeEvent e) { e.Writer.Write(slotAndID); if (slotAndID.equipSlot == EquipSlot.PrimaryHand || slotAndID.equipSlot == EquipSlot.SecondaryHand) { e.Writer.Write(activeSkill); } }
public void Serialize(SerializeEvent e) { e.Writer.Write(Id); e.Writer.Write(Name); e.Writer.Write(SpriteRowIndex); e.Writer.Write(Position.X); e.Writer.Write(Position.Y); }