public static Vector3I Transform(this SerializableVector3I size, SerializableBlockOrientation orientation) { var matrix = Matrix.CreateFromDir(Base6Directions.GetVector(orientation.Forward), Base6Directions.GetVector(orientation.Up)); var rotation = Quaternion.CreateFromRotationMatrix(matrix); return(Vector3I.Transform(size.ToVector3I(), rotation)); }
internal static SerializableVector3I Mirror(this SerializableVector3I vector, Mirror xMirror, int xAxis, Mirror yMirror, int yAxis, Mirror zMirror, int zAxis) { var newVector = new Vector3I(vector.X, vector.Y, vector.Z); switch (xMirror) { case Support.Mirror.Odd: newVector.X = xAxis - (vector.X - xAxis); break; case Support.Mirror.EvenUp: newVector.X = xAxis - (vector.X - xAxis) + 1; break; case Support.Mirror.EvenDown: newVector.X = xAxis - (vector.X - xAxis) - 1; break; } switch (yMirror) { case Support.Mirror.Odd: newVector.Y = yAxis - (vector.Y - yAxis); break; case Support.Mirror.EvenUp: newVector.Y = yAxis - (vector.Y - yAxis) + 1; break; case Support.Mirror.EvenDown: newVector.Y = yAxis - (vector.Y - yAxis) - 1; break; } switch (zMirror) { case Support.Mirror.Odd: newVector.Z = zAxis - (vector.Z - zAxis); break; case Support.Mirror.EvenUp: newVector.Z = zAxis - (vector.Z - zAxis) + 1; break; case Support.Mirror.EvenDown: newVector.Z = zAxis - (vector.Z - zAxis) - 1; break; } return(newVector); }
public void RepositionAround(SerializableVector3I pivotPos) { _cube.Min.x -= pivotPos.x; _cube.Min.y -= pivotPos.y; _cube.Min.z -= pivotPos.z; Position = new BindablePoint3DIModel(_cube.Min); }
public ClientData(MyObjectBuilder_CubeGrid grid, IMyFaction faction, Vector3I controlledBlock) { Grid = grid; ControlledBlock = controlledBlock; if (faction != null) { Faction = new FactionData(faction); } else { Faction = new FactionData(); } }
public void RepositionAround(SerializableVector3I pivotPos) { _dataModel.RepositionAround(pivotPos); }
public static Vector3D ToVector3D(this SerializableVector3I vector) { return(new Vector3D(vector.X, vector.Y, vector.Z)); }
public static SerializableVector3I Add(this SerializableVector3I size, int value) { return(new SerializableVector3I(size.X + value, size.Y + value, size.Z + value)); }
private static IEnumerable <MyObjectBuilder_CubeBlock> MirrorCubes(IMyCubeGrid shipEntity, bool integrate, MirrorDirection xMirror, int xAxis, MirrorDirection yMirror, int yAxis, MirrorDirection zMirror, int zAxis) { var blocks = new List <MyObjectBuilder_CubeBlock>(); if (xMirror == MirrorDirection.None && yMirror == MirrorDirection.None && zMirror == MirrorDirection.None) { return(blocks); } List <IMySlimBlock> cubeBlocks = new List <IMySlimBlock>(); shipEntity.GetBlocks(cubeBlocks); foreach (var block in cubeBlocks) { MyObjectBuilder_CubeBlock newBlock = (MyObjectBuilder_CubeBlock)block.GetObjectBuilder().Clone(); // Need to use the Min from the GetObjectBuilder(), as block.Position is NOT representative. Vector3I oldMin = newBlock.Min; newBlock.EntityId = 0; MyObjectBuilder_MotorBase motorBase = newBlock as MyObjectBuilder_MotorBase; if (motorBase != null) { motorBase.RotorEntityId = 0; } MyObjectBuilder_PistonBase pistonBase = newBlock as MyObjectBuilder_PistonBase; if (pistonBase != null) { pistonBase.TopBlockId = 0; } MyCubeBlockDefinition definition = MyDefinitionManager.Static.GetCubeBlockDefinition(newBlock); MyCubeBlockDefinition mirrorDefinition; MirrorCubeOrientation(definition, block.Orientation, xMirror, yMirror, zMirror, out mirrorDefinition, out newBlock.BlockOrientation); newBlock.SubtypeName = mirrorDefinition.Id.SubtypeName; if (definition.Size.X == 1 && definition.Size.Y == 1 && definition.Size.Z == 1) { newBlock.Min = oldMin.Mirror(xMirror, xAxis, yMirror, yAxis, zMirror, zAxis); } else { // resolve size of component, and transform to original orientation. var orientSize = definition.Size.Add(-1).Transform(block.Orientation).Abs(); var min = oldMin.Mirror(xMirror, xAxis, yMirror, yAxis, zMirror, zAxis); var blockMax = new SerializableVector3I(oldMin.X + orientSize.X, oldMin.Y + orientSize.Y, oldMin.Z + orientSize.Z); var max = ((Vector3I)blockMax).Mirror(xMirror, xAxis, yMirror, yAxis, zMirror, zAxis); if (xMirror != MirrorDirection.None) { newBlock.Min = new SerializableVector3I(max.X, min.Y, min.Z); } if (yMirror != MirrorDirection.None) { newBlock.Min = new SerializableVector3I(min.X, max.Y, min.Z); } if (zMirror != MirrorDirection.None) { newBlock.Min = new SerializableVector3I(min.X, min.Y, max.Z); } } Vector3I newPosition = ComputePositionInGrid(new MatrixI(newBlock.BlockOrientation), mirrorDefinition, newBlock.Min); // Don't place a block if one already exists there in the mirror. if (integrate && cubeBlocks.Any(b => b.Position.X == newPosition.X && b.Position.Y == newPosition.Y && b.Position.Z == newPosition.Z)) { continue; } //VRage.Utils.MyLog.Default.WriteLineAndConsole($"## CHECK ## new block {newBlock.SubtypeName}"); blocks.Add(newBlock); // Alternate to using AddBlock(). //Quaternion q; //((MyBlockOrientation)newBlock.BlockOrientation).GetQuaternion(out q); //((MyCubeGrid)shipEntity).BuildGeneratedBlock(new MyCubeGrid.MyBlockLocation(mirrorDefinition.Id, newBlock.Min, newBlock.Min, newBlock.Min, q, 0, 0) , newBlock.ColorMaskHSV); } return(blocks); }
private static IEnumerable<MyObjectBuilder_CubeBlock> MirrorCubes(StructureCubeGridModel viewModel, bool integrate, Mirror xMirror, int xAxis, Mirror yMirror, int yAxis, Mirror zMirror, int zAxis) { var blocks = new List<MyObjectBuilder_CubeBlock>(); SubtypeId outVal; if (xMirror == Mirror.None && yMirror == Mirror.None && zMirror == Mirror.None) return blocks; foreach (var block in viewModel.CubeGrid.CubeBlocks.Where(b => b.SubtypeName == "" || (Enum.TryParse<SubtypeId>(b.SubtypeName, out outVal) && !InvalidMirrorBlocks.Contains(outVal)))) { var newBlock = block.Clone() as MyObjectBuilder_CubeBlock; newBlock.EntityId = block.EntityId == 0 ? 0 : SpaceEngineersApi.GenerateEntityId(IDType.ENTITY); if (block is MyObjectBuilder_MotorBase) { ((MyObjectBuilder_MotorBase)newBlock).RotorEntityId = ((MyObjectBuilder_MotorBase)block).RotorEntityId == 0 ? 0 : SpaceEngineersApi.GenerateEntityId(IDType.ENTITY); } if (block is MyObjectBuilder_PistonBase) { ((MyObjectBuilder_PistonBase)newBlock).TopBlockId = ((MyObjectBuilder_PistonBase)block).TopBlockId == 0 ? 0 : SpaceEngineersApi.GenerateEntityId(IDType.ENTITY); } newBlock.BlockOrientation = MirrorCubeOrientation(block.SubtypeName, block.BlockOrientation, xMirror, yMirror, zMirror); var definition = SpaceEngineersApi.GetCubeDefinition(block.TypeId, viewModel.GridSize, block.SubtypeName); if (definition.Size.X == 1 && definition.Size.Y == 1 && definition.Size.z == 1) { newBlock.Min = block.Min.Mirror(xMirror, xAxis, yMirror, yAxis, zMirror, zAxis); } else { // resolve size of component, and transform to original orientation. var orientSize = definition.Size.Add(-1).Transform(block.BlockOrientation).Abs(); var min = block.Min.Mirror(xMirror, xAxis, yMirror, yAxis, zMirror, zAxis); var blockMax = new SerializableVector3I(block.Min.X + orientSize.X, block.Min.Y + orientSize.Y, block.Min.Z + orientSize.Z); var max = blockMax.Mirror(xMirror, xAxis, yMirror, yAxis, zMirror, zAxis); if (xMirror != Mirror.None) newBlock.Min = new SerializableVector3I(max.X, min.Y, min.Z); if (yMirror != Mirror.None) newBlock.Min = new SerializableVector3I(min.X, max.Y, min.Z); if (zMirror != Mirror.None) newBlock.Min = new SerializableVector3I(min.X, min.Y, max.Z); } // Don't place a block if one already exists there in the mirror. if (integrate && viewModel.CubeGrid.CubeBlocks.Any(b => b.Min.X == newBlock.Min.X && b.Min.Y == newBlock.Min.Y && b.Min.Z == newBlock.Min.Z /*|| b.Max == newBlock.Min*/)) // TODO: check cubeblock size. continue; blocks.Add(newBlock); } return blocks; }